As discussed on Discord - an atlas for the default map seed.
Initial values were provided by Cory, but many values are subject to change due to rumor. The most likely to change in my experience is Trade Law. If you find a value differs from what you find in your game, let me know. Please include any info you can find about what rumors might be active.
I will set the file so that it can be downloaded, but not edited.
I am in the process of adding some additional columns to the existing spreadsheet and produce a Recruit worthiness rate (doesn't mean that it's going to be 100% accurate at first but it will at least signal if a zone has potential for stats .. as traits are harder to discover -- only one with recruiting talents and I won't babysit them to see all 6 of them).
Many thanks to Nick Alta for the file it saves me a lot of time. Cheers
OK the hunt begins. Needless to say that this sheet will need a lot of calibration but I'm confident that it can be improved with testing. For those interested please find below an editable copy(best for everyone to make their own copy and tinker with them... and maybe share results, great finds etc)
After the first batch of tests some results (take this with a grain of salt... it's pretty soon to jump to conclusions)
Confirmed Info (cheers and many thanks andrew for the tips) Traits for all crew (starting and not) are derived by: Faction ,Job ,Planet attributes (danger, atmo),Zone attributes (govt, military, econ, econ type). We're looking at atmo extremes (hard vacuum, very dense, etc) and high danger worlds to produce hardened recruits.
Aimstrong's Educated Guesses (somewhat confirmed via in-game experience, but also not 100% bullet-proof TL:DR unreliable) Device Freak trait is more frequent to be seen from ECON TYPE=High Tech World and from SPY main Captain profession. The run of the mill recruitment(base line) from almost all the worlds (w/o recruitment talents) it's nice for NON-CC crew or if you are in a bind for a CC crew. Planet Sizes should have an impact on recruit attributes. Higher Gravity higher Strength Fortitude(as planet Density is not available to calculate the mass we assume the larger the planet the greater the gravity). I see this as a great bonus multiplier along with Planet Danger,Planet Atmosphere,Planet Type => Bonus Multiplier = Planet Size*Type*Atmo*Danger RNG plays a factor in attribute spread; averages stay the same between certain limits depending on the confirmed factors-- the Zone Stats weights more in determining stats than the bonus multipliers Recruitment talents boost stats a lot between +(2-4) on every attribute on average from base line(if recruitment is done in almost optimal conditions) Recruitment talents&hired from contacts with influence boost stats even further (4-6) on every attribute on average from base line(if recruitment is done in almost optimal conditions) Bonus Skills will eat a bit from the average stats points. There are 2 max bonus skills that can show up on every recruit with a 0-6 skill range.
If you want to run cool You got to run On Heavy water-fuel!