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Post by divini on Aug 5, 2018 23:16:25 GMT -5
In the original, I rather liked investing in the Escape Pod upgrade to save me on the harder difficulties. It's obviously more complicated here with having more than just you and unnamed officers, but it would be a nice and practical component to add. (Is there any sci fi fictional setting that didn't have Escape Pods?) Maybe one for just you and your officers and additional components that save X amount of your crew. It would also make it more practical to leave your old ships in the Dry Dock. Right now, there's almost very little point as you can just swap components to fit what you need.
I also found the Custom Ship Creator in the original a fun thing to play around with when you're at the endgame and have a whole bunch of credits lying around. With all the customization we have with our components I'd love to be able to customize hulls as well. From a non-combat standpoint it would also be pretty cool if we can customize the appearance of our ships, like giving the ships a paint job by coloring various parts of the outer design. I do understand though you have static ship portraits so it would be a tall order to implement.
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Post by fallen on Aug 5, 2018 23:22:15 GMT -5
In the original, I rather liked investing in the Escape Pod upgrade to save me on the harder difficulties. It's obviously more complicated here with having more than just you and unnamed officers, but it would be a nice and practical component to add. (Is there any sci fi fictional setting that didn't have Escape Pods?) Maybe one for just you and your officers and additional components that save X amount of your crew. It would also make it more practical to leave your old ships in the Dry Dock. Right now, there's almost very little point as you can just swap components to fit what you need. I also found the Custom Ship Creator in the original a fun thing to play around with when you're at the endgame and have a whole bunch of credits lying around. With all the customization we have with our components I'd love to be able to customize hulls as well. From a non-combat standpoint it would also be pretty cool if we can customize the appearance of our ships, like giving the ships a paint job by coloring various parts of the outer design. I do understand though you have static ship portraits so it would be a tall order to implement.
We are continuing to evaluate the addition of escape pods. It would be a life saver on permadeath, but the price would be very high. Only a few officers could possibly escape and your entire crew would go down in a blaze ... We'll get there. It works so well in ST RPG
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Post by Alex Fury on Aug 6, 2018 16:34:37 GMT -5
I'd say saving the captain and officers would likely be enough. Of course, then there's the matter of being aware that a level 40 captain could have the rest of the crew at level 1 and be a MASSIVE hindrance
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Post by resistor on Aug 6, 2018 17:03:23 GMT -5
I'd say saving the captain and officers would likely be enough. Of course, then there's the matter of being aware that a level 40 captain could have the rest of the crew at level 1 and be a MASSIVE hindrance Maybe escape pods should have a unique 6-crew barracks that can't be changed out?
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Post by Cory Trese on Aug 6, 2018 18:26:27 GMT -5
do you have to pick which 6 you take? i'm starting to like the sound of this
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Post by resistor on Aug 6, 2018 18:54:22 GMT -5
do you have to pick which 6 you take? i'm starting to like the sound of this I was thinking they would automatically be either the 6 highest level crew, or automatically selected to cover specific skills (1 pilot, 1 crew-dog, 1 nav, etc.), but choosing the ones you take works too.
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Post by John Robinson on Aug 7, 2018 5:25:49 GMT -5
If you use an escape pod. Bail out, and save yourself. - There should be a negative rep penalty with all factions. You are branded a coward. - Double negative rep with home faction. This can cause loss of rank, and trade permit level. (Humiliation) - If you are a Military officer. For desertion under fire. You are court marshaled, and imprisoned for a period of time. - Trait mutation effects. One of the positive ones, that make you more battle ready. You are more determined to regain your lost honor. Maybe choose from one of these? Death Wish | Going out in a blaze of glory, -25% Death Save to survive lethal hit in any situation, +15% All Accuracy, +15% Crit | Fearless
| Never suffers a Morale Break in Crew Combat, regardless of how low Morale is
| Merciless
| Reveling in the death, gain Morale whenever destroying enemy ship but lose Morale whenever ending combat in Draw or Ransom
| Valiant
| +10% Parry, +10% Dodge
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Want it brutal? Permadeath difficulty levels. - One point Charisma removed. Confidence in your leadership has been forever weakened. - Select 2 trait mutations from this list Battle Scarred | -2 Fortitude, +4 Wisdom, -2 Charisma, +20 Bleed Resist | Combat Nerves
| -10% All Accuracy, -10% Parry, -10% Dodge
| Crippled
| -4 Fortitude, -2 Strength, +3 Resilience
| Fatalistic
