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Post by Cory Trese on Jan 4, 2012 19:38:46 GMT -5
** Please Leave a 5 Star Rating if you enjoy this beta. ** market.android.com/details?id=com.tresebrothers.games.cyberknightselitev0.6.15 - 1/1/2012 - 2 New BraveStar Shock Trooper enemies - 10 new enemy groups! - Added Cyber Knight Intro Cinema Dialog - Improves Hotel Healing UI - All Jobs Deadline Durations Increased - Connectors Revised -- More Jobs, More Consistent Job Types - Better Contact Type Information - Many many typo fixes (thanks Gravling!) - Allow canceling contract when Exhausted - Combat Includes Line of Sight Calcuations - Fixes Default Weapons - Fixes Bad Drugs
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Post by grävling on Jan 4, 2012 20:55:43 GMT -5
yea! Thank you.
Your announcement didn't mention 'new artwork for the buildings'. Mars Corp and AzTek have had a logo change, so now the neighbourhoods look different.
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Post by Seryin Hunter on Jan 5, 2012 8:11:55 GMT -5
Nice. I like playing betas that actually evolve and make progress. Its refreshing.
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 5, 2012 9:37:18 GMT -5
now battles looks more realistic, but i see that enemies now trying to go around building when their line of sight is blocked and second think - could you make hmm 'distance' calculation for walking toward our team long enought that fighting on Yakashima zone could be so annoying many enemies are spawned behind walls and I need to go around to finish job... second thought about finishing jobs that need to kill/capture enemie - if I kill target, but dont kill all of enemies - job will fail when I'll escape - and again - Yakashima zone is so annoying
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Post by grävling on Jan 5, 2012 9:58:52 GMT -5
second thought about finishing jobs that need to kill/capture enemie - if I kill target, but dont kill all of enemies - job will fail when I'll escape - and again - Yakashima zone is so annoying If you have to assasinate the target, you can escape and have the job succeed. Indeed you can just leave the target tasered and unconscious .... It's only the capture ones where you have to deal with all the enemies.
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Post by ericcallahan on Jan 5, 2012 15:49:04 GMT -5
First post on this forum, I have bin playing ST elite for nearly two months before I got bored enough with it Too check out your other games but the second I got my hands on CK I knew I wasn't getting anything done with my Free time! Thank you for updating as often as you do after browsing this forum it is clear to me that user feedback Is taken under serious consideration my only recomendation to you is too keep doing whatever the heck it is you do!
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 5, 2012 16:36:57 GMT -5
Ugh, looks like line of sight was turn on only on our ck and runners. Other corps have some kind of thermal targeting system becouse they can still shoot you through walls which you need to walk around :/ THAT'S NO FAIR! grävling - i must check it, but i could swear that it didt work for me in previous versions (at least abou 6.9)
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Post by grävling on Jan 5, 2012 16:53:41 GMT -5
The baddies aren't doing as much shooting through walls at me as they used to. And I had the pleasant experience of having some AzTek heavies after me get stuck behind a riot star. They couldn't shoot through him, hah! and he of course had no gun.
But the green cannons still seem to shoot through their buddies. It has happened to me twice, at any rate.
Nice new battle placements, as well. Thank you.
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Tenebrous Pirate
Exemplar
[ Star Traders 2 Supporter ]
Why? Well, why not?
Posts: 482
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Post by Tenebrous Pirate on Jan 5, 2012 17:12:20 GMT -5
I'll have to download this update and give things a whirl when I have some time...
I look forward to trying out all the changes! Thanks guys!
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Post by fallen on Jan 5, 2012 20:22:49 GMT -5
grävling - there will be lots of small updates to the map over the next releases. I also cleaned up some of the nasty pixels hanging on the ground near wall areas, and will be going to fix the grass tiles next. EDIT: hope you like the new signs! they are more in line with the faction's flag and persona.
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 5, 2012 20:54:58 GMT -5
First post on this forum, I have bin playing ST elite for nearly two months before I got bored enough with it Too check out your other games but the second I got my hands on CK I knew I wasn't getting anything done with my Free time! Thank you for updating as often as you do after browsing this forum it is clear to me that user feedback Is taken under serious consideration my only recomendation to you is too keep doing whatever the heck it is you do! Welcome, Eric! If u ever get bored, just come in here. Lotsa entertainment from the many jesters and jokers who inhabit this darker part of the Internet. ;D
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Post by grävling on Jan 5, 2012 21:03:54 GMT -5
I like the new signs except for the Mars ones. The Black Letters with White borders just don't look right on my phone. I think solid Black would be a great improvement. And there is something odd about the perspective of the helmet. The hair or feathers don't seem to be mounted on the helmet, but rather behind it to my eyes. Maybe you need a larger semi-circle between the helmet and the hair/feathers? see: www.larp.com/hoplite/TDhelm03.jpg
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Post by fallen on Jan 5, 2012 21:08:12 GMT -5
eric - welcome to the forum! glad to have you here, and Yes, we take our community extremely seriously and we listen. join the fun!
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 6, 2012 2:55:04 GMT -5
eric - welcome to the forum! glad to have you here, and Yes, we take our community extremely seriously and we listen. join the fun! We do? Did I miss out reading the Yearly Handbook 2012 or something? Edit: Oh, riiiggghhtt... the "we" in this context is the Trese Bros. Does not include us, the community. So, we are free from the yoke of being serious! Hooray! ;D
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 6, 2012 11:10:53 GMT -5
The baddies aren't doing as much shooting through walls at me as they used to. I saw this in those situations (on attachment) - those on image has small range - but when you fight on mars, aztec or yakashima zones those blue suits shots through walls really often and second thing - you're right about killing target and escape, thanks Attachments:
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