Star Traders: Frontiers Update #72: Auto This, Auto That
Jun 15, 2018 9:22:21 GMT -5
strega and Zer0Winds like this
Post by fallen on Jun 15, 2018 9:22:21 GMT -5
The theme for Update #72 is automation and quality of life. We're releasing two major auto-features to help speed up the management of crews large and small. On top of the auto-features, we've included another big set of improvements, balances and other quality of life improvements to round out the update.
Auto-Train Talents
Auto-Train helps intelligently pick Talents for any crew in the current filter who have Talents to train. This can help reduce the management for larger crews or completely remove Talent training aspect of the game for captains who are not interested in this part of the crew management. The auto-train routine picks Talents that are not covered by the current crew and it is capable of making a workable mix of Talents throughout the game as your team continues to gain in levels.
The ability to Auto-Train by filter allows you to quickly hone in on who you want to train or not. You can mark a set of crew with gold stars and quickly filter for that and train them.
One limitation is that if an officer has Job levels that have not been spent, auto-train refuses to train their Talents. You'll need to train those Job levels. Finally, you can always Retrain Talents for a price.
Auto-Assign Uniforms
If you want a crew that has more uniform outfits, you can now select a crew member and assign their outfit and accessory set to other crew members with the Auto-Assign feature. You can choose to assign this visual setup to all characters or all characters who share the job. So, it is now easy to set every male character to the red-coat pirate or to set all of your soldiers to the heavy armored outfit. This has been heavily requested, so enjoy tweaking your crew!
Rank, Permit and Edict Benefits
When considering the purchase of a Rank, Edict or Permit from a Contact, we have added the list of benefits for these items to the bottom of the offer screen. While the list is not exhaustive yet, it is a good step -- mentioning rules about Prize Ships, mission price bonuses, when you will lose Rank/Edict/Permit for losing Rep and exactly how much, etc. We'll keep adding to these as we go!
More Quality of Life
You can now play any of the card games by using the same keybinding hooked into "go" for navigate. The default is space -- so spacebar once to explore, spacebar again to reset the cards. Be careful, it is now way easier to play too quickly and get yourself in trouble! Spacebar! Spacebar! By the pit, was that 4 xeno cards? Spacebar!
We've done another round of improvements in ship encounters with Independents to further express the fact that you can't lose Rep with Indies. We're working our way through all the prompts that mention loss of Rep, and making sure that they are correct considering the faction.
v2.2.75 - 6/14/2018
- Added Auto-Train feature which trains Talents for all characters in the selected filter
- Added Auto-Assign Uniform feature which automatically sets uniform for all characters or all characters by job
- Wired Navigate keybinding (space) to Explore/Spy/Patrol/Blockade/Black Market card games go / reset
- Improved stats of AV28 LMG weapon sold by Contacts
- Improved encounter prompts when facing indies as there is no reputation loss with their disorganized faction
- Fixed bug where Basic / Adv Medicines were not being affected by Shortage and Surplus Rumors
- Fixed bug where Flight Academy Provosts were offering universal pardons
- Fixed story bugs related to order of operations in Erik Faen's story
- Added missing SFX in some card games