Star Traders: Frontiers Update #71: Battle Cannons Roar!
Jun 11, 2018 21:11:30 GMT -5
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Post by fallen on Jun 11, 2018 21:11:30 GMT -5
The update hiatus has ended and we are back! Expect a big week with some very exciting updates coming. With this update, we've introduced the 4th story Era -- the 3rd Century -- and are officially closing the v2.2.x family of development. Even more exciting news is that the 5th Era will be right on its heels, coming very soon with another wave of massive changes to the galaxy and the underlying simulations as well as major new story arcs.
Hundreds of years after the end of the Exodus, the Star Traders have settled into their new way. The hyperwarp gates have reunited the galaxy, a new coalition government is finding its footing, and things have settled ... as much as they may ever settle. During this century, technological and economic disparities between quadrants are slowly fading, old feuds are dying and new ones are being born. A new generation of gravs and Star Traders are setting the tone, born into a new era.
Continuing the concept of an ever evolving galaxy, we're now actively working to hook the progression of new ship components, hulls and weaponry to story Eras, and the 3rd Century Era will be the first to see a burst of new technological advancements. Coming soon to a starport near you!
A new story arc will start filtering into your captain's games -- the wrathful corsair Fredrieks. With multiple possible endings and unique story rewards, we're very exciting to keep expanding the story vignettes that help fill in the world, lore and galactic characters.
For both Contacts and System Atlas, we've now enabled filter-by-faction. These new filters will let you quickly hone in on a specific faction you want to interact with -- because of Rep or the latest Trade Permit you've picked up.
In addition, to reduce clicks, we've made the filter drop downs stay open as long as you are selecting options. If you off click on anything else, it will close.
A very special place in the hearts of all of our Templar Battleforce players, the Righteous Fallen orbital station has now received its own special art. It won't be long before stories begin to wrap themselves around this legendary battlecruiser turned orbital.
store.steampowered.com/app/370020/Templar_Battleforce/
- Added new story Era: 3rd Century becomes the ever-present Era after the Coalition
- 3rd Century Era defines new simulation rules and Contact actions/mutations
- Added new story arc: 'Wrathful Corsair' narrative, new unique story reward and multiple endings
- Added special art for Righteous Fallen orbital zone (from Templar Battleforce!)
- Added ship combat log entries for escape, range change and boarding
- Added filter-by-faction to Contact List and Star Atlas
- Filter drop down stays open when selecting filter options to save clicks -- off-click to close
- In Crew list, replaced "Ship Ops" filter with "Ship Crew" for clarity
- Landing zones properly display Law Type after Rumor modifications (Civil Unrest, Embargo)
- Added Trait mutation protection for certain Job-Trait crosses (Smugglers cannot be Rigidly Lawful)
- Fixed Tusken HMG weapon to have increased stats over the Raven HMG
- Fixed bug causing Loot Armory Gunner Talent not to properly repair ship weapons in victory
- Fixed bug with Righteous Profits Merchant Talent increase the price of goods purchased instead of reducing
- Fixed bug with some Signal Array components not appearing under Ops filter
- Fixed bug causing Signal Arrays to fail to give Intel bonus in Spying
- Fixed bug with Traits granting Doctor Skill and others, bonus not sticking around
- Fixed bug that would sometime create duplicate story contacts, such as Tuemette
- Fixed bug with filters when trying to select more than 5 criteria
- Fixed bug with Gestalt Technologist service not costing any credits
- Fixed bug where Crowned Smuggler Contact might die in the middle of their story
- Fixed bug with Prize Ship Talents causing crashes
New Era: 3rd Century
Hundreds of years after the end of the Exodus, the Star Traders have settled into their new way. The hyperwarp gates have reunited the galaxy, a new coalition government is finding its footing, and things have settled ... as much as they may ever settle. During this century, technological and economic disparities between quadrants are slowly fading, old feuds are dying and new ones are being born. A new generation of gravs and Star Traders are setting the tone, born into a new era.
Continuing the concept of an ever evolving galaxy, we're now actively working to hook the progression of new ship components, hulls and weaponry to story Eras, and the 3rd Century Era will be the first to see a burst of new technological advancements. Coming soon to a starport near you!
New Story: Wrathful Corsair
A new story arc will start filtering into your captain's games -- the wrathful corsair Fredrieks. With multiple possible endings and unique story rewards, we're very exciting to keep expanding the story vignettes that help fill in the world, lore and galactic characters.
Faction Filters
For both Contacts and System Atlas, we've now enabled filter-by-faction. These new filters will let you quickly hone in on a specific faction you want to interact with -- because of Rep or the latest Trade Permit you've picked up.
In addition, to reduce clicks, we've made the filter drop downs stay open as long as you are selecting options. If you off click on anything else, it will close.
Righteous Fallen
A very special place in the hearts of all of our Templar Battleforce players, the Righteous Fallen orbital station has now received its own special art. It won't be long before stories begin to wrap themselves around this legendary battlecruiser turned orbital.
store.steampowered.com/app/370020/Templar_Battleforce/
v2.2.73 - 6/11/2018
- Added new story Era: 3rd Century becomes the ever-present Era after the Coalition
- 3rd Century Era defines new simulation rules and Contact actions/mutations
- Added new story arc: 'Wrathful Corsair' narrative, new unique story reward and multiple endings
- Added special art for Righteous Fallen orbital zone (from Templar Battleforce!)
- Added ship combat log entries for escape, range change and boarding
- Added filter-by-faction to Contact List and Star Atlas
- Filter drop down stays open when selecting filter options to save clicks -- off-click to close
- In Crew list, replaced "Ship Ops" filter with "Ship Crew" for clarity
- Landing zones properly display Law Type after Rumor modifications (Civil Unrest, Embargo)
- Added Trait mutation protection for certain Job-Trait crosses (Smugglers cannot be Rigidly Lawful)
- Fixed Tusken HMG weapon to have increased stats over the Raven HMG
- Fixed bug causing Loot Armory Gunner Talent not to properly repair ship weapons in victory
- Fixed bug with Righteous Profits Merchant Talent increase the price of goods purchased instead of reducing
- Fixed bug with some Signal Array components not appearing under Ops filter
- Fixed bug causing Signal Arrays to fail to give Intel bonus in Spying
- Fixed bug with Traits granting Doctor Skill and others, bonus not sticking around
- Fixed bug that would sometime create duplicate story contacts, such as Tuemette
- Fixed bug with filters when trying to select more than 5 criteria
- Fixed bug with Gestalt Technologist service not costing any credits
- Fixed bug where Crowned Smuggler Contact might die in the middle of their story
- Fixed bug with Prize Ship Talents causing crashes