Post by Cory Trese on Nov 26, 2017 21:05:05 GMT -5
Consider cross-training your officers in 3 jobs to increase flexibility
Stability & Bug Fix Update
We have another update to announce. This update is primarily focused on fixing a set of stability and content issues that impacted players over the holiday weekend. We tried to mix a little bit of new content in to keep things exciting.
Broadsword Class
The major issue we had with v2.0.15 was the Broadsword class not working correctly. We've taken a number of steps to correct this problem and prevent the same bug from hitting us again in the future.
First, we fixed the Broadsword's configuration to address the over-mass issue. We also updated the Hyperwarp Gate screen to correctly display when the ship was over-mass, compared to sailing with a badly damaged Hyperwarp Drive module. This will fix new buyers of the Broadsword, but players who purchased the ship during v2.0.15 will need to replace one of the Fuel Tanks with a Mass Modulator to bring the mass down under 8000. We also made updates to the Starport to better support making repairs and upgrades when the ship is over-mass. This scenario can also occur when mass reducing components are too damaged to work, so we needed this for both this Broadsword bug as well as future potential problems.
Steel Fortress
We've also extended our pre-build testing suite to included a full check of all configured ships for mass and hyperwarp design problems. Even if they slip past us during internal testing we'll make sure they don't get into Early Access.
Raptor Class
The Raptor Class is a new ship that can be purchased at the Starport for players. The AI is not yet trained in using it. Several people have asked for some more variation in ships, and the Raptor class is a first step towards a more diverse set of ships. The Raptor trades Hull points and Armor for higher than normal Officer support, Medium compartments and Shield to protect Crew during combat. The additional officer and utility make the Raptor a good choice for Captains who's play depends heavily on Officers and operating cost (Explorer, Smuggler, Spy.)
v2.0.17 - 11/26/2017
- New Ship: Raptor Class (6000 Mass, 6 Officers, Heavy Shielding)
- Acknowledge action adds combat reduction for landing encounters
- Fixed issues with Intel associated with expired Conflicts
- Hyperwarp Gates now correctly report over-mass ships + damaged Mass reducing components
- Fixes issues caused when repairing certain components (Fuel Tanks, Mass Dampner)
- Fixed Broadsword ship mass problems (for new ships)
- Improved ability to upgrade ships when over-mass from damaged Mass reducing comps
- Disabled non-working components Escape Shuttle and Fighter Bays
- Increased base Armor for Fidelis Cutter to 7
- Fixes dozens of crashes, typos and content issues