Post by John Robinson on Jul 24, 2018 11:25:01 GMT -5
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Contacts & Hidden traits:
All of your contacts have one or more hidden traits. Discovering them will open up many services you didn't
know they could offer. They might offer a Spy recruit, or bonus mission cash. You find out
they hate your home faction. The number of possible combinations are impossible to predict.
STF has reached the stage of development. Discovering your Contacts traits is essential
to success, and enjoyment. Here is an example of what you can see on the description screen for my Emissary contact.
She has 2 traits that I know, and 2 that remain undiscovered. I could be missing out on something really special until revealed.
In STF there are three Talents that can reveal a Contact's hidden traits.
Spies & Diplomats: Contact Hidden traits.
Close Observation, and Expose Quality. Do not trigger when accepting, completing a mission, or trading at the exchange.
A personal exchange of money must occur. You are paying for or selling directly to the contact.
Selling: Intel Records, Weapons & gear. (might be more)
Buying: Introductions, Military Rank, Edicts, Trade Permits, Pardons, Weapons, and gear. Purchasing rare goods.
If the contact has the Data Hound trait, will always be willing to buy Intel and increases price of Intel by 15%
This is useful if your contact does not have the buy intel skill as seen in Wiki Contacts table
Keep in mind you can't buy anything from them without a high enough personal reputation. These are privileges reserved
for useful friends. Fortunately there are many talents that help boost your rating quickly.
Many talents use a (10% + Attribute test). But Close Observation, and Expose Quality only test for Wisdom.
You get one chance every 26 weeks. If you are willing to bring your Captain's wisdom attribute up to 30.
The maximum chance of success is 30%.
Commander: Superstar of trait discovery.
I've saved the very best for last. Shrewd Dealings is possibly the strongest talent the Commander has.
Frequency: You will be taking missions allot more often than selling or buying from you Contacts. After the 18 week cool-down,
the next time you accept a mission, Shrewd Dealings will be tested. You can't just sit on a Contact
and repeatedly click on "accept mission" until you succeed. The test will occur on the first contract you
accept.
If you really want to focus on contact traits, (and I do). A Captain or Officer, with Shrewd Dealings,
stands head and shoulders above the rest.
Final Notes:
The Doctor, Merchant & Commander all have the Command skill. A Captain or officer with a
combination of these jobs will raise the chance of discovery more quickly.
Charisma has another important natural ability. While flying in a quadrant, Charisma is used to discover
the hidden traits of crew and officers.
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Contacts & Hidden traits:
All of your contacts have one or more hidden traits. Discovering them will open up many services you didn't
know they could offer. They might offer a Spy recruit, or bonus mission cash. You find out
they hate your home faction. The number of possible combinations are impossible to predict.
STF has reached the stage of development. Discovering your Contacts traits is essential
to success, and enjoyment. Here is an example of what you can see on the description screen for my Emissary contact.
She has 2 traits that I know, and 2 that remain undiscovered. I could be missing out on something really special until revealed.
In STF there are three Talents that can reveal a Contact's hidden traits.
Spy(1) | Close Observation | Wisdom % to reveal a Contact's hidden Traits, Selling to or purchasing from a Contact | 18 wks |
Diplomat(1) | Expose Quality | Wisdom % to reveal a Contact's hidden Traits, Selling to or purchasing from a Contact | 18 wks |
Commander(8) | Shrewd Dealings | When accepting a Mission (Charisma + Command %) = Contact's hidden trait | 18 wks |
Spies & Diplomats: Contact Hidden traits.
Close Observation, and Expose Quality. Do not trigger when accepting, completing a mission, or trading at the exchange.
A personal exchange of money must occur. You are paying for or selling directly to the contact.
Selling: Intel Records, Weapons & gear. (might be more)
Buying: Introductions, Military Rank, Edicts, Trade Permits, Pardons, Weapons, and gear. Purchasing rare goods.
If the contact has the Data Hound trait, will always be willing to buy Intel and increases price of Intel by 15%
This is useful if your contact does not have the buy intel skill as seen in Wiki Contacts table
Keep in mind you can't buy anything from them without a high enough personal reputation. These are privileges reserved
for useful friends. Fortunately there are many talents that help boost your rating quickly.
Many talents use a (10% + Attribute test). But Close Observation, and Expose Quality only test for Wisdom.
You get one chance every 26 weeks. If you are willing to bring your Captain's wisdom attribute up to 30.
The maximum chance of success is 30%.
Commander: Superstar of trait discovery.
I've saved the very best for last. Shrewd Dealings is possibly the strongest talent the Commander has.
Frequency: You will be taking missions allot more often than selling or buying from you Contacts. After the 18 week cool-down,
the next time you accept a mission, Shrewd Dealings will be tested. You can't just sit on a Contact
and repeatedly click on "accept mission" until you succeed. The test will occur on the first contract you
accept.
If you really want to focus on contact traits, (and I do). A Captain or Officer, with Shrewd Dealings,
stands head and shoulders above the rest.
Commander(8) | Shrewd Dealings | When accepting a Mission, gain a (Charisma + Command %) | |
chance to discover one of your Contact's hidden Traits | 18 wks |
Final Notes:
The Doctor, Merchant & Commander all have the Command skill. A Captain or officer with a
combination of these jobs will raise the chance of discovery more quickly.
Charisma has another important natural ability. While flying in a quadrant, Charisma is used to discover
the hidden traits of crew and officers.
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