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Post by drspendlove on Feb 19, 2018 11:49:56 GMT -5
The combat log doesn't record the accuracy/dodge after you throw a grenade that impacts (or doesn't impact) a foe.
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Post by fallen on Feb 19, 2018 13:32:25 GMT -5
Thanks, will take a look!
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Post by drspendlove on Feb 19, 2018 13:41:51 GMT -5
If it is relevant, I just about always throw grenades on an empty tile so a dodge in the center doesn't negate my damage to the rest.
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Post by drspendlove on May 22, 2018 11:18:04 GMT -5
I know what's wrong! Look at this quote from the Heroes of Steel forum:
"All AoE Curses and Attacks must be targeted on a real enemy, the floor is not a valid target.
In the case of an AoE Curse, all targets are automatically hit. The maximum number of targets is set by your hero's skill that backs the Talent. For exmaple, Kjartan's Choking Ash is backed by Conjuring. While the Talent may provide a "9 box" AOE, if he only has 4 Conjuring, he maxes at hitting 4 targets regardless of how many enemies are in the overlay. The initial target is always hit.
In the case of an AoE Attack or AoE Attack Spell, the first requirement is to hit the initial target. Per the rules above, an Attack and Defense rolls are made for the attack against the initial target. If this initial attack misses, then the entire AoE Attack or Attack Spell is canceled and ends at this point. However, if the initial target is hit, the overlay is put over the tile map and additional targets are selected. For any selected target, an additional Attack and Defense rolls are made (new rolls, not using the original roll). Damage is rolled for each individual target that is hit by the AoE attack."
So, the baseline is, you have to hit the first target for others to be hurt. That mechanic was carried over from the other game. However, we can now target the ground. This is different. Further, we cannot miss the ground. So if you want to bypass all accuracy rolls, just hit the ground instead of a foe!
Is that deliberate?
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Post by fallen on May 22, 2018 11:54:07 GMT -5
drspendlove - I don't understand the question. There is no attack roll against the ground.
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Post by drspendlove on May 22, 2018 11:56:29 GMT -5
Ah, I misstated something.
Should attacking the ground result in an auto-hit for all adjacent targets?
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Post by fallen on May 22, 2018 12:00:47 GMT -5
Nope, it should not change the rules about how grenade attacks are made.
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Post by drspendlove on May 22, 2018 12:08:31 GMT -5
I suspect they are not working the way you think they are. Just sayin'. I think that code path is being missed and it is auto-hitting them.
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Post by fallen on May 22, 2018 12:40:46 GMT -5
I suspect they are not working the way you think they are. Just sayin'. I think that code path is being missed and it is auto-hitting them. Yep. While I am not going to look for the thread, you and I have a bug thread open about this. It is on our bug list! Thanks
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Post by drspendlove on May 22, 2018 12:53:04 GMT -5
I'm sorry. I forgot! I was reading about HoS and got excited. But I forgot that we already spoke about this. I'm sorry.
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Post by fallen on May 22, 2018 12:53:53 GMT -5
No worries It is on the long list!
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