Star Traders: Frontiers Update #58 Strike Your Own Path
May 1, 2018 0:14:16 GMT -5
strega and John Robinson like this
Post by fallen on May 1, 2018 0:14:16 GMT -5
Torps are best fired in rapid succession and we've fired another into the hull of the v2.2.x family of features with Update #58. Bringing custom keybindings online, we've knocked off the last feature of the family. With all of the major feature work finished, we'll be working quickly to wrap up the next era while the engineering team gets a head start on the v2.3.x features! Check out the full EA Dev Roadmap for details on all the areas we are working on, but we've included the tattered remains of the v2.2.x family below.
Surrender Warnings
When offered the option to Surrender in advance of a ship combat, the prompt title and the description now give some advance warning as to what you can expect. This is based on the captain type, Faction, their Rep, your Rank and all the other factors taken into account -- but you can see when you are likely to be just searched, looted, thrown in prison or even executed.
Custom Keybindings
From the main menu, pop open the keybindings screen to modify the game's keybindings. There are two sets -- common/map and combat. So you can bind the same keys to different functions between these two screens (space to navigate but also to end turn in combat, as an example). Adding custom keybindings has prompted us to add a few more hotkeys but we are aware of a few places were more will be helpful and we will keep working to add more and of course will include them here for customization. Thanks to everyone posting requests for these!
Gear's 3rd Service Tier
Contact offering military and specialist gear now offer a 3rd tier of gear in their service ladder. Each offer 4 new types of gear for purchase. You can see these new offerings without reaching the tier's requirements, so take a look! Some exciting and very different items are included.
Continued ELDER Balance
There will be on-going work to keep balancing out crew combat for many more updates, especially as we add new Jobs and Talents. With Update #58, we've adjusted a rule about low Piercing versus higher Deflection. If the target's Deflection is twice the Piercing value, an extra 25% chance to avoid Piercing hit is added. This helps to level out weapons like blades and pistols that do not have the best piercing value and requires more active buffing to punch through armor unless you have a weapon like a Sniper, Snubber or HMG built for it.
Electronic Components
For the Merchants and Smugglers alike -- the demand set for Electronic Components has been expanding to include more zone types. Check Resource Types on the wiki for more quick details!
v2.2.45 - 5/1/2018
- Added Custom Keybinding support for all screens and combat
- Ship Combat 'Surrender' option now includes intel about what enemy Captain will do (Search, Loot, Imprison)
- Contacts now offer a 3rd service tier for gear
- Added 8 new types of level 3 gear for officers and captain
- Arbiter immediately converts to UC Faction (no delay for later stage games)
- Crew combat balance shift -- if Deflection is more than twice Piercing, reduced change to Pierce by 25%
- Fixed repeat damage from relanding with Gravity Sickness and Worldsick Trait
- New Crew barks for Worldsick and Gravity Sickness
- Rebalanced Supply and Demand curves for 'Electronic Components' trade resource
- Fixed range change issues in ship combat and successful use of Blood Game cancels Escape
- Fixed issue in crew combat where viewing crew member status removed Move / Refocus / Default Attack Talents
- Fixed issues in Ship Combat victory -- dumping cargo miscounts, sorting in conscription
- Fixed up pager in crew combat Talents list
- Fixed bug where Init penalty was carrying over between completely separate crew combats