Star Traders: Frontiers Update #26: Chatter in the Exchange
Jan 20, 2018 12:15:17 GMT -5
strega, contributor, and 5 more like this
Post by fallen on Jan 20, 2018 12:15:17 GMT -5
The spice hall, the starport and the exchange -- they are all bustling. Major updates are firing off every few days and we are marching forward down the dev roadmap. As always, a big thanks goes out to all Captains in the galaxy, especially those that have left a review or told a few friends!
We're having a raging good time here at Trese Brothers HQ with the STF iterative development in full swing. We're working across the board on so many features and areas and proud to be able to complete, test and deliver updates every few days.
Power Talents
All new Jobs will be coming to your roster in the future, but before we can start that angle, we need to give a fair shake to all the existing jobs. This update closes the Talent gap for 2 Jobs that had missing Talents before -- Merchant and Smuggler. Bounty Hunter and Mechanic each also recieved a new powerful Talent to help round out their potential builds.
These 5 new Talents about half the remaining unfinished Talents in the game and the main Jobs waiting for completion are Engineer and Quartermaster.
With Red Badge, the ferocious presence of a Edict-carrying Bounty Hunter is enough to reduce Rep damage from missions.
Ordnance Overhaul allows a fast working mechanic to get ship's weapons back on line and firing during the heat of battle.
Bold Statements rewards a Merchant for willingly trading into Trade Bans and Trade Wars, granting a Rep bonus with the other side of the Conflict.
Lucrative Wholesale allows Merchant to generate Intel Records while lawfully doing his or her business. But it has to be big business, $50K or more trades!
And finally, Unlawful Royalty helps a powerful Smuggler build out a complete network of Smugglers and Smuggler Princes across the galaxy.
Updated Desertion Rules
Few things sting a Captain more than when a crew member deserts, especially a veteran member of the crew. With this update, we've rebuilt the desertion rules to give them more nuance. First, a crew's desertion chance is now based on difficulty which makes things much easier for lower level difficulties. As before, a crew member is most likely to desert on a world of their own Faction (Thulun deserts on Thlun worlds).
New this update, crew are less likely to desert if the Faction is of the other type -- Syndicate, Clan or Indie. So, Thulun is even less likely to desert on a Syndicate system like De Valtos. Indies are considered different than both Clans or Syndicates, so their systems provide some level of desertion protection but it is not absolute.
Perhaps most important is the veteran loyalty. Once a crew member has been a member for at least 2 years, they gain a resistance to desert that increases constantly with every year they've been a member. Those crew that have been with you a long time are far more likely to stay with you.
Story Fixes
We've fixed all the known bugs in the Vytautas storyline with this update as well as the issue where the Desperate Smuggler was selling you more cargo than there was space in your cargo hold. We're still tracking down Arbiter storyline issues -- but we've got them back into a corner now.
Thanks to everyone taking a minute to help us by leaving a review! They drive updates
v2.0.67 - 1/20/2018
- Added new Bounty Hunter Talent - "Red Badge" reduces Mission Rep loss when carrying an Edict for the mission-giving Faction
- Added new Mechanic Talent - "Ordnance Overhaul" repairs Ship's Weapons by Repair Skill %
- Added new Merchant 11th Rank Talent - "Bold Statements" grants Rep Bonus for trading into a Trade War or Ban
- Added new Merchant 11th Rank Talent - "Lucrative Wholesale" creates Intel Records up to Negotiate skill on $50,000 Exchange trades
- Added new Smuggler 11th Rank Talent - "Unlawful Royalty" discovers new Smuggler/Smuggler Prince contacts on $50,000 Black Market trades
- Low Morale Crew will not desert on zones with low stats but will desert on Indie zones
- Crew less likely to desert on other Faction worlds, across Clan vs. Syndicate boundaries, desertion chance effected by difficulty
- Veteran Crew less likely to desert
- Fixed issues with misnamed Engines
- Fixed flipped Explorer and Richness values in orbit screen
- Fixed issue with Indy worlds in Star Atlas showing reputation denied
- Fixed bugs with Vytautas storyline and achieving multiple endings
- Fixed bug with cargo given by Desperate Smuggler story
- Improved Crew List sort-by-job to keep Captain and Officers at the top of the list