Star Traders: Frontiers Update #105: Chatter in the Hall
Sept 26, 2018 15:48:04 GMT -5
strega and Aimstrong like this
Post by fallen on Sept 26, 2018 15:48:04 GMT -5
Chatter in the hall grows quiet as a new update walks in. It's been a few days because we are ripping up things to support the new Orbital Salvage systems, Rumors, Jobs and Talents. But -- the new update has arrived with UI updates, balance rework, bug fixes, recolored ships and more!
Ship Detail in Replace
Update #105 delivers on the second half of the starport UI rework released in Update #101. In the first step of replacing a component in the starport, you can now see your entire ship's status -- Skill Pools, Engine stats, weapons-by-range -- along with the entire component set. Due to popular demand, we've switched the upgrade selection to start with the grid of components with the option to switch to the list -- just click the one you want to swap!
Dry Dock Detail
The same ship detail available when replacing a component is now available for your dry docked ships as well. Now, even if you can't launch a ship or are examining a ship from a distance, you can see its entire detail stack and all the stats as if you had launched the ship. Notably, this can be misleading, because you may have some Skill Pools that won't work if your crew is too large to fit on the ship, but you can see all the stats and components in exhaustive detail anyway.
Talent Cool Down Extension
A long list of pre-combat and combat victory Talents had their cool downs extended to 6 weeks in this update, pushing more Talents out of the 3 week cool down window. While this may be painful for some builds, this balance helps align these Talents with the rest of the abilities in the game and to force a better pace of Talent use, or push captains to stack more of the same Jobs and Talents if they are truly Talents you want to use constantly (Unauthorized Access, Treat Wounded, etc).
And More
Of course, there is more! The random Ship Encounter card that is rated -1 will no longer turn up a xeno ship in orbital ops. Be careful, the -4 card (Powerful Ship) still does! Also, when you're looking at buying Rare Trade Goods from a Contact, the exact places where those goods are in demand is now listed in the offer. And we fixed a host of other small bugs and issues - always improving!
v2.3.63 - 9/26/2018
- From dry dock, view a ship's status to see its components as well as its statistics if your crew were to board (even if not feasible)
- Rebuilt starport upgrade screen to pick which component to upgrade -- now allows grid or list view
- Starport upgrade pick list also includes full ship status including Skills and weapon ranges
- Fixed issues with Mission option to rely on local Contact's Influence to complete step
- Display of officer bonuses matches crew detail screen: "Value [Final Value]"
- Increased cool down to 6 weeks for some combat and post-combat Talent: Solace in Battle, Treat Wounded, Unrivaled Patch, Dredge Artifacts, Face the Terror, Call to Arms, Rushed Patches, Calming Speech, Unauthorized Access
- Xeno ships no longer appear from the -1 "Ship Encounter" card in orbital ops
- Added list of zones where Rare Trade Goods are in demand to Contact's offer
- Fixed inconsistency between Contact Introduction offer and final price
- Switched Tiberian Highliner to use Javat colors (green and gold)
- Fixed issues with Crippling Grenade Attack descriptions
- Fixed Crew Combat debuff icons that were missing
- Fixed bug with swapping Mass reducing component not updating Mass always
- Fixed story and UI bugs