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Post by fallen on Oct 30, 2017 22:52:15 GMT -5
Does not require a reinstall, but all of the default templates have been changed. Some of your templates may no longer be useful if they had ship-ops related skills in them, which have been removed from Captain templates.
v1.3.55 - 10/30/2017 - Fixed crashes in New Game > New Template - Fixed issues with new male face that was different when viewing details - Exo-Scout job has Electronics removed in favor of more Rifles Skill, improved Buffs - Removed ability to assign Ship Ops Skills in Templates - Reduced harshness of Rank/Edict/Permit removal - any loss of Rep below 0 will reduce 1 rank or 1 edict or 1 permit at a time - Starport prevents installation of too many Officer Cabins - Fixed missions being given against Templars - Fixed typos in Commander Russ Axeil's storyline
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Post by fallen on Oct 30, 2017 22:58:23 GMT -5
WIKI finally updated!
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Post by Sinocelt on Oct 31, 2017 3:50:10 GMT -5
Er, so the Exo-Scout is now a better Explorer than the Explorer?
Level 30 Explorer: 21 Explore Level 30 Exo-Scout: 25 Explore
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Post by fallen on Oct 31, 2017 10:05:10 GMT -5
Er, so the Exo-Scout is now a better Explorer than the Explorer? Level 30 Explorer: 21 Explore Level 30 Exo-Scout: 25 Explore Depends on what you mean. Tactics and Electronics Saves are common while Exploring. An Explorer's Talents are superior. Exo-Scouts are key parts of exploration teams. Their "Know Thy Enemy" (which is probably displaying its effect next release) helps explain why. The best exploration expedition requires fighters, skills, skill saving Talents and ship components.
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Post by amongstshadows on Oct 31, 2017 18:29:01 GMT -5
what if exo-scouts were given tactics and their exploration reduced? fallenOr simply replace exploration with tactics, since they are more about keeping people alive while exploring, and exploration only increases rewards (according to the wiki last time I checked).
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