Post by Cory Trese on Nov 22, 2017 18:23:04 GMT -5
- Acknowledge action adds larger/longer combat reduction buff
- Reduced early game encounters while trying to land at a Zone
- Fixes issues with Rep in Missions supporting Alliances
- Broadsword ships now use Capital Bridge component
- Zone pools now forced to refresh if time passes during Repairs/Healing
- Improved Flight Academy provost -- gives Tradesperson Missions
- Increased card score on "Credits Score" to +4 from +2
- Added small reputation penalty to Credits Skim/Score (Electronics Test)
- Fixed bug with human crew on Xeno AI ships
- Fixed issues with HUD and over-barracks
- Fixed defects with 'Escape' button in Crew Combat
- Fixed crash with certain types of Victory
- Fixed crash in Crew Select before Crew Combat
- Fixed crash selling certain Gear/Weapons/Armor to Contacts
- Fixed crash buy Gear from Contacts with some Traits
- Ship Combat: Reduced Severity of Engine hits
- Ship Combat: Reduced Severity of Bridge hits
- Ship Combat: Alarm SFX when player's Engine is hit
- Ship Combat: Reduced Max Single Hit Damage to Captain
- Ship Combat: Capped Max Single Hit Damage to Officers
- Ship Combat: Improved Difficulty-based damage scales
- Ship Combat UI: Both Captain's HP values now visible in HUD
- Added 2 new eyewear accessories, new types of glasses -- more options coming
- Added abililty to Rename Ship (in v2.0.9, but forgot to mention it!)
- Fixed issue with Exchange reporting incorrect value and amount when purchasing
- Improved balance of Rep loss during Trade Ban and Trade War
- Fixed Space bar cancelling map navigation
- Improved v1 Ship Engine description listing
- Buffed Starting ship "Frontier Liner" & Reduced Cost
- Restored broken "Rich Harvest" Rumor for Wild Zone
- Replaced Pin icon with arrows - slide the detail pane of the table in so you can view the map and use the table!
- Radiatoin Storm / Xeno Fleet / Quarantine Rumors no longer occur in first year -- no longer blocking start of story
- Fixed crashes with opening mission list under some story circumstances
- Fixed story bugs and crashes
- New Rank 5 Soldier Talent Blowback added for shotgun specialists
- Looting Cargo from Pirates no longer causes Rep loss
- Any looting of Biowaste/Scrap does not cause Rep loss
- Looting un-permitted goods from Smuggler does not cause Rep loss
- Enemy Pirates never pay tribute for fear of looking weak before their crew
- Crew Payment now has an alert on it and causes the spice hall alert to be present as well
- Improved crew list, refresh of filters, officer badging, and visual for level-ready crew
- Destination waypoint circle always visible, fixed issues with distance to destination not updating
- Minor improvements to display of ship component and engine stats during upgrade (more coming)
- Fixed all crashes when opening Missions List
- Fixed bug in "Call for the Strong" story introduction
- Fixed bug in "Pirates Behind Every Star" story resolution
- Fixed bugs with Valencia storyline, looping, reappearing, etc
- Fixed Contacts sometimes dying during the middle of active story arcs
- Starport refreshes Upgrade / Refuel screens properly when switching ships or upgrading
- Improved keyboard arrows panning maps (Quad & Galaxy)
- Rebalanced mutiny threshold to avoid looping mutinies
- Reduced early game encounters while trying to land at a Zone
- Fixes issues with Rep in Missions supporting Alliances
- Broadsword ships now use Capital Bridge component
- Zone pools now forced to refresh if time passes during Repairs/Healing
- Improved Flight Academy provost -- gives Tradesperson Missions
- Increased card score on "Credits Score" to +4 from +2
- Added small reputation penalty to Credits Skim/Score (Electronics Test)
- Fixed bug with human crew on Xeno AI ships
- Fixed issues with HUD and over-barracks
- Fixed defects with 'Escape' button in Crew Combat
- Fixed crash with certain types of Victory
- Fixed crash in Crew Select before Crew Combat
- Fixed crash selling certain Gear/Weapons/Armor to Contacts
- Fixed crash buy Gear from Contacts with some Traits
- Ship Combat: Reduced Severity of Engine hits
- Ship Combat: Reduced Severity of Bridge hits
- Ship Combat: Alarm SFX when player's Engine is hit
- Ship Combat: Reduced Max Single Hit Damage to Captain
- Ship Combat: Capped Max Single Hit Damage to Officers
- Ship Combat: Improved Difficulty-based damage scales
- Ship Combat UI: Both Captain's HP values now visible in HUD
- Added 2 new eyewear accessories, new types of glasses -- more options coming
- Added abililty to Rename Ship (in v2.0.9, but forgot to mention it!)
- Fixed issue with Exchange reporting incorrect value and amount when purchasing
- Improved balance of Rep loss during Trade Ban and Trade War
- Fixed Space bar cancelling map navigation
- Improved v1 Ship Engine description listing
- Buffed Starting ship "Frontier Liner" & Reduced Cost
- Restored broken "Rich Harvest" Rumor for Wild Zone
- Replaced Pin icon with arrows - slide the detail pane of the table in so you can view the map and use the table!
- Radiatoin Storm / Xeno Fleet / Quarantine Rumors no longer occur in first year -- no longer blocking start of story
- Fixed crashes with opening mission list under some story circumstances
- Fixed story bugs and crashes
- New Rank 5 Soldier Talent Blowback added for shotgun specialists
- Looting Cargo from Pirates no longer causes Rep loss
- Any looting of Biowaste/Scrap does not cause Rep loss
- Looting un-permitted goods from Smuggler does not cause Rep loss
- Enemy Pirates never pay tribute for fear of looking weak before their crew
- Crew Payment now has an alert on it and causes the spice hall alert to be present as well
- Improved crew list, refresh of filters, officer badging, and visual for level-ready crew
- Destination waypoint circle always visible, fixed issues with distance to destination not updating
- Minor improvements to display of ship component and engine stats during upgrade (more coming)
- Fixed all crashes when opening Missions List
- Fixed bug in "Call for the Strong" story introduction
- Fixed bug in "Pirates Behind Every Star" story resolution
- Fixed bugs with Valencia storyline, looping, reappearing, etc
- Fixed Contacts sometimes dying during the middle of active story arcs
- Starport refreshes Upgrade / Refuel screens properly when switching ships or upgrading
- Improved keyboard arrows panning maps (Quad & Galaxy)
- Rebalanced mutiny threshold to avoid looping mutinies