Star Traders: Frontiers Update #43: Multi-Filter Era
Mar 9, 2018 15:21:09 GMT -5
strega, athios, and 1 more like this
Post by fallen on Mar 9, 2018 15:21:09 GMT -5
On the auspicious date of 210.13 AE, a new era was born. After our last update added services filter for Contacts, it became obvious that we needed to deliver on another repeat request from the player base -- the ability to apply multiple filters simultaneously. And while Update #43 doesn't drop an official story era, the Multi-Filter Era is a major step forward for quality of life and speed of play. It will pale in comparison to the coming Single-Click Era, but heck -- its still shiny.
Now it is easy to search by multiple criteria within the System Atlas -- such as looking for planets that have a zone that offers refuel and at least one zone marked with a yellow star --
Or browse your extensive contact list, asking to see all local contacts who have a yellow star and provide introductions --
Or filter down your crew list looking for those characters who have a red star and are also ready to spend Job or Talent points to level up --
We've also fixed a few minor issues. Crew Combat Talents were showing that they had a cooldown, which is NOT the case -- they do not.
The selection of crew for crew combat was allowing you to pick non-fighters like ship ops crew. This is now properly disabled -- you may only pick officers or fighting crew, any empty slots are assigned randomly.
Finally, we've fixed a few issues with upgrading ships in dry dock. We've still got an issue with swapping officer cabins in dry dock which we are working to resolve for the next update.
v2.2.9 - 3/8/2018
- Added multi-filter to Contact List - filter for contacts who provide missions and permits (etc)
- Added multi-filter to System Atlas - filter for planets that have fuel and wild zone (etc)
- Added multi-filter to Crew List - filter for fighters with blue star (etc)
- Added multi-filter to Crew Combat Select - filter for fighters ready to level (etc)
- Selected filters are highlighted for easy read in missions, contacts, system atlas, crew selection
- Properly limited crew combat selection to only include combat trained characters plus officers or captain (cannot pick ship ops crew)
- Fixed issue with Crew Combat Talents printing fake cooldowns (these Talents have no cooldowns)
- Fixed inconsistencies with difficulty display and customizing difficulty
- Fixed two dry dock ship issues - component counts using current ship, passenger cabin count using current ship