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Post by antixeele on Dec 19, 2011 3:26:00 GMT -5
Encountered a break in the green tactical movement display, in al the squares directly adjacent to the road, first area the fenns, four way intersection in the upper right corner of the map, just below the shack with a single v on it, lower left quadrant of the imtersection. Would display green around my guy, no green in squares next to the road, green on the road. But could not pass through non hilighted area.
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Post by Cory Trese on Dec 19, 2011 3:34:35 GMT -5
There is a fence there.
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Post by antixeele on Dec 19, 2011 3:46:31 GMT -5
D'oh!
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Post by Cory Trese on Dec 19, 2011 3:49:10 GMT -5
Do you see it ?
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Post by antixeele on Dec 19, 2011 3:52:14 GMT -5
You'd think a fence wouldn't mean that much to a cyber knight. They dont mean much to ME.
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Post by antixeele on Dec 19, 2011 3:56:05 GMT -5
Oh yeah I see it now. Was very confused for a moment.
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Post by Cory Trese on Dec 19, 2011 3:56:14 GMT -5
they're made of monowire?
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Post by antixeele on Dec 19, 2011 4:05:26 GMT -5
What's weird is the fence being only on the Edge of the square. I get not being able to move past it, but shouldnt you be able to stand on the square itself, I.e. right next to the fence? Though I suppose then you'd have to make it so you could stand with the fence overlapping the character in the case of front facing fences. But that would be awesome! With a taller fence, you could climb it, moving up one side, and down the other.
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Post by Cory Trese on Dec 19, 2011 4:10:24 GMT -5
Yeah that's not going to happen.
We have our map format and it supports barriers one square wide and one square tall.
Each square has an elevation and the character can only cross 1 elevation level per square.
the fences are simply 3 elevations tall.
i had andrew draw the fence in the middle of the tile but i didn't like the way it looked, visually, so we went with this more aligned version, which i feel has a better alignment with the buildings and barbed wire tiles
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Post by antixeele on Dec 19, 2011 4:20:13 GMT -5
Ah, so you cant have a square that you can move unto, but not past? Now that I notice it, it is kinda weird, even the front facing fences. Looks like you can only get close to one side, and not the other.
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Post by antixeele on Dec 19, 2011 4:40:59 GMT -5
They are aligned well. With the Edges of the buildings. Slightly misleading, as the barrier Appears to be an edge, while its really a whole square. like at that intersection, it looks as if you have three squares of leeway, but you only have two. There's "holes" in your range of movement.
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Post by Cory Trese on Dec 19, 2011 14:35:42 GMT -5
I like it. No e-mails about it yet, so ...
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