Post by poryg on Mar 12, 2018 2:28:16 GMT -5
Lately I've been kind of mourning on how the quality of the AI goes down and is being replaced by artificial difficulty - boosts to so much that it's just unrealistic and the player has to exploit the AI weaknesses to give himself an upper hand. I have been mourning at the sight of games where you don't need to have an army to protect yourself, because your diplomatic skills prevents others from attacking you, because they are constantly at war with each other. Wars are also very profitable, because you just defend one point and then cashout when the AI begins to think it needs to enter peace.
I wonder, what would you think about unexploitable AI?
What I mean by that, a couple of examples:
No diplomatic relations. The AI is driven only by its "desire to win" and will do everything in its power to achieve victory: Find someone to declare war before same thing happens to it. When there are stronger factions, the weaker ones will unite before the stronger one gets too powerful. If you have undefended or poorly defended borders, it will attack them, sometimes even without war declaration. If it sees you as a threat, it will act accordingly. Open borders don't mean anything, your colony ships / transport ships need an escort unless you want them destroyed. The only thing that prevents conflict is a non-aggression treaty, but if the AI thinks it is in danger, it will revoke it and fight back. Alliances don't mean anything - if you're a worthless ally, the AI will decide it is much better for your two empires to be united.
I'm not even saying anything new. Some of these things have been present in as old game as Master of Orion. You always needed to have a sufficient army at your borders if you wanted peace. Weaker opponents united to declare wars on strong opponents. And even though the AI constantly attacked ponly certain high priority systems, it had a small planning curve. So the AI would have a planning curve too. Before declaring war the AI mobilizes its troops. Economically powerful civilizations are less prone to early peace due to the fact that when your economy gets depleted, you're screwed, while militaristic civs that bet on army strength, but low economical power will opt for a blitzkrieg. Some civilizations don't want to fight, so they will heavily invest in espionage and destabilization, trying to incite revolts and stuff.
And I could continue endlessly. There are dozens of things that could be there. I just wonder... What do you think about such an AI? I'd definitely love to fight an AI that has raw difficulty instead of artificial difficulty.
I wonder, what would you think about unexploitable AI?
What I mean by that, a couple of examples:
No diplomatic relations. The AI is driven only by its "desire to win" and will do everything in its power to achieve victory: Find someone to declare war before same thing happens to it. When there are stronger factions, the weaker ones will unite before the stronger one gets too powerful. If you have undefended or poorly defended borders, it will attack them, sometimes even without war declaration. If it sees you as a threat, it will act accordingly. Open borders don't mean anything, your colony ships / transport ships need an escort unless you want them destroyed. The only thing that prevents conflict is a non-aggression treaty, but if the AI thinks it is in danger, it will revoke it and fight back. Alliances don't mean anything - if you're a worthless ally, the AI will decide it is much better for your two empires to be united.
I'm not even saying anything new. Some of these things have been present in as old game as Master of Orion. You always needed to have a sufficient army at your borders if you wanted peace. Weaker opponents united to declare wars on strong opponents. And even though the AI constantly attacked ponly certain high priority systems, it had a small planning curve. So the AI would have a planning curve too. Before declaring war the AI mobilizes its troops. Economically powerful civilizations are less prone to early peace due to the fact that when your economy gets depleted, you're screwed, while militaristic civs that bet on army strength, but low economical power will opt for a blitzkrieg. Some civilizations don't want to fight, so they will heavily invest in espionage and destabilization, trying to incite revolts and stuff.
And I could continue endlessly. There are dozens of things that could be there. I just wonder... What do you think about such an AI? I'd definitely love to fight an AI that has raw difficulty instead of artificial difficulty.