Star Traders: Frontiers Update #70: Stowaways Abound
May 31, 2018 22:22:50 GMT -5
strega and chenrazee like this
Post by fallen on May 31, 2018 22:22:50 GMT -5
Update #70 comes with new story, critical story fixes, a new tier of contact gear, as well as a huge set of balance improvements, quality of life fixes and overall fixes for the game. Before we get into the main of the update, we've got some news about a short break below.
Return to the Short Break
Back with Update #62, we discussed taking a short break on updates for some travel. Instead of doing that, we got on a tear and crushed 8 updates in the last 21 days. But, after that May press with an update every 2.65 days, we are finally getting back to the break. We'll be an update hiatus for a little while, though we will be here to support. When we get back the regularly scheduled updates -- promise its going to be a big one!
Valencia Faen and a Stowaway
Since the conflicts hotfix, Valencia Faen was failing to join crews. Someone named Edge Almaen was joining instead. This bug is now fixed -- Val is back for all future games. In addition, we've completed adding a new short story event for a proper stowaway.
Tier 4 Contact Gear
Those Contacts selling gear have expanded their catalog to the 4th tier now, including some exciting new gear if you can afford them! A new tier of weapons and armor as well as new equipment art will be soon behind.
For ship combat, we've made some balance improvements to 2 AP Torpedoes, as well as some of the defensive components -- Armored Bulkheads and Deflectors Array.
Mold your Crew
To be sure we're working to communicate one of the best features of Star Traders: Frontiers, we've added the following bullet to the main's game description --
"Mold the crew by your choices: As you make decisions and set the tone for your ship, your crew will grow and change to match. Destroy enemy ships with all hands on deck and your crew will become more bloodthirsty and savage. Explore distant worlds and loot dangerous wastelands and your crew will become intrepid and clever ... or scarred and half-mad."
We've added even more Trait mutation paths with this update and fine tuned some of the possible mutations tied to crew combat.
Remember you can visit your Gestalt contacts to recondition away from many of the bad Traits that can result from lethal blows in combat. Go see those doctors!
If you enjoy the updates, please be sure to leave a review!
v2.2.71 - 5/31/2018
- Added new story event -- 'Stowaway Smuggler' narrative
- Fixed bug where instead of Valencia Faen you were recruiting Edge Almaen
- Contacts now offer a 4th service tier for gear
- Added 8 new types of level 4 gear for officers and captain
- Stash list now includes distance to stashes without having to set waypoint
- Improved Debuff from Pistoleer's Terrifying Accuracy Talent
- Fixed issues with Permits not being honored in Trade Alliance without 10 Rep
- Fixed bugs preventing Prize Ship Talents from working in Farfallen Rim
- Reduced Conflict Reputation loss for Trade War by 10%
- Fixes formatting bugs with Quadrant Map hovers
- Fixed some mutation bugs with Officers traits during Crew Combat
- Adjusted Trait Mutation results for "Searched" without negative results
- New Crew barks for Spice Addict, Loyal and Seedy
- Balancing adjustments for 2AP Torpedo damage and critical rate
- Balancing Adjustments for Armored Bulkheads, Deflector Array for install and zone
- Balancing Adjustments for Pilot/Nav Modules (Grade 3+) for component cost and zone
- Additional performance improvments