Star Traders: Frontiers Update #44: Faltering Containment
Mar 14, 2018 12:15:43 GMT -5
strega and tenbsmith like this
Post by fallen on Mar 14, 2018 12:15:43 GMT -5
Update #44 is here and with it a bevy of improvements to contacts, combat logs and dry docking procedures. Thanks to all of our captain's posting feedback, suggestions and bug reports -- you're feeding the fire of constant polish, improvements and relentless pace of updates!
We've been working on a lot of things at Trese Brothers HQ that aren't quite ready for release yet -- finishing the Faen storyline, some big reworks to the zone UI and the prize ship Talents. The containment fields are faltering and it won't be long before these big features hit the update stream!
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Contact Recruits
There have always been a number of very cool Contact Recruitment traits -- Political, Uses Assassins, Uses Pirates -- that allowed for trait-based recruiting. However, these Traits only activated in the case that the contact's type didn't have a normal recruit option. With Update #44, we've now allowed Contact's to recruit BOTH their recruit-by-type as well as recruit-by-trait. So, you'll see Contacts who recruit a "Spy or Pirate". This makes certain Contacts even more valuable than before.
Notably, if you don't know the Contact Trait that leads to recruiting, the recruit isn't offered. So, as you get to know your Contacts, new recruit options may appear.
Trade Permit Disappearing
For the last few releases, we've had some reports of high level trade permits disappearing without clear reason. We've found and resolved a bug related to Edict and Permit removal and now the system is back on the right track.
If you have Military Rank above 11, Permit above 2 or Edict above 4, you will lose 1 Rank any time you offend the faction. However, you do not lose below these thresholds (your Permit falls to 2 and stays at 2) until you get into negative Reputation with the Faction.
Logs After Combat
For both crew and ship combat, we've enabled viewing of the combat log from the victory, defeat or draw summaries. This lets you especially look back into ship combat to see the final hits on the last turn which brought you to victory or defeat. With this new viewing possible, we'll be beefing up the logs in future updates to include data on range change rolls as well as adding a log for the specific defeat reason.
Next up, we'll get combat logs persisting through boarding attempts.
v2.2.11 - 3/14/2018
- Contacts with Recruit traits now always offer that type for recruit (Pirate, Diplomat, Bounty Hunters) in addition to other recruit option
- Contacts with Military Trait can recruit Military Officers
- Contacts with hidden Traits do not offer recruit -- learn your Contact's Traits!
- Fixed bug causing Trading Permits to disappear oddly
- Crew Combat Log visible from Defeat/Victory after end of combat
- Ship Combat Log visible from Defeat/Draw/Victory after end of combat
- Ship Combat Victory Talents that repair components list components and exact repair %s
- Fixed three dry dock issues - swapping officer cabins, weapon locker replacement bug, multiple upgrades inexplicably locked
- Improved event list icons related to trait mutation
- Prevented accidental delete of default map