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Post by agentbarron on Jun 23, 2018 13:34:46 GMT -5
I have played hours and hours of assault, and loved it. But reading the reviews it sounds like they just copied and repasted their assault review while control f-in and replacing assault with battlefield.
What mechanics were changed?
I see mostly open maps in battleforce which makes your soldiers pretty vulnerable from the sides easily. This could be interesting and the reviews did say it had varied maps. But assault also had a few pretty open maps,one of the last maps was on the lower levels of a building and we had to defend this wide open room so we were just back to back defending our sides from attack basically just making a power cube of soldiers
Is there any new gameplay mechanics?
I played assault for hours and hours and still hadn't beaten it. Does battlefront have as long of a campaign?
And finally. I believe the first is directly before what happened in star traders and this one is after/during?
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Post by ntsheep on Jun 23, 2018 14:14:26 GMT -5
Templar Battleforce takes all the good thing from Templar Assault and cranks it to 11. You don't need to worry about your side. That's no longer part of the game play. You have 'talents' which are special attacks or buffs that effect you and your allies. The stat\attribute system is completely different and way more robust. You can even redo your talents and attributes between levels. There's too much to try and say in a short response about the changes between the two games. If you love Assault, then Battleforce should blow you away leaving you wanting more. Here's a link to a play through video, www.youtube.com/watch?v=7jyZu5AVY_A
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Post by resistor on Jun 23, 2018 14:55:02 GMT -5
I have played hours and hours of assault, and loved it. But reading the reviews it sounds like they just copied and repasted their assault review while control f-in and replacing assault with battlefield. What mechanics were changed? I see mostly open maps in battleforce which makes your soldiers pretty vulnerable from the sides easily. This could be interesting and the reviews did say it had varied maps. But assault also had a few pretty open maps,one of the last maps was on the lower levels of a building and we had to defend this wide open room so we were just back to back defending our sides from attack basically just making a power cube of soldiers Is there any new gameplay mechanics? I played assault for hours and hours and still hadn't beaten it. Does battlefront have as long of a campaign? And finally. I believe the first is directly before what happened in star traders and this one is after/during? One gameplay change that the venerable sheep forgot to mention is that it doesn't take any movement points for the Templars to turn to the left or right in Battleforce. Also, Battleforce isn't exactly set "before" or "after" STRPG or TA, as it takes place in another quadrant entirely. Welcome to the forum!
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Post by agentbarron on Jun 23, 2018 16:17:31 GMT -5
You don't need to worry about your side. That's no longer part of the game play. You have 'talents' which are special attacks or buffs that effect you and your allies. The stat\attribute system is completely different and way more robust. You can even redo your talents and attributes between levels. Here's a link to a play through video, www.youtube.com/watch?v=7jyZu5AVY_A I'm not exactly sure if we agree on these points. In the first, getting hit in the side requires you to do something dumb. Sure your guys are strong. But clumsy, that's why it took a turn just to move facing left. You always gotta make sure you guys don't get hit in the side and if they removed that, well, that's rather unfortunate. I thought that was the best part of the game And on the 2nd part. It makes sense given the lore they could respec, but is the exp shared when the previous guy dies. I liked that part, your best heavy weapons specialist just got killed. Now to fill is place is an all new guy with no exp making the next mission basically a training mission for that one guy because he is so bad Also watching that video just looked like regular assault. I think I might pick it up once I run out of fun of star traders, templar assault, and cyber rpg... which will be probably never.. damn it brothers you make too good of games
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Post by agentbarron on Jun 23, 2018 16:34:27 GMT -5
[quote timestamp="1529778886" source="/post/205778/thread" One gameplay change that the venerable sheep forgot to mention is that it doesn't take any movement points for the Templars to turn to the left or right in Battleforce. Also, Battleforce isn't exactly set "before" or "after" STRPG or TA, as it takes place in another quadrant entirely. Welcome to the forum! [/quote] Apologies if I messed the formatting up, was trying to edit out my quote from it. But hm, I actually enjoyed the fact that it took ap to turn. Made the mocha feel big and strong, but of they were flanked then they get fucked. It's like a tank pretty much, gotta keep your armor facing forward to make sure it survives. And man. I need to re read up on my lore, I thought that there was a huge zeno onslaught or plite or something that basically uprooted everyone and were just establishing colonies that's why pirates were such a problem along with the fringe planets being basically cesspools that you never go to unless there's a contract. And "aliens" could sometime appear
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Post by ntsheep on Jun 23, 2018 17:42:58 GMT -5
When you recruit a new templar, depending on the difficulty level you are playing, they start at a certain level. It's as low as 60% to 75% of what your captain level.
Using AP to turn was one of the biggest complaints the TB's got from people playing Assault. It became one of the key factors in the design of Battleforce. They felt with the scale and battle style that the new game was going for, it would be to big a turn off for most players. Assault had more of a strategy style to it. A lot of what decided on how to beat a level was done before you even started. Bringing extra ammo. What weapons to take. Looking at the map to plan the best route. Battleforce was\is a full blown action game. It still has the need for some tactical thinking here and there, but is really geared more for those that like a guns blazing approach. The games are two different creatures almost, but each one has its good point. I also had fun with the AP\MP style of play that Assault has but think it would be terrible for Battleforce.
