matrim
Star Hero
[ Patreon ]
Posts: 708
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Post by matrim on Oct 26, 2018 16:32:51 GMT -5
Idea: can stealth also function as a damage buff for the stealth round? I would love to see some big(ger) numbers out of Tamilin and Selen on the opening round to compensate for the fact that I have to focus stealth on them. So 36 stealth gives +36 damage only on the stealth round to all attacks. Makes stealthy armour more attractive too!
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Post by fallen on Oct 27, 2018 11:42:39 GMT -5
Idea: can stealth also function as a damage buff for the stealth round? I would love to see some big(ger) numbers out of Tamilin and Selen on the opening round to compensate for the fact that I have to focus stealth on them. So 36 stealth gives +36 damage only on the stealth round to all attacks. Makes stealthy armour more attractive too! Very cool idea -- will check the balance sheets on this.
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Post by anrdaemon on Oct 28, 2018 9:11:15 GMT -5
What about accuracy instead of direct damage?
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Post by havnor on Oct 28, 2018 12:09:41 GMT -5
What about accuracy instead of direct damage? It would be sure hit and in theme with having succesful ambush. Go for it! ☺
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phaze
Exemplar
Posts: 368
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Post by phaze on Oct 29, 2018 6:56:43 GMT -5
Some combination of increased battle lethality since the enemy is flat footed. Can’t dodge or use armor effectively.
A neat idea though I imagine a tamilin with knives could be fearsome on the first round with added dam and 1 ap attacks.
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Post by richard on Oct 29, 2018 9:44:10 GMT -5
On a sucessfull ambush, the enemy ambush should appear (seen) so that the attach can be sucessfull.
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Post by fallen on Oct 29, 2018 12:24:22 GMT -5
Your extended sight Talents are -1 AP cost less than normal on an ambush. This can make them free.
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Post by drdave on Oct 30, 2018 9:40:00 GMT -5
Your extended sight Talents are -1 AP cost less than normal on an ambush. This can make them free. I've learned something today...
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