Star Traders: Frontiers - Update #15: Life in the Void
Dec 20, 2017 1:57:18 GMT -5
Cory Trese, strega, and 3 more like this
Post by fallen on Dec 20, 2017 1:57:18 GMT -5
Tonight we are excited to deliver on one of the two major UI component rewrites that we have planned for the v2.1.x family as shared in our Early Access Dev Roadmap. The completely revised Event List in the bottom right corner now has a wealth of detail to share about what is happening on your ship as you travel, land, jump, trade, fight, live and die.
Each event is now includes descriptive text as well as full stack of details about XP gain, health and morale loss as well as ship damage, extra fuel spent and more -- all visible at a glance. Hover over any item in the list for the exact specifics.
If you like the improvements, we hope you'll tell a friend about our Relentless Pace of updates and leave a review on the game!
While you are operating within a zone and using the exchange, spice hall or other services, hover over the event list and you can check the details quickly as well.
Attacking v2.1.x
We're excited to scratch the first big item off our version 2.1.x list. We've already started working through the rebuild for enemy AI variety, but have more work to do there before we can cross it off in earnest. Next up on the 2.1.x list is the much needed rebuild of the Starport UI and finish out the Faen family story arc.
Welcome Starting Mechanic
Other changes in the release include adding a Mechanic crew member to all new starting crews. With a Mechanic in the crew, this grants a Repair Saving Talent which will help new crews avoid getting smacked by ship and crew damage early. But, it also opens up a Talent slot for the Officer Engineer to take the Port Maintenance Talent -- a great starting Talent for any ship's Engineer!
We've knocked out a bunch of other bugs, SFX adds and some UI improvements to the new captain template screens as well.
v2.0.39 - 12/20/2017
- New Event Log System
- New Captain Template UI Cleanups
- Starting crew now includes a Mechanic
- Fixes Various bugs in Explorer, Orbital Ops, Black Market
- Repriced Ship Components: Sensor Arrays
- Display existing quantity on hand when buying weapons, armor, gear
- Added new SFX in New Game
- Added new SFX in Crew Status
- Fixed issues with second zone in System Atlas
- Fixed Music Volume bugs in Map
- Fixed issues with cargo overflows on enemy ships