Post by bizkit on Apr 6, 2018 17:54:07 GMT -5
Hi! I recently started playing the game and I'm really enjoying it so far. Anyway, here's some feedback for you, ordered from, what I believe to be, most important to least important.
I think that the pathfinding could be tweaked a little bit, in my opinion. I noticed that if you are backtracking in a dungeon (to heal, shop, get back to where you were, etc.) and click rather far away, sometimes you'll travel through unexplored areas because it's the shortest route. I don't know how hard it would be, but I think the pathfinding should prioritize going through the explored area first and then finding the shortest path through that area, rather than just taking the shortest route.
When you die in battle and select "Retry Turn," the fight recommences, but the battle music doesn't (I'm not sure if it also happens for "Restore"). I don't know if this is a bug or not, but it just seems weird fighting with only environmental sounds, LOL.
When in battle, I think it would be somewhat helpful, in my opinion, to somehow display how many AP it takes to get to where you want to go. I can imagine someone accidentally miscounting the number of steps (because they are rushing or whatever), and not realize till they reach their destination, and then not have enough AP to attack (or use the attack they wanted to use). If not this, perhaps you could add an option to the options menu which, when selected, will make it so, during battle, you must confirm you want to move to a certain spot by either clicking a button of some kind or perhaps clicking the spot again.
That's all I can think of for now. Keep up the good work!
I think that the pathfinding could be tweaked a little bit, in my opinion. I noticed that if you are backtracking in a dungeon (to heal, shop, get back to where you were, etc.) and click rather far away, sometimes you'll travel through unexplored areas because it's the shortest route. I don't know how hard it would be, but I think the pathfinding should prioritize going through the explored area first and then finding the shortest path through that area, rather than just taking the shortest route.
When you die in battle and select "Retry Turn," the fight recommences, but the battle music doesn't (I'm not sure if it also happens for "Restore"). I don't know if this is a bug or not, but it just seems weird fighting with only environmental sounds, LOL.
When in battle, I think it would be somewhat helpful, in my opinion, to somehow display how many AP it takes to get to where you want to go. I can imagine someone accidentally miscounting the number of steps (because they are rushing or whatever), and not realize till they reach their destination, and then not have enough AP to attack (or use the attack they wanted to use). If not this, perhaps you could add an option to the options menu which, when selected, will make it so, during battle, you must confirm you want to move to a certain spot by either clicking a button of some kind or perhaps clicking the spot again.
That's all I can think of for now. Keep up the good work!