| Seeing death as inevitable in the end, -10% Death Save to Survive lethal hit in any situation
| Headstrong
| Resistant to new ideas, +3 Wisdom, +3 Resilience, 25% chance of not gaining XP
| Xenophobic
| Sickening dread paralyzes when encounter something alien, loss of 6 Morale when encountering xeno ship
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Post by resistor on Aug 7, 2018 12:46:11 GMT -5
If you use an escape pod. Bail out, and save yourself. - There should be a negative rep penalty with all factions. You are branded a coward. - Double negative rep with home faction. This can cause loss of rank, and trade permit level. (Humiliation) - If you are a Military officer. For desertion under fire. You are court marshaled, and imprisoned for a period of time. - Trait mutation effects. One of the positive ones, that make you more battle ready. You are more determined to regain your lost honor. Maybe choose from one of these? Death Wish | Going out in a blaze of glory, -25% Death Save to survive lethal hit in any situation, +15% All Accuracy, +15% Crit | Fearless
| Never suffers a Morale Break in Crew Combat, regardless of how low Morale is
| Merciless
| Reveling in the death, gain Morale whenever destroying enemy ship but lose Morale whenever ending combat in Draw or Ransom
| Valiant
| +10% Parry, +10% Dodge
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Want it brutal? Permadeath difficulty levels. - One point Charisma removed. Confidence in your leadership has been forever weakened. - Select 2 trait mutations from this list Battle Scarred | -2 Fortitude, +4 Wisdom, -2 Charisma, +20 Bleed Resist | Combat Nerves
| -10% All Accuracy, -10% Parry, -10% Dodge
| Crippled
| -4 Fortitude, -2 Strength, +3 Resilience
| Fatalistic
| Seeing death as inevitable in the end, -10% Death Save to Survive lethal hit in any situation
| Headstrong
| Resistant to new ideas, +3 Wisdom, +3 Resilience, 25% chance of not gaining XP
| Xenophobic
| Sickening dread paralyzes when encounter something alien, loss of 6 Morale when encountering xeno ship
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I disagree about rep loss. If your hull on the verge of complete destruction and you get in an escape shuttle, that's not a selfish act of cowardice, it's just the only thing you can do for any of your crew to survive. Negative trait mutation here sounds like a good idea to me.
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Post by fallen on Aug 7, 2018 15:09:19 GMT -5
I think the loss of your entire crew and ship ... is a huge price to pay already. A bad Trait mutation is guaranteed I think. Love that.
We don't want it to be unrecoverable, such as losing a point of Charisma forever. If it is too harsh, then we shouldn't add it to the game in the first place.
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Post by John Robinson on Aug 7, 2018 16:55:47 GMT -5
I think the loss of your entire crew and ship ... is a huge price to pay already. A bad Trait mutation is guaranteed I think. Love that. We don't want it to be unrecoverable, such as losing a point of Charisma forever. If it is too harsh, then we shouldn't add it to the game in the first place. 1.) Yep I strongly agree we shouldn't drop a point of Charisma. The paragraph marked " Brutal", should have left it out. I let myself get irritated about how many posts are trying to find ways to make the game more difficult on hard and above. 2.) Rep loss. Really so bad? I'm only talking about difficulty levels above normal. Originally introduced to prevent over reliance on " Skip off the Void talent". I frequently get negative rep whenever running from a fight. It doesn't matter if I'm flying a scout against a broadsword. In STF recovering reputation loss is routine. If you have a high rank within your Faction. Currently if you have earned ranks above a certain level. A few points of negative rep will cost you a military rank or trade license level. But really, it only takes a few missions, and some cash to bring you back. Your reputation should not remain unchanged as if the event never occurred. The Captain chose to leave his crew in a burning hulk, captured or killed. His previous command decisions led to this catastrophe. 3.) Trait mutations. As usual you are way ahead of me. Okey dokey, just a few carefree thoughts, not sitting in a corner holding my breath like a little brat. I gotta make the last escape pod now, before the crew finds out there's one left. (lol) Signed Devil's advocate
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Post by fallen on Aug 7, 2018 21:15:22 GMT -5
John Robinson - I think you've got your finger on the pulse We don't want it to be so bad (permanent) that you don't want one. But, it should be a pretty hard reset. In ST RPG it makes you go running as fast as you can for your nearest dry docked ship. Another huge reason to scatter them across the galaxy
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Aug 8, 2018 9:30:06 GMT -5
I don't think most of the listed positive traits on the list make much sense, except maybe Merciless. Others that you want to consider: any from the Savage, Addictive and Determined categories; and of course Lucky (You did make a miraculous escape after all).
It might also make sense to have separate mutation possibilities for Captain vs. Officers, since you don't want the Captain to be totally crippled, whereas on an Officer it would be okay.
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