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Post by fallen on Sept 17, 2018 16:15:30 GMT -5
Update #104 follows closely behind its predecessor due to the need for a hotfix, but also contains a very important functional change and therefore -- has received its own number! Hotfix New GameSome of the work we were doing in new game introduced a crash if you deselected or deleted a Template. This is now resolved -- our apologies. Merchant and SmugglersWe've made some modifications to the hostility thresholds for Merchants and Smugglers. Now, regardless of any circumstances (Blockading, your own villainy and bad reputation, Trade Wars, etc) neither captain type will ever forcibly remove the Retreat option and force a fight. Merchants will offer Bribes at more hostility levels and Smugglers -- disinterested in searching anyone's ship -- will not accept Surrender but instead prefer Retreat. Thanks to all the players suggesting improvements across the board, reporting bugs and helping us make Star Traders: Frontiers better daily! v2.3.60 - 9/17/2018 - Fixes crashes in New Game / Template Management - The 'delete' function for Templates fixed - Rules changes based on player feedback regarding Merchant and Smuggler Ship Combat AI - Merchants now prefer Bribes, offer Retreat option at all hosiltities - Smugglers no longer accept Surrender, but offer Retreat option instead - No matter the player's Reputation, Merchants/Smugglers no longer force combat
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markc
Consul
[ Patreon ]
Posts: 108
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Post by markc on Sept 19, 2018 9:11:12 GMT -5
- No matter the player's Reputation, Merchants/Smugglers no longer force combat Glad to see this one. It never really made sense to me why either one of these captain types would force an engagement. Having captains force a fight, only to immediately disengage seems unrealistic and contributes to making long distance missions tedious to the point I usually avoid them. I would suggest considering adding spy captains to the list, one would think that they would prefer to not draw attention. MarkC
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athios
Templar
[ Star Traders 2 Supporter ]
Posts: 1,611
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Post by athios on Sept 19, 2018 18:14:49 GMT -5
markc, spies can wear more than one hat (especially if they are Rychart). Just because their main function is to be sneaky and gather intel doesn't mean they aren't willing to fight to collect a bounty. Plus, spying is risky and they regularly get intercepted by planetary forces during operations, so their ships should be built for fighting anyway.
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Post by ntsheep on Sept 19, 2018 18:27:09 GMT -5
markc , spies can wear more than one hat ( especially if they are Rychart). Just because their main function is to be sneaky and gather intel doesn't mean they aren't willing to fight to collect a bounty. Plus, spying is risky and they regularly get intercepted by planetary forces during operations, so their ships should be built for fighting anyway. This is golden!
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markc
Consul
[ Patreon ]
Posts: 108
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Post by markc on Sept 19, 2018 19:25:41 GMT -5
markc , spies can wear more than one hat (especially if they are Rychart). Just because their main function is to be sneaky and gather intel doesn't mean they aren't willing to fight to collect a bounty. Plus, spying is risky and they regularly get intercepted by planetary forces during operations, so their ships should be built for fighting anyway. Well one of my favorite builds IS a spy/boarder. So yeah... guess I gotta retract that suggestion. ;-)
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