Star Traders: Frontiers Update #67: Bonds Unbroken
May 23, 2018 14:08:59 GMT -5
strega, Brutus Aurelius, and 1 more like this
Post by fallen on May 23, 2018 14:08:59 GMT -5
Improved Conflict Listing
As brothers, Andrew and I have shared a bond that seems to grow ever stronger with each passing year. Because of Trese Brothers, Andrew and I have been able to spend so much time together, talking daily and working together on shared projects we both love. We haven't been able to team up like this since we were in primary school building forts in the woods.
We have been on this journey as independent game developers for more than five amazing years. Thanks to the people who have supported us, purchased our games and shared them online have made this crazy dream possible.
We are truly, sincerely and endlessly thankful for this opportunity. We will never take for granted your support or the love you've given our games. Our bond, our promise, to you the players is unbroken and, like the one my brother and I share, it grows stronger ever year.
As a team of only two people, we depend a lot on our community for support, for inspiration, for guidance and for content development. This is even more true for new games and Early Access titles like Star Traders: Frontiers. We are trying to make it as easy for players to contribute to our community efforts as possible.
There are lots of ways to contribute valuable content. First, we hope all players will take a moment to leave a review on Steam!.
If you have already left a Steam Review (thank you!) there are still lots of ways you can contribute and make your voice in the community heard. Steam Discussions, Screenshots, Videos and Guides are all very valuable ways to participate and inspire discussions. A vibrant and active community on Steam will help us keep moving the game forward.
Outside of Steam, we are also connecting with people playing Star Traders: Frontiers on our Official Discord Server.
This week we are pushing an updated set of pages for the Star Traders: Frontiers Wiki (also a community project!) that improves the documentation and authoring opportunities for Ship Hulls. Next update will improve the Ship Component listing. We are looking for contributors, editors and outliners for the Wiki. Please contact cory.trese@gmail.com if you have any questions.
Our Friend, Calagan
We continue to push the roadmap towards the inevitable release of Small Craft (Fighters) and these new ship components are part of the foundation we need to have in place ahead of Small Craft. These new components rebalance the introductory tier of Orbital and Explorer upgrades.
These upgrades offer Captains who are building ships that specialize in Spy, Patrol or Blockade to more specifically customize their ships for this purpose. Rebalancing the Explorer components brings them better into alignment with their cost and the risk-reward trade off in that mini-game.
These changes are part of an overall balancing push on these mini-games ahead of the release of the new Small Craft interactions and rules related to Orbital and Explorer.
We have been listening to the community feedback on both sides of the discussion about the Reputation system. In the commission of answering some questions regarding Reputation loss we uncovered a number of bugs and miscalculations that caused deviation in the code from the design. This update fixes those issues.
In addition to fixing bugs we've made some balance adjustments to the Conflict Reputation rules. Overall, we've reduced Reputation loss (and as a result, Rank, Permit and Edict loss) for the two most commonly impacted Conflict types. Another compensation we've added in this update is mirroring the Reputation loss mechanics for Solar War into new Reputation gain mechanics for Alliance and a minor version (Merchants ships only) for Trade Alliance.
As always, we appreciate all of the feedback and discussions. We especially appreciate the members of the community who have stayed positive, supportive and helped us move forward with the game.
v2.2.63 - 5/23/2018
- Improved Conflict listing to include more information about game impacts
- Click on a character in crew combat select to remove them from the team for faster team building
- Reduced Conflict Reputation loss for Solar War, Spy War by 25%
- Added Conflict Reputation gain for Alliance, Trade Alliance
- Contact Trait "Saboteur" can now recruit Doctors
- Rebalanced Explorer Shielding and Drilling Ship Components
- Added six new Ship Components: Orbital Ops Protection (Ship and Crew)
- Fixed bug that caused incorrect Reputation Loss in Acknowledge from Conflicts
- Fixes formatting bugs with Zone hovers
- Fixes issues with multiple active Rumors on Quadrants, Planets
- Fixes issues with "Close Observation" not going on cooldown after use
- Fixes issues with Explorer bonus Ship Components triggering during Patrol
- Fixes typos in De Revish Sword subplot
- Fixed issues with Trade Ban Talents mitigating Rep for wrong Faction
- Improved Black Market notifications about permit grades and fixed display issues
- Fixed issues with Arbiter storylines across Eras
Recruiting Doctors[/i
Bonds Unbroken
As brothers, Andrew and I have shared a bond that seems to grow ever stronger with each passing year. Because of Trese Brothers, Andrew and I have been able to spend so much time together, talking daily and working together on shared projects we both love. We haven't been able to team up like this since we were in primary school building forts in the woods.
