Star Traders: Frontiers Update #41: Shadow of Distant Suns
Mar 2, 2018 18:45:08 GMT -5
strega, John Robinson, and 1 more like this
Post by fallen on Mar 2, 2018 18:45:08 GMT -5
With Update #41, we've taken a few days to hammer new content into game readiness. We've started with a new 6000 Mass ship, new hats for your officers, captain and crew, new art for wilderness environments and new contact faces.
With v2.2.x in full swing, we've got a lot more coming here in the next week with some very big updates. We'll keep expanding and improving across the entire game! Please leave a review and tell a friend to help us keep moving forward at our relentless pace!
Launching the Stellar Falcon
The newest 6000 Mass hull is available both in character creation and in the starports across the quadrants. Costing $500,000 it is just within the low end of the Ship A range, giving the option for a slightly smaller ship that will leave some starting credits in your bank.
The Stellar Falcon was designed for short-range interdiction and Quadrant patrols. This popular military hull puts an emphasis on torpedo range engagement and heavy internal shielding. Carrying a crew of 30, the Stellar Falcon is popular with Bounty Hunters and Military Officers alike.
During this release, the enemy AI will not use the Falcon yet. We're still collecting data and want to be sure to get everything setup before turning it over to the enemy. Early testing has shown it to be a devastating hull in the hands of an adversary!
Cargo Re-balance
Cargo components in the Small and Medium lines have had their cargo capacity boosted. We've also renamed the confusing Smuggler's Hold, as the name implied that it protected illegal goods from confiscation, which it does not.
New Art Booster
We've dropped a lot of exciting new art into Update #41 including 2 new types of hats. Tons of new character outfit combinations are now possible with the mix of gender, outfit, eyewear and 5 total hats. Of course, more coming but for now enjoy the gray knit cap and classic space cowboy hat.
We've added 2 new wilderness art options for desert and radiations zones as well as 4 new contact character faces to continue to expand the catalog.
Crew Combat Improvements
Another set of crew combat improvements are smoothing things out in prep for some very big changes. We've shifted the order of the Talent list to move Refocus, Move and your standard attack Talent to the left side of the list and all your Job's Talents to the right. We've fixed a bug that allowed you to use Talents with the wrong type of weapons and resolved some crashes happening when your enemies scored Critical Hits. For those players on lower resolutions, we fixed the issue where some crew were being cut off the edge of the screen.
v2.2.5 - 3/2/2018
- Added 2 new hats: gray knit cap and space cowboy for lots of new character setups
- Added 2 new wild environment artwork for desert wilderness and radiation wilderness
- Added 4 new Contact character faces
- New Ship: Stellar Falcon (6000 Mass Starting Hull)
- Major buffs to cargo storage components for Small and Medium compartments
- Rebalanced Storage Hold, renamed confusing "Smuggler Cache"
- Hyperwarp jumps cost a minimum of 1 Fuel always
- Shifted all default crew combat Talents to the left side of the list together
- Fixed resolution issue in crew combat where 4th crew member was half off the screen
- Prevented use of Talents that do not match currently equipped weapon (Balanced Blade with a Rifle)
- Fixed occasional crashes in crew combat
- Magnanimous Victory Talent cannot be used against xeno