Star Traders: Frontiers Update #92: Sounds of the Void
Aug 12, 2018 14:37:19 GMT -5
strega, John Robinson, and 3 more like this
Post by fallen on Aug 12, 2018 14:37:19 GMT -5
Update #92 caps off another big weekend on the Frontier. More than double the music in the game, boosting the Smuggler's black market access, improving the UI and fixing another pile of bugs -- its just Sunday demands.
If you're enjoying the game and the steady stream of updates, please tell a friend about us and leave a review!
Expanded Soundtrack
With Update #92, we've doubled the length of the musical soundtrack for the game. We've introduced 2 new dramatic combat tracks -- music for the heightened tension of deadly ship and crew battle. We've also introduced a second extend track for travel, exploration and management.
All of this music was already included in the game's Soundtrack DLC -- if you haven't checked that out:
store.steampowered.com/app/912470/Star_Traders_Frontiers_Soundtrack/
Smuggler Havens
For a long time, there was a rule stating that if a world had a Trade Law of 3 or less, no criminal Black Market would exist there. To the great benefit of smugglers and pirates everywhere, we have removed this rule. Even in places where the Trade Law is lax, there is still law -- the Exchange has rules, taxes, annoying clerks who keep record of every trade and worse the Exchange bows to faction Conflicts. So now, on any world there can be a Black Market. Those Contacts who were offering Black Markets due to Traits are especially empowered by this change.
UI Polish and Bug Fixes
We're soaking up feedback from the community and fixing bugs and improving the game with every release. If you're seeking a Contact service, the Contact's detail panel now includes the specifics of what level Rank / Edict / Permit they can offer. If you're trying to watch the clock closely, hover over the date in the HUD -- you can now see the exact Turn and Day of the week as you can see in the Ship Status screen.
The price to Retrain Talents for higher level crew is now set to increase per level after 8.
We've resolved issues with the starting story (if you skipped the Arbiter), hanging story objectives, bugs with returning the De Rivesh blade and issues with Auto-equip stealing weapons.
A huge thanks to everyone helping us polish Star Traders: Frontiers into a diamond -- crashes are going down, bugs are falling, polish is shining.
v2.3.37 - 8/12/2018
- Added two new dramatic combat tracks to the in-game sound track (7m)
- Added one additional ambient background track for the main game map (9m30s)
- Remixed the in-game sound track to provide better consistency and higher quality playback
- Huge boost for Smugglers - removed restriction of high Trade Law on Black Market Contact Services, Black Markets now available on any world!
- Contact Details now includes maximum rank offered for Military Ranks, Trade Permits and Edicts
- Price to Retrain Talents increases every level once characters are above level 8
- Hover over Date in HUD includes precise date -- Year.Month plus Day and exact Turn
- Fixed situations where hanging story objectives are left in multiple quest lines
- Fixed issue with De Rivesh Legacy, possibly resulting in a hung dialog choice
- Fixed issues where Auto-assign could steal your primary weapon
- Fixed bug preventing recruits from Spice Festivals from getting bonus levels
- Fixed issue if you go to Faen homeworld first that the story cannot be continued
- Fixed inconsistencies in filtering drop down behavior in crew list
- Fixed misprint of debuff name for On Init Talents used by enemy crew