Star Traders: Frontiers Update #40: Void Marker Beeps On
Feb 28, 2018 13:21:04 GMT -5
strega and tenbsmith like this
Post by fallen on Feb 28, 2018 13:21:04 GMT -5
With Update #40, our ship has sailed past one of the major buoys hanging in the void -- we've sunsetted the v2.1.x family. We're still working to finish the Faen storylines, but that will be coming soon but most importantly we are relentlessly pressing forward into the next major developments.
Customize from Difficulty
With this update, we've added a quick customize button to all other difficulties. Pick Hard and then click Customize to pop the settings of Hard over into the custom difficulty and tweak from there. Thanks to the community members who immediately suggested this, we rolled it in for the very next update.
We've resolved the issues in the Custom Difficulty feature, adding clarifying hovers to all of the buttons as well as correcting the values for Ship and Combat Boost.
Combat Improvements
We've improved a lot of little things across ship and crew combat in preparation for some bigger waves of changes that are coming. The visual changes are minor but helpful, better highlighting selected Talents, only showing targeting highlights over living enemies and improved the range dots for ship talents to match weapons with stars instead of dots.
The enemy AI in crew combat has also gained more intelligence around Buffs and will use them more intelligently and in more timely fashions.
In ship combat, if the enemy team successful boards you, the resulting debuffs and consequences have improved to be more symmetrical with what you would do to them.
In crew combat, we've also replaced the Escape button with Surrender. The button was causing a lot of confusion, as Escape was an automatic Defeat. Surrender will now immediately end combat. Your surviving combat crew are at the mercy of your enemy and their type and your Rep with them will determine how many are dealt fatal wounds or given mercy. For example, xeno will deal a death blow to every survivor, which will fall back on their Death Save. If you have low Rep with a human enemy, you'll see more death blows but positive Rep, Rank and Edicts can cut the death blows as low as 25%.
v2.2.1 - 2/28/2018
- Added ability to pick a difficulty (Hard) and start Custom Difficulty from that baseline
- Fixed display of Ship and Crew Combat Boost to be clearer -- higher numbers are better (50% max -- super easy)
- Replaced Crew Combat Escape with Surrender button - immediate defeat option
- Improved crew combat intelligence around use of self and team buffs
- Improved visual outline of currently selected weapons and talents in ship and crew combat
- Improved range positioning dots for ship combat talents and weapons
- Improved valid target display in crew combat
- Improved debuff to by symmetrical when enemy successfully boards your ship in combat
- Fixed bugs update mission icon in orbital screen
- Fixed issue with Jarrek Moon civil unrest still rising
- Fixed occasional crash after Hunna Starport story event
- Added new barks for wild zone landings
- Corrected names for xeno captains