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Post by fallen on Oct 9, 2018 23:02:49 GMT -5
With this update, we've introduced a new exciting Cadar warship -- the Sword Cutter. The Sword Cutter is a purpose-built attack craft, designed to be used by elite military units and for landings in infested systems. The construction of the Sword Cutter spares no expense including a top of the line armored Warhammer class void reactor and battle ready Combat Hyperwarp Drive. Designed to fight at range 3 and 4, the Sword Cutter is a ship built to blast through multiple opponents. Having the highest hull points, best engine and optimized drives is not cheap and the Sword Cutter is the most expensive ship in the 3400 mass category and holds 5 officers. Also, Contacts hate to be outdone by Orbital Salvage and have now made level 7 weapons available for sale. The credit cost for Learning Salvage Rumors has increased by about 20%. The other costs -- Personal Rep and Influence minimum have remain unchanged. When completing a mission, it is now an even stronger option to rely on the Influence of a strong, local Contact. You now get there full Influence score as strong dice, which can be pretty overwhelming if they have high Influence. For those players on Mac OS with a 13" screen and 1440x900 resolution, we've patched the game's UI scaling to better work for you. Set the scaling to 60% or 70% and restart -- you should be all set. And, we fixed Salvage bugs, added more art, tweaked descriptions and balance. v2.4.5 - 10/9/2018 - New Ship: Sword Cutter (3400M and $800K!) by Cadar Syndicate - Contacts now sell level 7 Weapons -- added 7 new crew weapons to the game - Credit cost of buying Salvage Rumors from Contacts increased by +20% - Improved option to use a local Contact's Influence when attempting to complete a mission (gets 100% Influence Strong Dice!) - Improved unique weapons granted by story arcs - Fixed issue where game ignored low UI scaling % on smaller screens - Added more card art for orbital operations and salvage - Fixed bugs with some weapons recovered by Salvaging having duplicate stats - Fixed issues with Orbital Salvage card formatting - Fixed reported crashes in Orbital Salvage
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Post by brentaur on Oct 10, 2018 13:41:50 GMT -5
I'm not 100% sure what "ignore low UI % scaling on smaller screens" means, but the text, buttons, and everything else are suddenly MUCH bigger on my Galaxy S9+. Too big even. The UI controls now dominate the screen area, leaving far less screen area available for the normal map view (though pinch zoom helps). (Edit: Actually, in a lot of places some UI elements are blocked or obscured by other pieces of the UI.) On the full body crew member pages the crew are now giants, with their heads cut off by the top boundary of the screen. I love the relentless audacity of the pace of your updates, and am psyched for the new content in this one, but maybe a compromise on the change to scaling is a good idea? Thank you for the amazing games!
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Post by fallen on Oct 10, 2018 15:12:45 GMT -5
I'm not 100% sure what "ignore low UI % scaling on smaller screens" means, but the text, buttons, and everything else are suddenly MUCH bigger on my Galaxy S9+. Too big even. The UI controls now dominate the screen area, leaving far less screen area available for the normal map view (though pinch zoom helps). (Edit: Actually, in a lot of places some UI elements are blocked or obscured by other pieces of the UI.) On the full body crew member pages the crew are now giants, with their heads cut off by the top boundary of the screen. I love the relentless audacity of the pace of your updates, and am psyched for the new content in this one, but maybe a compromise on the change to scaling is a good idea? Thank you for the amazing games! That change has no effect on mobile actually. Sorry to hear that something didn't work with the mobile scaling in this update. The UI scaling rebuild we were talking about in the KS update keeps bleeding out before it is ready. We'll see what we can figure out. EDIT: we've got another update coming to fix this. Thanks for posting it.
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Post by fallen on Oct 10, 2018 23:13:17 GMT -5
I'm adding tonight's hotfix details to the end of this post.
v2.4.7 - 10/10/2018 - Fixed Salvage Bay components not improving Orbital Salvage credit rewards - Fixed crashes with "Relic Gear" card in early game - Fixed bug with Thrown Wrench Talent firing Cascading Destruction ability instead - Fixed reported crashes in Orbital Salvage - Fixed issues with card scores and title formatting
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Post by brentaur on Oct 11, 2018 1:11:06 GMT -5
This is why you guys are the best devs out there. Thank you for all of your hard work!
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Post by MottiKhan on Oct 11, 2018 7:35:57 GMT -5
This is why you guys are the best devs out there. Thank you for all of your hard work! Truer words were never said. I've never seen a more responsive dev team. This is a major reason why I became a Patreon. They deserve the support.
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Post by dragonblogger on Oct 11, 2018 18:56:18 GMT -5
Love the stuff, I play this game nearly everyday since I got it last month.
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Post by brentaur on Oct 12, 2018 16:03:01 GMT -5
Thank you so much for the speedy mobile fix! Everything works and looks even better than it did before on my s9+!
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Post by fallen on Oct 13, 2018 15:40:00 GMT -5
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