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Post by resistor on Jun 23, 2018 18:41:18 GMT -5
...Assault had more of a strategy style to it. A lot of what decided on how to beat a level was done before you even started. Bringing extra ammo. What weapons to take. Looking at the map to plan the best route. Battleforce was\is a full blown action game. It still has the need for some tactical thinking here and there, but is really geared more for those that like a guns blazing approach. The games are two different creatures almost, but each one has its good point. I also had fun with the AP\MP style of play that Assault has but think it would be terrible for Battleforce. I wouldn't say Battleforce is less of a tactical game; what it lacks in depth of movement and equipment planning, it makes up for with the strategic layer of Talents and heat.
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Post by agentbarron on Jun 23, 2018 18:49:03 GMT -5
When you recruit a new templar, depending on the difficulty level you are playing, they start at a certain level. It's as low as 60% to 75% of what your captain level. Using AP to turn was one of the biggest complaints the TB's got from people playing Assault. It became one of the key factors in the design of Battleforce. They felt with the scale and battle style that the new game was going for, it would be to big a turn off for most players. Assault had more of a strategy style to it. A lot of what decided on how to beat a level was done before you even started. Bringing extra ammo. What weapons to take. Looking at the map to plan the best route. Battleforce was\is a full blown action game. It still has the need for some tactical thinking here and there, but is really geared more for those that like a guns blazing approach. The games are two different creatures almost, but each one has its good point. I also had fun with the AP\MP style of play that Assault has but think it would be terrible for Battleforce. So, basically they overhauled the entire game to be less about positioning and more arcadey and less hardcore? Darn, I was a huge fan of that whole aspect as I like more strategy over more action but I might still check it out, I mean I own all the other games..
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Post by resistor on Jun 23, 2018 19:15:34 GMT -5
When you recruit a new templar, depending on the difficulty level you are playing, they start at a certain level. It's as low as 60% to 75% of what your captain level. Using AP to turn was one of the biggest complaints the TB's got from people playing Assault. It became one of the key factors in the design of Battleforce. They felt with the scale and battle style that the new game was going for, it would be to big a turn off for most players. Assault had more of a strategy style to it. A lot of what decided on how to beat a level was done before you even started. Bringing extra ammo. What weapons to take. Looking at the map to plan the best route. Battleforce was\is a full blown action game. It still has the need for some tactical thinking here and there, but is really geared more for those that like a guns blazing approach. The games are two different creatures almost, but each one has its good point. I also had fun with the AP\MP style of play that Assault has but think it would be terrible for Battleforce. So, basically they overhauled the entire game to be less about positioning and more arcadey and less hardcore? Darn, I was a huge fan of that whole aspect as I like more strategy over more action but I might still check it out, I mean I own all the other games.. It's still a pretty hardcore game (at least on the higher difficulties). One thing they changed that makes it more difficult is the heat system. Most actions build up a certain amount of heat. Moving around creates some heat; attacking and buffing will create even more. When a Templar's heat level is over a certain threshold, they will take damage at the end of the turn.
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Post by fallen on Jun 23, 2018 20:42:58 GMT -5
It's a completely new game built almost 5 years later on a completely different engine. There was no overhauling
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Post by ntsheep on Jun 23, 2018 21:13:36 GMT -5
I apologize if I'm not explaining things well. They do have a demo version of the game on the google play store. You could give that a try to see how you like it and decide if you want to buy the full game. I think that may be the best way to answer any questions you have about the two games. resistor, I didn't mean to imply that there was no tactical side to the game. The heat tactic is one that really comes in on the higher difficulty levels and like many others, is one of my favorite new things in Battleforce. When you start to replay and get your knights to higher levels and have more points to spend on talents and attributes, the game does become more strategy like with all the team combos you can come up with. You'll already know the map layouts and can spend more time thinking up new ways to approach a level that you couldn't do before.
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Post by fallen on Jun 23, 2018 22:30:15 GMT -5
Also, still all turn-based tactics glory Thanks to ntsheep and resistor for giving answers! Not an easy question -- to try to compare the two. Hope it's helped agentbarron.
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Post by agentbarron on Jun 23, 2018 23:50:51 GMT -5
Whoa. I didn't see the free version, which was weird because all the other games have a free version (which has more content than most paid games) I'll definitely check again and download the free version because assault was by far my favorite game by the brothers. Closely followed by star traders (have not really gotten into the 4x one as I kinda stopped mobile gaming right as it came out and it was... not great at launch, I'm sure they vastly improved it. I mean star traders still gets an update like every week. Its crazy the amount of work and heart the put in these games
But its kinda ironic my favorite part of the game (the fact that your guys were weak from the sides and were basically one hit from the back) was the most hated aspect
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Post by LordofSyn on May 24, 2019 11:26:02 GMT -5
Templar Battleforce takes all the good thing from Templar Assault and cranks it to 11. You don't need to worry about your side. That's no longer part of the game play. You have 'talents' which are special attacks or buffs that effect you and your allies. The stat\attribute system is completely different and way more robust. You can even redo your talents and attributes between levels. There's too much to try and say in a short response about the changes between the two games. If you love Assault, then Battleforce should blow you away leaving you wanting more. Here's a link to a play through video, www.youtube.com/watch?v=7jyZu5AVY_A Egad...I had forgotten about how horrible the audio pickup was on that video. Both my Logitech headset and the laptop onboard microphone picked up my voice. Glad I fixed that. Sorry for the atrocious audio on that episode.
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