koles
CKF Backers
Posts: 449
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Post by koles on Jan 8, 2012 8:36:06 GMT -5
this test was on normal difficulty level
my CK for tests: stealth = 0 negotiate =1 intimidate = 0
my agentEX runner: stealth = 12 [15]
my face runner: negotiate = 11 intimidate = 11
I see no differences in evading enemies with or without my agentEX runner in team, even if he is selected when team is moving around - to be honest - about 33% evading actions are successfull
I see no differences in negotiation even if I or my face runner take job for 25xx = I/he nogotiate it to 26xx - its the same amount even if I am without him in team
I see no differences on using intimidation after bloody fights. I lose 7-11 rep no matter I am with or without my face runner, or I click intimidiate button or not.
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Post by Cory Trese on Jan 8, 2012 12:26:27 GMT -5
I will investigate but my characters see a big difference.
PS: you might be misunderstanding the Intimidation system.
is anyone left alive after the fight to intimidate?
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Post by Cory Trese on Jan 8, 2012 12:28:22 GMT -5
but as strange as the report is, I will try to find out maybe what is up with your play or character that is causing it.
Can you post some more info like about device, CK version, etc so we can consider all the possible causes. Are you using Amazon or Android version, etc.
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Post by Cory Trese on Jan 8, 2012 12:29:01 GMT -5
Also, like what type of jobs you are taking, and in what zones -- from connectors or from contacts, are you running the character or the party member as primary, etc.
[Maybe if you have murdered everyone "Intimidate" should switch to "Hide Bodies" LOL]
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 8, 2012 17:28:53 GMT -5
this CK character was made for test runner's abilities only - becouse I start to suspect that they didnt work so I moved around with and without team, I chose 'walking' character as CK and runner, and thats why my CK hasnt any point in stealh, negotiate and intimidate I started this test on 6.13 (but I suspected it earlier) google version hehe, not really almost in every fight there is someone stunned (with Yakashima's MT God's Hand Taser Unit ) but sometimes only stunned enemy is dog or drone - expect jobs with capturing target anyway with most unseccessfull eveded encouners - those fight were not only on jobs - but just from random encounters - once on enemy zone with -500rep, and once on +500 - it doesnt matter, I lose 7-11 rep - no matter if who was the walking character, no matter its on los val or mars zone more jobs are from contacts - but in next days I will try to note all variables
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Post by Cory Trese on Jan 8, 2012 19:15:09 GMT -5
yeah i without more details it is really impossible to say why you are having trouble.
there are I think at least 7 ways that Rep can be lost during combat, variable based on damage, battle group, rep, team content, intimidation score, knight action in victory, etc.
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Post by Cory Trese on Jan 8, 2012 19:15:55 GMT -5
I did some script tests on effects, looking good here. Maybe the issue is in application or difference in effect vs. expected effect.
I will continue to work to document more and more of the CK rules in the help file
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 8, 2012 20:17:16 GMT -5
@cory- Sorry, mate. Had to clarify some stuff with you because of my misconceptions. Er... Intimidate is for enemies who are still alive? I always thought it's for bystanders... So the Heat increment is due to the tattle-tale? If so, why would our Heat increase even more when NO ONE is left to speak of your deeds, unless there were bystanders? Finally, as koles pointed out, do Dogs Talk and do Androids Dream of Electric Sheep?
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Post by Cory Trese on Jan 8, 2012 21:17:11 GMT -5
All good questions -- the bystanders are more of the all-seeing quantum super computer grid type than they are defined denizens of the zone.
this screen and system needs work. it's still the same code as it was almost from the start, a v1 beta system still in operation. needs refinement and depthing
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 12, 2012 14:32:22 GMT -5
update v6.19 (today's test): my CK for tests: stealth = 0 negotiate =1 intimidate = 0 my agentEX runner: stealth = 13 [16] my face runner: negotiate = 13 intimidate = 13 on enemy 3h 2d 1r means 3 humans, 2 dogs, 1 robot Attachments:
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Post by Cory Trese on Jan 13, 2012 3:00:12 GMT -5
I am looking at the sheet. Wow you take good notes.
Can you point out which part of the results you find to be a problem?
I am looking at it I am just not sure what you would expect to see vs. what you are recording. It is a very small sample size, so it would help if you explained what you think it is showing, because the statistics just aren't conclusive in this data.
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 13, 2012 6:43:43 GMT -5
well - I just hadnt enought time to make 100 records for you what is wrong? first I thought that intimidate work on nameless witness - not on not-killed enemies. but after your explanation, in this test, I didnt kill anyone - only stun all of them (except one drone (r)) so: if I have runner with 13 intimidate, and after stunning all enemies, I lose 2-5 rep and if I dont have runners (my intimidate is 0), and after stunning all enemies, I lose 2-5 rep so I think that runner's intimidate dont work anyway - in next few days there will much more records
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