Star Traders: Frontiers Update #35: Far-flung Trades
Feb 14, 2018 20:40:07 GMT -5
strega, John Robinson, and 3 more like this
Post by fallen on Feb 14, 2018 20:40:07 GMT -5
Update #35 pushes a whole new set of boundaries with the trading system within Star Traders: Frontiers. Improving the hook in to Conflicts as well as drawing trading directly into missions continues to interconnect the layers within the galaxy.
We're coming around the bend now and starting to accelerate toward v2.2.x. Thanks to all of our captains helping push us forward with reviews and helping to share the game!
Commercier Missions
Starport Commanders, Starport Mechanics and Merchant Contacts have all joined a new class of mission givers -- the Commercier. These mission givers have interest in commissioning the delivery of goods to their own world, or delivery of goods to the worlds of their allies. In order to either fulfill trading agreements that may be lagging behind in their deliveries or in preparation for some large system project, these deliveries help bolster their economic aims, increase their Influence and gain you Personal Rep with contacts who were hard to access before.
As your Captain gains in power and reputation, the Commecier will seek deliveries of more restricted goods, including those requiring Permits up to Rank 4. Of course, the mission prices will go up with the challenge as well.
Trade Alliances
When a Trade Alliance is running, if you have a Trade Permit with one of the two Factions as well as at least 10 Rep, the other Faction will honor your Trade Permit. Therefore, if Rychart is in with Moklumnue, and you have a Mok permit, you can loop Rychart right into your trade routes, relying on your Mok permit. While this has been working for a while, we've improved the display of the rules in the Exchange and fixed a bug that was clamping the honored Permit to Rank 2. Now -- its full trading season!
Eras in Rumors
As we prepare to launch more story eras into the game, we've wired up an era display in the Rumor list. This will give players a quick way to check on the era they are in as well as checking on its effects on the game's different simulation layers.
v2.1.11 - 2/13/2018
- Added new Mission Type: Commercier Missions focus on delivery of valuable cargo
- Display 'Second Founding' Era details in Rumors when active
- Starport Mechanic and Merchant Contacts now give Commercier Missions
- Added 8 new mission types - procure or deliver commodity cargo all the way up to Permit Rank 4 restricted goods
- Modified mission generator to provide some more short distance missions
- Improved mission generator to restrict early game missions to less difficult options
- Expanded missions given while "proving your charter" to include a few more easy options
- Permit Ranks are honored by other Factions in Trade Alliances; now clearly displayed in Exchange
- Fixed overlap issues in Zone services
- Fixed issue with Contact services typo in New Game
- Fixed story bugs and typos