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Post by Bloodstorm on Nov 3, 2018 1:47:37 GMT -5
Hello!
I think it would be great if one could choose which talent triggers when there are multiple applicable talents, and they are all ready. One example: Adept Mediation vs. Upstaged Success. Do I want to reduce or eliminate a reputation loss with one faction, or get a bonus elsewhere? Please let me choose, because right not it always seems like the wrong talent triggers! Thematically, this would make sense, too. As these are character talents, presumably the character should have some control over them! Random stuff can happen to the non-talented folks!
Btw, you could consider extending this to choosing for a talent not to trigger at all. Do I want to blow my 34% increased quantity when discovering some biomass, or save it hoping for a lucky find of Travor Spice Wax?
Thanks!
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Post by fallen on Nov 3, 2018 14:41:58 GMT -5
Thanks for the suggestion! We may add prioritization in the future, but isn't on our list at the moment. The concept is that you don't have complete control over who and which Talent fires -- everyone goes into the negotiation and someone steps up and makes a play.
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Post by Bloodstorm on Nov 4, 2018 23:43:25 GMT -5
Thanks, I realize there may be other things with higher priority, and your concept makes sense, at least as long as the skills reside with two different individuals. It doesn't really hold if the two talents are on the same character... Unless the individual also has the trait Schizophrenic. ;-)
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Post by fallen on Nov 5, 2018 12:36:12 GMT -5
I disagree, but that is okay When you go into a negotiation conversation with someone, you get what you can, you don't have complete control over the outcome.
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Post by contributor on Nov 12, 2018 12:45:39 GMT -5
I have wanted the same thing, but I also see user experience issues with it. There are a lot of talents and a lot of situations in which they fire. If we had to chose them all it could be a major drag on pacing.
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Post by Terrikk on Oct 1, 2021 8:59:09 GMT -5
This is also something I'd love to see, as without this, I constantly need to be concerned about what's currently in my talent pool when considering a new talent to pick on a crew member, because I'll see a talent on them that I like, but then think "wait, does another crew member already have a talent in the same "category" AND one that I'd prefer to fire instead of this one? The talent choosing UI does show # of other talents in the same category, but not what they are or who they're on, so you have to browse through your other crew members to figure out what are all the talents in this talent "category", and then make a determination if you really want to add a new talent to that pool, or to avoid it to keep that talent category more "pure" with the talents you want most.
Sure, one can come up with a lore explanation, but from a UX standpoint it's something I would be happy to avoid. It would be quite enjoyable to: a) not have to remember/scour the crew every time when considering a new talent, and just pick what looks good for the current crew member b) have options to pick from different talents in a category when there is a trigger for that talent category to fire.
Then it really feels like you have more active input and value in the variety of talents available to you.
Though I share the above commenter's concerns about the UX for having to pick between talents whenever one should fire. That would likely get a bit much if it happened in every talent trigger scenario (analogous to navigating a website and having a popup every few clicks - ugh). Still, there could be a middle ground. For example maybe only certain talent categories would trigger user input (like how the Victory screen currently does). For example, maybe when accepting a mission, you get a screen to pick from a mission acceptance talent. I can't imagine it being any real bother to users doing this one mission acceptance (though hyperjump or landing talent selection popups might be a bit much). Or, some option for the user to designate talent preferences to trigger automatically in the future (or something like a "remember my selection and reuse next time if possible" checkbox).
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Post by fallen on Oct 1, 2021 14:40:04 GMT -5
Be sure to check your Crew Manifest.
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Post by Cory Trese on Oct 4, 2021 19:36:42 GMT -5
This is also something I'd love to see, as without this, I constantly need to be concerned about what's currently in my talent pool when considering a new talent to pick on a crew member, because I'll see a talent on them that I like, but then think "wait, does another crew member already have a talent in the same "category" AND one that I'd prefer to fire instead of this one? The talent choosing UI does show # of other talents in the same category, but not what they are or who they're on, so you have to browse through your other crew members to figure out what are all the talents in this talent "category", and then make a determination if you really want to add a new talent to that pool, or to avoid it to keep that talent category more "pure" with the talents you want most. Sure, one can come up with a lore explanation, but from a UX standpoint it's something I would be happy to avoid. It would be quite enjoyable to: a) not have to remember/scour the crew every time when considering a new talent, and just pick what looks good for the current crew member b) have options to pick from different talents in a category when there is a trigger for that talent category to fire. Then it really feels like you have more active input and value in the variety of talents available to you. Though I share the above commenter's concerns about the UX for having to pick between talents whenever one should fire. That would likely get a bit much if it happened in every talent trigger scenario (analogous to navigating a website and having a popup every few clicks - ugh). Still, there could be a middle ground. For example maybe only certain talent categories would trigger user input (like how the Victory screen currently does). For example, maybe when accepting a mission, you get a screen to pick from a mission acceptance talent. I can't imagine it being any real bother to users doing this one mission acceptance (though hyperjump or landing talent selection popups might be a bit much). Or, some option for the user to designate talent preferences to trigger automatically in the future (or something like a "remember my selection and reuse next time if possible" checkbox). This post is the reason why we spent so much time building the Talent Manifest. There is no practical need to scour or remember Crew Talents when considering a new Talent. In a future game we will likely allow your Captain to prioritize certain Talents by applying a star or other marker -- to signify that your Captain and Crew put a priority on that result. Popping up a UX per test is a hard no, from a design standpoint.
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Post by terrikk on Oct 5, 2021 15:39:44 GMT -5
True, the Talent Manifest helps. Although it doesn't show you who has those talents, so reserving skill-based talents in a category for only top-skilled crew members still requires examining your crew. For example, I wouldn't want to add a 5-Navigation crew to the hyperwarp talent pool just to cover the 10% of the time all other talents are on cooldown if those other talents are owned by 20+ Navigation crew. Assuming crew are chosen from equally for a talent proc, adding the low Nav guy could actually make the overall hyperwarp talent pool value worse, even though he'd be helping fill the cooldown gap. That was just one example, but I find myself considering that very frequently with various skill-based talents. Having to make choices that feel bad/suboptimal to achieve better results. Personally I'd like for it to be designed such that adding new talents to fill out a particular talent category pool can't penalize you - when triggering, for different talents within a category, there is some sort of choice or auto-preference for which talent fires and, if that talent is a skill-based talent and there are multiple copies of it off cooldown, automatically use the one from the crew member with the highest skill.
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Post by fallen on Oct 6, 2021 12:04:03 GMT -5
terrikk - thanks for the feedback. I understand your desire to control the Talent that will fire but as you've said managing this angle is through picking your crew carefully. We've seen the request that a hover in the Talent Manifest which would show the list of crew who have the Talent. I wonder if that would help.
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Post by sparda4 on Oct 21, 2021 8:01:06 GMT -5
You could just nuke one of the other talents if you want. Example
I want to have the bounty hunter talent fire instead of another talent in the same vein. Just gonna spend 3-10k to reset talents. Fire the one i have. Boom
Now when you got 6 dudes with the same talent you might not wanna spend 50k to null all of theirs but it's an option
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