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Post by fallen on Oct 30, 2017 0:06:45 GMT -5
This release does not require uninstalls. Thanks to everyone giving great feedback, balancing, and story bug reporting! v1.3.53 - 10/30/2017 - Fixed crash in Cadar Commander Russ Axeil's storyline -- thanks for all feedback / typos / suggestions! - Removed Spice Trader Tumette and Retired Explorer De Rivesh from starting scenario -- may appear through proc gen story - Added another short story piece that may appear via proc gen story - Rebuilt Smuggler Jobs Skills: now Negotiate, Intimidate, Stealth - Improved Smuggler Talent Underworld Renown replaces a card with Access + Influence boost - Hyperwarp Navigator Job gets a Tactics Saving Talent - Zealot Job flips Intimidate into primary skill over Command - Doctor Job gets some Tactics Skill but less Command Skill - At -20 Rep or below, access to the Exchange is denied by hostile faction officials - Any Permit, Rank, Edict will be stripped if Reputation with Faction goes negative - Rewards for "Influence Conflict" card have better curve, no longer incorrectly effected by Intel/Rep Talents - Fixed bugs with and improved UI for New Template > Ship picking - Fixed issues with Ship Components all giving 100% Intel boost in spying - Fixed crashes with Traders Reciprocity (thanks contributor!) - Merciless Trait does not cause Morale loss when ship is of character's Faction
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Post by contributor on Oct 30, 2017 3:54:29 GMT -5
Alright, I think I'm going to have to retire my high level Zenrin spy on impossible and do the reinstall thing. She was a great captain and great bug hunter. She will be missed.
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Post by Sinocelt on Oct 30, 2017 5:35:11 GMT -5
How long does it take for the automated parts of the Wiki to synchronize and show the changes? I'm especially curious to see the level-by-level evolution of the Doctor's skills, since up to now all professions with a skill ending at 25 have had only one other skill (ending at 14). Combat Medic, Diplomat, Engineer, Gunner, Navigator, Pistoleer, and Swordsman all function like that, so I thought it was a rule that focusing highly on one skill meant having only one secondary skill.
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Post by bobc on Oct 30, 2017 7:09:21 GMT -5
Looking ahead to the release version of the game, will each map that the player generates incorporate the full range of kickstarter contacts/officers/captains? Or will the map only host a selection from the overall range, with the number of additions depending on map size?
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Post by contributor on Oct 30, 2017 8:30:29 GMT -5
fallen, any chance you'ld give us clue about which contact to look for, for the extra little story bit? And would it work for captain's created on 1.3.51 or would it take a new capt.?
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Post by fallen on Oct 30, 2017 10:07:36 GMT -5
fallen, any chance you'ld give us clue about which contact to look for, for the extra little story bit? And would it work for captain's created on 1.3.51 or would it take a new capt.? Hm, not contact related and you'll know it when/if it happens. It would be new games from 1.3.53+ only.
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Post by fallen on Oct 30, 2017 10:11:26 GMT -5
Looking ahead to the release version of the game, will each map that the player generates incorporate the full range of kickstarter contacts/officers/captains? Or will the map only host a selection from the overall range, with the number of additions depending on map size? Currently, we've been making changes to ensure that every map can potentially include all storylines. For example, we removed the ability to limit the Factions in a map -- you used to be able to limit it to only 6 instead of 9 -- but that would chop a lot of story out of the game, so we removed it. We are looking at moving the minimum map quad size up to 16 which would fix the remaining issues that would push some story out of scope of a map.
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Post by fallen on Oct 30, 2017 10:12:23 GMT -5
How long does it take for the automated parts of the Wiki to synchronize and show the changes? I'm especially curious to see the level-by-level evolution of the Doctor's skills, since up to now all professions with a skill ending at 25 have had only one other skill (ending at 14). Combat Medic, Diplomat, Engineer, Gunner, Navigator, Pistoleer, and Swordsman all function like that, so I thought it was a rule that focusing highly on one skill meant having only one secondary skill. Unfortunately, there is no automated sync. There are buttons to push. Unfortunately, the import is not running successfully after the migration to AWS. So, stuck for the moment.
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Post by bookworm21 on Oct 30, 2017 11:26:59 GMT -5
No ETA haha
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Post by fallen on Oct 30, 2017 13:05:16 GMT -5
We're famous!
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Post by contributor on Oct 30, 2017 13:11:42 GMT -5
Only if you trademarked it.
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