Star Traders: Frontiers Update #73: Click and Go
Jun 21, 2018 1:07:55 GMT -5
strega and John Robinson like this
Post by fallen on Jun 21, 2018 1:07:55 GMT -5
It has been quiet on the update front for a few days -- but for good reason! Tonight we are dropping the second major quality of life update to wrap up the v2.2.x family. Following close on the heals of the Auto-features, we're unveiling a completely rebuilt landing zone, designed to make it easier to see exactly what your ship and crew need and to greatly increase the possible speed of play.
Landing Zone Rebuild
When landing, you can now see the summary of all activities in a single glance -- whether you are all settled up (the crew is paid), or there is something to do (12 fuel needed) or the service is unavailable (lack of doctor here) or the faction is denying the service due to rep. With one click, you can quickly complete activities such as refueling or sending your injured crew to the medical clinic. If you have the money and want everything done quickly, use the "All" option to just pay for everything and get moving. Land, click once, take off again if you please!
The subscreens that were previously used to complete zone actions like paying crew all still exist. They can be open if you need the extra detail or control, such as when there are limited rounds of spice and you want to be sure they are going to the right crew.
Once you know your way around, you can minimize the services list to play even faster and leave more space to view the art.
While we are releasing the first iteration, we know there are places where we still have work to do (wild zones, orbital) and more improvements we'd like to make. Please share your feedback, play faster and click less!
The Rest!
While the update is full of other good stuff -- new art, rule and balance changes, tons of fixes -- we know that the new landing zone is going to steal the show so we're going to save characters and keep this section brief!
Continuing to expand the visual representations of the places you can touch down with your ship, we've added 3 new wilderness environments with this update -- two garden worlds and one more ice world.
We've re-instated a rule that penalizes you for not paying your crew for more than a few pay periods back to back. These Morale penalties will mount as crew are not paid and can be a real problem.
v2.2.79 - 6/21/2018
- Rebuilt Landing Zone for faster play, more consistent feedback and less clicks
- "All Maintenance" feature in Landing Zone completes all required tasks with a single click
- Complete individual zone activities (spice, doctor, etc) with a single click from main landing screen
- If needed, open the activity subscreen to work at a specific level, only repair certain components etc
- Added 3 new wilderness environment arts (garden worlds, ice worlds)
- Improved Trade Permit rule descriptin in contact offer - more Spice is offered at halls for Permit-carriers
- Crew who are unpaid for a long time will suffer major Morale loss on landing
- Reduced appearance of Remote Seam and Offworld Stash cards
- Fixed bugs where unpaid crew were not suffering Morale loss correctly
- Fixed bugs with Wrathful Corsair story arc when failing to complete in time
- Fixed incorrect display of required Effective Rep when asking for more than 3 missions
- Fixed issues where auto-equip from weapons locker could end up with 2 blades
- Fixed bug with Expert Scavenger alwasy reporting 0 Hull repaired
- Fixed bug where Kober Volpane's face would change oddly
- Captain can no longer gain 'Headstrong' Talent
- Improved UI scaling for wider variety of aspect ratios