Star Traders: Frontiers Update #17: Starport Refinements
Dec 28, 2017 21:01:27 GMT -5
strega, Alex Fury, and 1 more like this
Post by fallen on Dec 28, 2017 21:01:27 GMT -5
The spice festival continues in the hall, full of raucous energy, many new comers and rumors from across the wide galaxy. While updates have been delayed a bit for the holidays, we're resuming service and on the move again! If you like what you're seeing with the game and our relentless pace of updates, please leave a review and tell a friend about STF!
Auto Refuel and Replacement Buttons
Two big refinements have dropped for the starport. First is Auto Refuel. This is a per-Captain option that is recommended for Captains who have a solid bank roll and the ability to afford a full tank at any starport, regardless of the price of fuel. Be sure you want to turn it on, as it can be troublesome for some early Captains and higher difficulties. Each saved game keeps its own Auto Refuel option, so enabling it for one Captain has no effect on others.
While we are rebuilding the entire starport upgrade / new ship / dry dock ship stack of UIs, we've made a quick set of fixes to the component upgrade screens to make it more clear that you CAN replace one type of component with another component by using the list of buttons at the bottom of the screen. The previous button stack was not obvious and has left a lot of Captains confused about ship design. Much bigger improvements are coming, but this one is a hot fix for now.
Card Game Missions
We made an enhancement to the mission system in card games. Each time you attempt a card game mission, the percentage chance of drawing the mission card increases a little bit if you fail to draw it. This helps reduce the case where bad RNG can force you to make 30 runs at a Spying Mission. While the percentage chance starts low (20% standard) it grows to ensure that you'll eventually have a high chance of success.
New Mechanic Talent
You may want to consider getting some more Mechanics on your crew or crossing your Engineer with a Mechanic Job for the new Engine Reboot Talent -- an ability that lets you directly repair your Engine during combat.
Also fixed a ton of bugs and issues, tweaked story mission payments in the case of overdue missions, fixed crashes with recruiting Vytautas, and improved hovers in Skills area to describe the x (y) format. Lots in this one!
Enjoy Be sure to tell a friend!
v2.0.43 - 12/28/2017
- Added toggle for Auto-Refuel per Captain - automatically pay for full refuel at every starport where available
- Card Game Missions have increasing % chance of success after each attempt
- Added new Mechanic Talent - Engine Reboot specifically repairs Void Engine by Repair Skill %
- Event Log entries for Talents now include job name from which Talent is learned
- Crew List now remembers Sort and Filter mode between uses (keeps filter on leveling, etc)
- Crew Combat Skip Talent gives diminishing returns in HP/Morale restore
- Improved Starport upgrade UI to make it clear that the buttons at the bottom are component type tabs
- Boarding Assault Gunner Talent cannot be used at Range 1
- Even if your ship engines are knocked out, you can now Acknowledge friendly ships in space encounters
- Improved Badu Jack mission to stash Electronics instead of Weapon Components
- Mission Payment for overdue story missions degrades much slower than normal missions
- Improved hovers in crew detail about Skill Bonuses in parentheses x (y)
- All card games indicate when XP has been granted to crew in their results
- Fixed crashes after recruiting Vytautas
- Fixed issue with certain Traits causing Morale damage too often when landing on zones
- Fixed issues with Battle Damage Repair fixing too many components
- Prevented use of ship repair Talents in ship combat there are no damaged components
- Fixed issue where lesser Contact was selected for service discount like Refueling
- Fixed mismatch titles in Ranks on Faction list
- Fixed issue with incorrect award icons in event list
- Prevented increasing Job Rank over 30 bug