fela
Curator
Posts: 71
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Post by fela on Jan 13, 2012 5:08:31 GMT -5
Multiple escorts are of course possible. It's called herding
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Post by fallen on Jan 13, 2012 8:53:15 GMT -5
fela - multiple escorts will be a lot more difficult when each escort joins your party and appears in combat. They will be a little harder to heard with predator drones or cyber-hell-hunds bearing down on them and you only able to protect one or two at best.
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Post by fallen on Jan 13, 2012 8:53:45 GMT -5
Oh, and if your escorted target dies during your job, that is going to hurt a lot more than canceling the contract!
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 13, 2012 8:55:06 GMT -5
sounds good to me
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Post by grävling on Jan 13, 2012 11:40:51 GMT -5
sounds really good to me, too.
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Post by Cory Trese on Jan 14, 2012 12:26:17 GMT -5
but if you cancel an escort, package, or data courier job the penalty will be very, very nasty.
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Post by Cory Trese on Jan 14, 2012 12:26:27 GMT -5
I think 50 rep is fair.
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Post by grävling on Jan 14, 2012 12:50:34 GMT -5
Then the rep lost for having your escorted person die on you will be worse than 50 rep?
If so, unless you let people know where they will be escorting-to ahead of time, nobody will be willing to take any escorting jobs until they have reached the stage of the game where they are willing to go anywhere.
Will it be worse to cancel a job than to have it expire?
I'd really like it if we had some way to view a collection of jobs from a Connector before any draconian penalties for cancelling missions went into play. I'm fine with going into a Connector's office and finding out he has 5 jobs, none of which I am interested in, and that they won't change until a certain amount of time has passed. And I am fine with the idea that he has certain jobs that I would love to take, but he won't give them to me, or won't give them to me unless I also take one or more of the ones I don't want -- so tough luck if my computer cannot hold enough jobs. Indeed, I think having this sort of a auction with your Connector where your negotiate skill, and your reputation with the faction plays a great part in whether you get the jobs you want or not, would be quite cool.
But if the outcome of these changes is, instead, that I am so exploited by Connectors that my only options are to take what is offered, or walk away, then you will have taken most of the fun out of the game for me, as it is the planning of where to go, and how much risk to take on, and most importantly *where to avoid* that I enjoy most.
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Post by Cory Trese on Jan 14, 2012 13:17:41 GMT -5
Haha we keep going in circles on this.
YES!!!
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Post by Cory Trese on Jan 14, 2012 13:19:31 GMT -5
Also, if you want to check out a really highly developed job generation system, you should take a look at ST RPG. It uses a very sophisticated weighting system to generate job types based on character rank, documentation, current wars, active spies, available intelligence and economic factors.
The Captain can cycle through a set of jobs and even has several different pools to cycle through, based on which type of job they're seeking and so forth.
CK is still in beta
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Post by grävling on Jan 14, 2012 13:28:56 GMT -5
I like the job generation system in ST a lot. But, having just made the switch from Basic to Normal, my problem is still getting shot out of the sky. I will keep practicing.
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koles
CKF Backers
Posts: 449
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Post by koles on Jan 14, 2012 16:08:06 GMT -5
-50 rep risk should have adequate reward if aztec pays 2,5k for capture or someone's head on yakashima or marst territory with -10 rep risk - how much will they pay for escorting to that zone? 10k?
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Post by LordofSyn on Jan 16, 2012 9:19:46 GMT -5
I just have a quick question for TB... I didn't see one yet, but is there a G+ page for CK??
I seem to have gotten into G+ considerably, and made a page for my own creative energies...I added a link for CK and posted what I liked...almost immediately I had people asking more questions. I am bringing new players from the Internet...
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Post by fallen on Jan 16, 2012 12:04:30 GMT -5
LordofSyn - we love you. Keep it up. There is currently no G+ page for Cyber Knights -- we only have pages for our games in Facebook. Let me mention again that we -love- community created content. There is nothing better for a game than players sharing their love! Want to post your G+ page here for publicity's sake? I will talk to Cory about getting a G+ page up.
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Post by Cory Trese on Jan 17, 2012 0:27:46 GMT -5
You know i do like G+
Good call
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