Star Traders: Frontiers Update #85: Engage Secondary Burners
Jul 25, 2018 15:39:08 GMT -5
strega likes this
Post by fallen on Jul 25, 2018 15:39:08 GMT -5
This week's update continues the push on polish and deepening important systems within the game. We're engaging the secondary burners now as we are very close to coming up out of Early Access and into our full Steam status. Full Steam ahead, as they say!
Rumor Recruits
Spice Festivals offer Smugglers and now Mercenary Recruits ensure that there are always fighting men and women -- Swordsman, Pistoleers and Soldiers available in the Spice Hall. More specialized recruit-rumor matching will be coming, but most of the Rumors in the game today are better matched with Jobs that will be released post launch, so we are being patient with this awesome part of Rumors.
Indie Ships
Indies are marginalized at best, often discriminated against and rolled under the treads of the great factions. But among these ostracized, outcast and criminals there are those who fight for indies to have a better place -- the Hunna Collective. With this update, we've added a unique connection between the two factions -- if you destroy indie ships, you stand to lose Rep with the Hunna. Independents have no centralized intelligence system and lack the organization to maintain a Rep with any given Star Trader. However, the Hunna remember. Any infraction less than outright destruction of an indie does not incur Rep loss.
QoL to the Wall
These last updates will be jammed full of quality of life improvements as the final layers of polish are prepared. The long neglected HUD elements that have been missing tooltips now all have them. We've added 2 needed sort routines for crew list (HP, Morale). New Game Contacts now indicates how many Introduction givers you have selected and the Attributes screen is rebuilt. A bunch of Talent cooldown bugs have been fixed as well as further fixing ship encounters and victory or loss results against xeno. We're fixing, improving, waxing!
Our next few updates will return to hammering in new content alongside the QoL. If you're enjoying the update pace, please leave a review and tell a friend!
v2.3.19 - 7/25/2018
- Swordsman, Pistoleers and Soldiers are always available for Recruit whenever there is a Mercenaries Rumor
- Ruthless destruction indie ships may cause Rep loss with the Hunna
- HUD elements (faction flag, rep, health, date, danger, fuel, min fuel for HW jump) now all have helpful tooltips
- Added 2 new sort options to crew list -- sort by low health, sort by low morale
- New Game Contacts listing includes details as to who offers Introductions
- Wiki and Lorebook links now on the main menu for easy access
- Crew Combat Selection Screen details tab now lists Crew Combat Victory Talents for selected Crew
- Improved Civil Unrest and Shortage Rumor implementations
- Fixed issue where some Talents would start on cool-down at the beginning of the game
- Fixed Wild Zone Talents going on cooldown when no damage would be repaired
- Clarified description of many Contact Traits
- Fixing typography, spacing and position issues on different screen resolutions and window sizes
- Fixed issues with Xeno ships indicating Reputation loss from Looting
- Fixed rare issue resulting in Xeno Crew being conscripted
- Improved Ship Combat Preamble rendering and text placement
- Fixed engine burner placements with new ships