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Post by bobc on Nov 3, 2017 9:24:34 GMT -5
Found myself in a similar bind. Luckily I had a contact that would buy intel data. I was able to lift my Song rep high enough through selling data that when I went back to the Warden my effective rep was high enough to buy an Edict.
Having Commander Russ sell you a forged level 1 edict sounds a neat way to go though.
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Post by contributor on Nov 3, 2017 10:33:49 GMT -5
I ended up finding one contact who bought records and offered introductions. I pumped her up with intel and got a good recommendation to someone who sold edicts. The introduction was good enough that I didn't need to get any more rep with the other one, but I did fly probably 12 jumps and spent 40k just to get back on track with the story. Without that one contact I would have been really stuck.
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Post by fallen on Nov 3, 2017 12:31:50 GMT -5
Hmm, not sure that Edict forgery is something we want to get into.
Hopefully as more missions come online, Seith will get easier to work for. We're still at about 50% of designed prisoner transports, and 10% designed captured and kill missions. So, should improve as we keep building out the designed mission sets.
Great creative solutions on both your parts. You will run into a similar challenge later if you stick with SS, she has a final extremely high paying mission that requires Edict 3, which she does not sell.
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Post by bobc on Nov 3, 2017 13:17:21 GMT -5
So if you blow out Steel Song and rescue the prisoner can you crawl back in to mizz Seiths favour for the final big mission? Or are you dead to her?
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Post by fallen on Nov 3, 2017 13:49:52 GMT -5
So if you blow out Steel Song and rescue the prisoner can you crawl back in to mizz Seiths favour for the final big mission? Or are you dead to her? Oh man, you are dead to her.
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Post by contributor on Nov 3, 2017 14:07:29 GMT -5
Great creative solutions on both your parts. You will run into a similar challenge later if you stick with SS, she has a final extremely high paying mission that requires Edict 3, which she does not sell. I don't see a problem with edict forgery in this one situation, though getting a good intro with enough rep to buy an edict might be easier. Good to know about the level three edict. I'll look for an opportunity to get that. Curious about whether I'm still on the clock here, or if I can relax a little.
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Post by fallen on Nov 3, 2017 14:11:40 GMT -5
contributor - at that point, you're off the clock. I think the best solution is to give the intro with 10 Personal Rep, enough to buy your first Edict. Still have to find a way (Patrol -- easy) to get to 15 E Rep. FFN.
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Post by contributor on Nov 3, 2017 14:24:40 GMT -5
I think it's counting personal rep. Because I actually had pretty good SS rep and I still had to get 20 personal rep.
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Post by fallen on Nov 3, 2017 14:43:26 GMT -5
contributor - requirement for Edict 1 -- costs 6 Personal Rep and a minimum of 15 Effective Rep.
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Post by resistor on Nov 3, 2017 14:54:19 GMT -5
What is the purpose for requiring an Edict for the warden's story missions, anyway? Isn't it an illegal, off-the-records transportation? It would make more sense to me if those missions only required personal rep, since what she needs from you is to know you are trustworthy enough to be discreet and reliable, not necessarily a great Bounty Hunter.
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Post by fallen on Nov 3, 2017 15:34:30 GMT -5
What is the purpose for requiring an Edict for the warden's story missions, anyway? Isn't it an illegal, off-the-records transportation? It would make more sense to me if those missions only required personal rep, since what she needs from you is to know you are trustworthy enough to be discreet and reliable, not necessarily a great Bounty Hunter. Edicts are a high mark of loyalty and respect to a Faction. They are a mark of trust. Personal Rep is great, but then Warden Seith likes you. Carrying an Edict gives you authority and with one in hand, you are trusted well enough to take on the illegal missions for those who will not be named Carrying an Edict marks you as a Faction agent who is licensed to participate in any form of martial justice, from being drafted in a Duel of Assassins to serving out Death Warrants for wanted criminals. In the eyes of the law, you have the right to mete out justice and, if called for, death. Edicts are most commonly carried by licensed Bounty Hunters, but a wise Star Trader knows it is always valuable to have such a mark of the law ready.
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Post by contributor on Nov 3, 2017 15:47:01 GMT -5
Actually I just picked him up with a level 2 edict. I think it said I needed only a level 1 edict.
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Post by contributor on Nov 3, 2017 15:59:49 GMT -5
Hmmmm, bummer, I happened to click the dialogue box with the Trooper once I delivered him to his planet, before I installed an officer cabin. Now he's gone. Looks like I lost the opportunity to bring him on. Maybe he could stick around.
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Post by resistor on Nov 3, 2017 16:13:57 GMT -5
What is the purpose for requiring an Edict for the warden's story missions, anyway? Isn't it an illegal, off-the-records transportation? It would make more sense to me if those missions only required personal rep, since what she needs from you is to know you are trustworthy enough to be discreet and reliable, not necessarily a great Bounty Hunter. Edicts are a high mark of loyalty and respect to a Faction. They are a mark of trust. Personal Rep is great, but then Warden Seith likes you. Carrying an Edict gives you authority and with one in hand, you are trusted well enough to take on the illegal missions for those who will not be named Carrying an Edict marks you as a Faction agent who is licensed to participate in any form of martial justice, from being drafted in a Duel of Assassins to serving out Death Warrants for wanted criminals. In the eyes of the law, you have the right to mete out justice and, if called for, death. Edicts are most commonly carried by licensed Bounty Hunters, but a wise Star Trader knows it is always valuable to have such a mark of the law ready. If you are saying what I think you are saying — that the Edict is required here because it is proof of (Steel Song) faction loyalty — then I still don't think this requirement makes sense. If I have enough rep with the Warden for her to trust me, and I buy Edicts from her, how does that prove I am more trustworthy for the mission? If she already knows I am competent and loyal enough to deserve a level 3 Edict, then she wouldn't need to see my Edict as proof of competence or loyalty.
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Post by fallen on Nov 3, 2017 16:31:54 GMT -5
Hmmmm, bummer, I happened to click the dialogue box with the Trooper once I delivered him to his planet, before I installed an officer cabin. Now he's gone. Looks like I lost the opportunity to bring him on. Maybe he could stick around. Confused by that. He becomes a contact. You can recruit him at any point in the future, forever. Unless he dies via low Influence or assassination.
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