We have been on this journey as independent game developers for more than five amazing years. Thanks to the people who have supported us, purchased our games and shared them online have made this crazy dream possible.
We are truly, sincerely and endlessly thankful for this opportunity. We will never take for granted your support or the love you've given our games. Our bond, our promise, to you the players is unbroken and, like the one my brother and I share, it grows stronger ever year.
Call for Content
As a team of only two people, we depend a lot on our community for support, for inspiration, for guidance and for content development. This is even more true for new games and Early Access titles like Star Traders: Frontiers. We are trying to make it as easy for players to contribute to our community efforts as possible.
There are lots of ways to contribute valuable content. First, we hope all players will take a moment to leave a review on Steam!.
If you have already left a Steam Review (thank you!) there are still lots of ways you can contribute and make your voice in the community heard. Steam Discussions, Screenshots, Videos and Guides are all very valuable ways to participate and inspire discussions. A vibrant and active community on Steam will help us keep moving the game forward.
Outside of Steam, we are also connecting with people playing Star Traders: Frontiers on our Official Discord Server.
Wiki Updates
This week we are pushing an updated set of pages for the Star Traders: Frontiers Wiki (also a community project!) that improves the documentation and authoring opportunities for Ship Hulls. Next update will improve the Ship Component listing. We are looking for contributors, editors and outliners for the Wiki. Please contact cory.trese@gmail.com if you have any questions.
Our Friend, Calagan
New Ship Components
We continue to push the roadmap towards the inevitable release of Small Craft (Fighters) and these new ship components are part of the foundation we need to have in place ahead of Small Craft. These new components rebalance the introductory tier of Orbital and Explorer upgrades.
These upgrades offer Captains who are building ships that specialize in Spy, Patrol or Blockade to more specifically customize their ships for this purpose. Rebalancing the Explorer components brings them better into alignment with their cost and the risk-reward trade off in that mini-game.
These changes are part of an overall balancing push on these mini-games ahead of the release of the new Small Craft interactions and rules related to Orbital and Explorer.
Reputation Adjustment
We have been listening to the community feedback on both sides of the discussion about the Reputation system. In the commission of answering some questions regarding Reputation loss we uncovered a number of bugs and miscalculations that caused deviation in the code from the design. This update fixes those issues.
In addition to fixing bugs we've made some balance adjustments to the Conflict Reputation rules. Overall, we've reduced Reputation loss (and as a result, Rank, Permit and Edict loss) for the two most commonly impacted Conflict types. Another compensation we've added in this update is mirroring the Reputation loss mechanics for Solar War into new Reputation gain mechanics for Alliance and a minor version (Merchants ships only) for Trade Alliance.
As always, we appreciate all of the feedback and discussions. We especially appreciate the members of the community who have stayed positive, supportive and helped us move forward with the game.
v2.2.63 - 5/23/2018
- Improved Conflict listing to include more information about game impacts
- Click on a character in crew combat select to remove them from the team for faster team building
- Reduced Conflict Reputation loss for Solar War, Spy War by 25%
- Added Conflict Reputation gain for Alliance, Trade Alliance
- Contact Trait "Saboteur" can now recruit Doctors
- Rebalanced Explorer Shielding and Drilling Ship Components
- Added six new Ship Components: Orbital Ops Protection (Ship and Crew)
- Fixed bug that caused incorrect Reputation Loss in Acknowledge from Conflicts
- Fixes formatting bugs with Zone hovers
- Fixes issues with multiple active Rumors on Quadrants, Planets
- Fixes issues with "Close Observation" not going on cooldown after use
- Fixes issues with Explorer bonus Ship Components triggering during Patrol
- Fixes typos in De Revish Sword subplot
- Fixed issues with Trade Ban Talents mitigating Rep for wrong Faction
- Improved Black Market notifications about permit grades and fixed display issues
- Fixed issues with Arbiter storylines across Eras
Recruiting Doctors[/i