|
Post by melisgl on Oct 17, 2018 8:06:02 GMT -5
I'm confused by the docs:
The table says that at turn 5000 the average level of enemies will be around 23. Does the player captain's level affect that? For example, it might make some sense to make the average enemy level be the max of my level and the level from the table.
I'm asking this to figure out whether there is any point in leveling faster than the average level in the table. My current captain is level 38 at turn 4700.
|
|
poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
|
Post by poryg on Oct 18, 2018 11:47:01 GMT -5
There's no real point in levelling up faster in terms of enemy levels. Because except for very low level cases the enemy captain level will never exceed 200% your captain's level (with the exception of aliens, who can go up to 400% captain's level).
|
|
|
Post by melisgl on Oct 18, 2018 13:27:15 GMT -5
There's no real point in levelling up faster in terms of enemy levels. Because except for very low level cases the enemy captain level will never exceed 200% your captain's level (with the exception of aliens, who can go up to 400% captain's level). So, if I understand correctly, 200% is the worst case no matter how far I fall behind the levels in the table. I still don't get what the best case is.
|
|
poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
|
Post by poryg on Oct 18, 2018 15:43:21 GMT -5
Best case? Level 1.
|
|
|
Post by melisgl on Oct 19, 2018 3:36:58 GMT -5
Heh. What I'm trying to get at is how fast I should aim to level and whether there is any point in leveling faster than what the table describes as "the expected level of ship captains you encounter".
|
|
poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
|
Post by poryg on Oct 19, 2018 8:56:11 GMT -5
There is a point in levelling up faster, that point is higher stats allow you the benefits of them. The more you advance in level, the more your character build shines or falls. But enemy-wise it doesn't make a difference if you're level 30 or 300. The ratios are always the same, you can meet a captain between levels 1 and 200% your captain level.
|
|
|
Post by melisgl on Oct 19, 2018 9:54:51 GMT -5
There is a point in levelling up faster, that point is higher stats allow you the benefits of them. The more you advance in level, the more your character build shines or falls. But enemy-wise it doesn't make a difference if you're level 30 or 300. The ratios are always the same, you can meet a captain between levels 1 and 200% your captain level. Thanks, but I still don't understand how does the number of turns affects this.
|
|
poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
|
Post by poryg on Oct 20, 2018 11:35:57 GMT -5
You're more prone to meet higher level captains as the time comes by.
|
|
|
Post by melisgl on Oct 30, 2018 12:30:23 GMT -5
Having observed enemies for a while, I believe the enemy level is indeed based on the maximum of current player level and the level in the difficulty table:
adjusted_player_level = max(player_level, lookup(turn, difficulty))
max_enemy_level = lookup_multiplier(difficulty)*adjusted_player_level
Thus, I see little point in raising my level higher than lookup(turn, difficulty) unless I want to change the skill/attribute proportions.
That said, although buying skills/attributes can be delayed, gathering XP as fast as possible is a must since the difficulty table seems to prescribe a constant increase in levels per 1000 turns. Since getting levels gets more and more expensive in terms of XP there will always be a point where the player can't keep up anymore. In my current game on insane difficulty, I can sustain a ~0.7XP/turn rate. Even with that the difficulty curve will start to catch up at about level 170.
Does this sound about right?
|
|
poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
|
Post by poryg on Oct 31, 2018 16:05:03 GMT -5
I repeat, the enemy captain level will never exceed 200% your captain's level regardless of how high you are except for very low levels. In versions prior to v6 being a warrior build meant you were constantly going to be underleveled compared to the table, but you'd never see a captain exceed 2x your level. 4x for aliens.
|
|
|
Post by melisgl on Nov 1, 2018 5:38:02 GMT -5
I repeat, the enemy captain level will never exceed 200% your captain's level regardless of how high you are except for very low levels. In versions prior to v6 being a warrior build meant you were constantly going to be underleveled compared to the table, but you'd never see a captain exceed 2x your level. 4x for aliens. Thanks, I forgot that part ... again. The reason I'm seemingly refusing to listen is because that leaves almost no incentive for leveling up on higher difficulties, doesn't it?
|
|
poryg
Templar
[ Star Traders 2 Supporter ]
Posts: 1,723
|
Post by poryg on Nov 1, 2018 10:09:14 GMT -5
There is an incentive. For pilot builds it means lower fuel consumption. If you're a merchant, any extra points you pump in stealth will aid in escaping hostile encounters. Higher tactics skill means higher chance for a successful blockade/surveillance. Higher intimidate means greater income from blockades. In the end though there's no incentive to not level up.
|
|
|
Post by melisgl on Nov 1, 2018 12:33:20 GMT -5
OK, I see. There may be such a factor for my current pirate build too, but I don't yet see it. I'm level 55 on insane, have 1300XP unused and can generate ~1XP per turn by attempting to land on a hostile planet and running into ships. I recover enough water-fuel from those ships to never have to leave the orbit. In hindsight, I should have named this captain Tidius Grindus.
|
|