Star Traders: Frontiers Update #90: Narrative Weave
Aug 7, 2018 21:10:26 GMT -5
strega and John Robinson like this
Post by fallen on Aug 7, 2018 21:10:26 GMT -5
Update #90 brings us to nearly the end of our launch week sale. Star Traders: Frontiers is 20% off for only another few hours, so be sure to tell a friend and leave a review. It has been an exciting week -- we've had some bugs, a ton of feedback, thousands of new players. Update #90 both adds content, improves systems and fixes a massive ton of bugs.
A big thanks to everyone pressing "Send Report" if the game crashes on you. Also, just reload the game -- the auto-save system will ensure you haven't lost any game state.
Update #88 came with an awesome new hat, #89 got military headset and so it only seems fitting that #90 would come with a new outfit. We've added a blue uniform outfit which now creates a matching pair. For those ship captains who want to keep things regimented and run a tight ship, you can now enforce a stricter set of ship uniforms with this new addition.
Story Objective Deadlines
We've heard so much great feedback about the story! Thanks to everyone who is sharing their experience and excitement. One of the most frequently asked question is about timing in the story and how it moves on without you. In some cases, this timing has been opaque and unnecessarily restricts the captain from having time to explore on their own, as they are unaware of the underlying deadlines. With Update #90, we've added the ability for story objectives to have deadlines and to display them in the missions screen.
This update includes the first, small set of deadlines visible on story objectives. We've only done a few to test out the system and prepare for the larger push. Not everything will get a visible timer, some will stay unknown as they are simply out of scope of what the captain or anyone could know. Others will get helpful timers to give the player visibility into the timeline. From there, we'll have far more intel about specific parts of the story timeline that are too slow or too fast.
We've also made some tweaks to some of the late game Era and story timers -- extending a number of them by a about 20%.
Auto-Equip Return
Your crew will equip the best fit weapon and armor based on their Skills and Talents. However, you have the option to hand equip any crew member or officer yourself. We have now added the ability to return to the auto-equip routine. Perhaps you equipped a Sniper Rifle but want to hand things back over the auto routine. Choosing Auto will put your weapons or your armor back into the auto-selection.
Stability Patch
We had about 250 reported crashes over the launch week which is -- considering the sustained player counts -- already very stable. We've double down on that by slaying every bug and crash we could in a concerted effort. Thanks again to everyone pushing Send Report, and please keep doing so. We'll work diligently over the next week to reduce the crash count to as close to 0 as we can.
Finally, we started a helpful FAQ over on our wiki, so check that out! If you see missing questions, post them up and we'll get them answered --
If you like the updates, please leave a review and tell a friend. Cory and I thank you!
v2.3.33 - 8/7/2018
- Added new matching blue uniform outfit -- more regimented crews possible
- Story Objectives now capable of displaying a deadline, if it is known
- First set of story objectives now display a deadline (pickup Arbiter, Kober Volpane)
- Increased timeline on some story events
- Added "Auto" button in equipment screen to return a character to automatic weapon / armor selection
- Modified Spy Orbital Op reward factor to use Navigation instead of Pilot
- [Linux] Improved support for high DPI mouse inputs
- Fixed bug with System Rumors causing nasty effects if you repetetively leave and enter system orbit
- Fixed bug with "Crew By Traits" report getting out of sync as it was filtered or sorted
- Fixed issues with gear showing incorrect bonuses in contact buy and sell
- Fixed crashes with Contact Introductions when Contact recently lost friends to old age
- Fixed reported crashes with Hyperwarp jumps and entering certain jump gates on very large maps
- Fixed crashes caused by rare proc gen conditions with Contact death from old age
- Fixed story dialog typos and phrasing issues
- Fixed typos, thanks for the reports!