|
Post by fallen on Apr 16, 2018 15:14:26 GMT -5
Today's update is a quick follow-up to the Field of Fire update yesterday which fixes a few bugs, makes a few balance adjustments and adds new hotkeys in preparation for the coming customizable hotkeys. Enemy snipers were causing some crashes if they took certain Talents. Also, sometimes the Eagle Eye Talent was crashing for players. Both are now fixed! If you had a combat team stuck at the start of a fight, you can go into battle but beware that means there is an enemy sniper in their ranks! You can now use 1, 2, 3 and all the way up to 9, 0 to activate weapons or talents in ship combat. With q, w, e switching between Move, Weapons and Talents you can now do almost your entire turn without a mouse (enter to submit orders). Finally two balance tweaks -- Staggering Fire now takes 1.5X the weapon's initiative and we've fixed one of the mid-level Lances for ships that was just out of balance. v2.2.33 - 4/16/2018 - Sniper's Staggering Hit now costs 1.5X Initiative of weapon, gains +10% Critical - Fixed crash at start of crew combat for some enemy snipers, crash with Eagle Eye - Added hotkey access for Ship Combat weapons and talents (1-0 keys) - Fixed balance issues with HX-2 Lance ship weapon
|
|
|
Post by fallen on Apr 16, 2018 23:40:43 GMT -5
v2.2.35 is out -- a quick hotfix to resolve a final enemy sniper crash.
|
|