Star Traders: Frontiers Update #55: Engine Roar!
Apr 19, 2018 17:34:58 GMT -5
strega, John Robinson, and 2 more like this
Post by fallen on Apr 19, 2018 17:34:58 GMT -5
Update #55 kicks off a big weekend with a bang. As we are grinding on some much larger projects in the background, this update contains a ton of really important balancing, some foundation work for future features and changes, bug fixes and new content. A lot of changes here so check those patch notes!
Ship Component Rebalancing
We've started a major project of ship component rebalancing with this release. We've tweaked some important components like the Sensory Array, changes a ton of component installation prices and added some new Barracks and Cargo spaces.
Also, the Starport upgrade screen defaults to the "all" filter to help players who are missing the point that any component of one size can be replaced with a component of the same size, regardless of type.
Merchant Recruits
Any Contact with the Negotiator Trait now hires out Merchants. Another great Contact Trait you need to know before it will start working for you, so be sure to pick up some Talents to help with that.
Sniper Third Shot
There will be on-going balancing with the Sniper for a while. This release tweaks the One Shot attack to require Stealth mode but not cancel it. Also, we've fixed a bug that was preventing other abilities, like Roaring Barrels, from properly purging Stealth Buffs. You can now knock targets out of Stealth mode! Finally, there was a bug that was keeping enemy snipers from firing from the second rank .. watch out, they've got firing clearance once again.
There is a ton of other good stuff in this release, tweaking and fixing Conflicts, improving economic curves, strengthening the Second Founding Era, boosting some Rumors and fixing reported story bugs.
If you like updates, please leave a review!
v2.2.37 - 4/19/2018
- Sniper Talent "One Shot" requires Stealth Mode but no longer cancels it
- Fixed bug where Talents that purge enemy debuffs were not removing Stealth buffs
- Fixed bug where enemy Sniper would not fire from 2nd rank
- Contacts with Negotiator Trait will hire Merchant crew or officers
- Improved sorting of ship talents and weapons in ship combat
- Improved grip and trigger placement for heavy pistol
- Resolved issues with Ship Victory and Spy Wars
- Improved impacts for Solar Wars before Second Founding
- Fixed issue with Solar Atlas ignoring planet-type economy modifiers
- Rebalanced Demand Curves for Biomass, Scrap and basic Fuels
- Increased the impact of Pirates and Blockade Planet Rumors
- Increased the impact of Zone Surplus and Shortage Rumors
- Starport upgrade now defaults to "ALL" filter instead of "EXACT"
- Rebalancing cost of ship component installation
- New Ship Components: Reinforced Barracks 4 and 6, Cargo Hold 4
- Rebalanced Sensor Array Ship Component
- Fixed misprint bugs in combat log around Piercing %
- Fixed story issues with crossed Faen missions, added more Captain's logs about Faen storyline
- Additional fixes for memory bugs and crashes