Star Traders: Frontiers Update #111: Roll Out the Cannons
Oct 18, 2018 22:56:38 GMT -5
strega, resistor, and 1 more like this
Post by fallen on Oct 18, 2018 22:56:38 GMT -5
Update #111 fills out the massive ship weapon category, adding 5 new large slot weapons. It also increases your Rank and Edict impact on ship encounters, reveals all of the dice roll details during travel and fixes lingering issues with Orbital Salvage.
Due to some travel schedule and planned build server maintenance, this will be the last update for about 10 days. We know that's a long black out for updates, but we promise that when the time comes, there will be a very large and very lovely update!
Rolling Out the Big Guns
With Update #111, the starports across the galaxy have expanded their line up of big guns. Where there was only the Retribution Gravcannon before to mount on your Large Slots, we've added 5 new impressive weapons to help pound the enemy into either bits (gravcannon) or submission (plasma cannon). There Large Slot weapons don't come cheap and they all require 4 AP to fire, but they are levels 5 to 7 and are devastators.
We've also made some tweaks to Mass ratings for weapons -- reducing Large Gravcannons to 600 and Medium Plasma Cannons to 300.
Military Requirements for Military Upgrades
All ship weapons are a little more difficult to find now. Buying new ship weapons now requires at least 4 Military Rating and all the way up to 9 for the largest and most complex weapons platforms.
Your Clout: Rank and Edict
In ship encounters, higher grades of Military Ranks and Edicts can now gain you additional positive points. Your Ranks have always gained you positive points with Military Officers, but now any Rank 5 or higher gains double the bonus. The same goes for Bounty Hunters at Edict 4 or higher. Carrying Rank and Edicts bear many advantages, but this new set helps your standing with the faction echo better throughout the galaxy.
Event Log Specifics
If you hover over an event log for a travel or landing save -- such as Pilot, Doctor, Command -- you can now see the exact dice your crew and ship generated as well as the dice rolled by the opposition. These extra details can help you narrow down the cases in which the right solution is a saving Talent or when you have enough Skill Pool to reliably pass. Also, they can help you notice spikes in difficulty due to quadrant danger, Rumors or Conflicts.
We also fixed a bug that was causing Retrain to become unavailable if you accessed an orbital ops and then tried to return to the planet. And we fixed a couple of Orbital Salvage that weren't working correctly or were display incorrect results, even though they were doing the right thing.
v2.4.13 - 10/18/2018
- Added all strong and standard dice rolls to event log tooltips while traveling
- In ship encounters, Military Officers give more clout to Rank 5+ and Bounty Hunters give more clout to Edict 4+
- Added 3 new large Plasma Cannons (level 5, 6 and 7) -- massive crippling damage for 4 RP shots
- Added 2 new large Gravcannons (level 5 and 6), slightly improved Crit % and Damage for Level Large Gravcannon
- Minimum Military Rating requirements added to all ship weapon installs (ranging from 4 to 9 by size and type)
- Fixed mass on Medium Plasma Cannons to 300M, reduced Mass on Large Gravcannons to 600
- Fixed bug preventing Talent Retraining after using an orbital op but not leaving planet
- Fixed mismatched faction in description of Orbital Salvage cards "Hunted", "Military Patrol", "Pirate Ambush"
- Fixed "Influence Conflict" card drawn in Orbital Salvage not having an effect