Post by fallen on May 19, 2018 13:38:46 GMT -5
Update sixty-six aims to improve gameplay with an extensive collection of balance patches and bug fixes. Thanks to your reports and feedback, we have been able to continuously refine Star Traders: Frontiers.
This patch fixes a long-running bug that was allowing some events that should have been blocked to fire. This was causing the occasional report of Malcontent Captains, Xeno Fleet starting Quadrants and Quarantined worlds on Turn 300. This patch addresses the root mathematical flaw in the simulator's probability engine that permitted the incorrect results.
We continue to refine the game's Traits and Talents in an effort to both improve balance and fun and prepare the way for future releases. With new Jobs coming soon, finished Orbital zones and Small Craft Combat the Traits and Talents system is going to be getting a lot of new content so we're doing our best to clean house before those releases start dropping.
This patch includes a number of fixes and balance changes for the deep space travel rules. Input handling and performance should be improve, ship in-game turn speed has been slightly increased and other balancing adjustments have been made in a difficulty sensitive fashion.
- New Ship: 2400 Mass (5 Officer / 24 Crew) Volk Frigate
- Increased Crew Trait Mutation rate by 20% for more variation faster
- Fixed "Discover Crash Site" Explorer card's ship repair rolls
- Fixed "Makeshift Repairs" Talent to correctly calculate repair totals
- Fixed "Port Maintenance" Talent to correctly report repair totals
- Fixed "Durable" to now apply to all Death Save checks, not just Crew Combat
- Fixed "Gravity Sickness" and "Hyperwarp Sickness" Traits so they can kill Crew member
- Fixed bugs that could cause Xeno Fleet, Civil Unrest, Quarantine too early in the game
- Improved curves used to calculate available Explorer draws based on Richness (less RNG)
- Added additional Xeno encounter mutations and Trait mutation options
- Modified several (Blade Dancer, Troubadour, Architect) Contacts to now buy Intel Records
- Rebalanced starting Influence for several Contacts, updates to Influence economy
- Improved event logging for Contact actions in simulator, Conflicts and Rumors
- Fast Ships are now slightly faster, and slow ships are slightly slower
- Failed Navigation and Pilot tests now consume 1 additional game turn
- Deep Space Mutiny events now consume a number of turns between 1 and 5
- Travelling while understaffed with Navigation or Pilot is now slightly worse
- Travelling without Water-Fuel is now slightly worse, slightly slower
- Improved "Ship Defeat: Prison" Reputation recovery mechanic to be more impactful
- Calculation that determines Turns used in Patrol/Blockade/Spy revised to consider Atmo, Planet Size more
- Loss of Reputation in Patrol/Blockade/Spy now correctly reports loss of Rank/Edict/Permit
- Fixed some input processing bugs with clicks and keyboard shortcuts
- Fixed issue with Trait mutation that would cause rare incorrect mutations for the Captain
- Added 7 new enemy ship/AI combinations including Dart, Bolt, Vrax
- Improved enemy ship designer to better use new upgrades and components for building opponents
Unexpected Outcomes
This patch fixes a long-running bug that was allowing some events that should have been blocked to fire. This was causing the occasional report of Malcontent Captains, Xeno Fleet starting Quadrants and Quarantined worlds on Turn 300. This patch addresses the root mathematical flaw in the simulator's probability engine that permitted the incorrect results.
Traits and Talents
We continue to refine the game's Traits and Talents in an effort to both improve balance and fun and prepare the way for future releases. With new Jobs coming soon, finished Orbital zones and Small Craft Combat the Traits and Talents system is going to be getting a lot of new content so we're doing our best to clean house before those releases start dropping.
Map Travel Fixes
This patch includes a number of fixes and balance changes for the deep space travel rules. Input handling and performance should be improve, ship in-game turn speed has been slightly increased and other balancing adjustments have been made in a difficulty sensitive fashion.
v2.2.61
- New Ship: 2400 Mass (5 Officer / 24 Crew) Volk Frigate
- Increased Crew Trait Mutation rate by 20% for more variation faster
- Fixed "Discover Crash Site" Explorer card's ship repair rolls
- Fixed "Makeshift Repairs" Talent to correctly calculate repair totals
- Fixed "Port Maintenance" Talent to correctly report repair totals
- Fixed "Durable" to now apply to all Death Save checks, not just Crew Combat
- Fixed "Gravity Sickness" and "Hyperwarp Sickness" Traits so they can kill Crew member
- Fixed bugs that could cause Xeno Fleet, Civil Unrest, Quarantine too early in the game
- Improved curves used to calculate available Explorer draws based on Richness (less RNG)
- Added additional Xeno encounter mutations and Trait mutation options
- Modified several (Blade Dancer, Troubadour, Architect) Contacts to now buy Intel Records
- Rebalanced starting Influence for several Contacts, updates to Influence economy
- Improved event logging for Contact actions in simulator, Conflicts and Rumors
- Fast Ships are now slightly faster, and slow ships are slightly slower
- Failed Navigation and Pilot tests now consume 1 additional game turn
- Deep Space Mutiny events now consume a number of turns between 1 and 5
- Travelling while understaffed with Navigation or Pilot is now slightly worse
- Travelling without Water-Fuel is now slightly worse, slightly slower
- Improved "Ship Defeat: Prison" Reputation recovery mechanic to be more impactful
- Calculation that determines Turns used in Patrol/Blockade/Spy revised to consider Atmo, Planet Size more
- Loss of Reputation in Patrol/Blockade/Spy now correctly reports loss of Rank/Edict/Permit
- Fixed some input processing bugs with clicks and keyboard shortcuts
- Fixed issue with Trait mutation that would cause rare incorrect mutations for the Captain
- Added 7 new enemy ship/AI combinations including Dart, Bolt, Vrax
- Improved enemy ship designer to better use new upgrades and components for building opponents