|
Post by resistor on Feb 24, 2019 1:28:57 GMT -5
I think Skip Off the Void and Flash Charge should be unavailable in Rad Storm rumors, because the player being able to rely on them always being options makes them overpowered in my opinion. Also, there may be a lore reason for it. Rad Storms make quadrant-to-quadrant hyperwarp jumps more difficult, so it could also make sense for it to make micro-jumps too difficult to execute before a ship enters combat range.
|
|
|
Post by drspendlove on Feb 24, 2019 8:29:29 GMT -5
That might be a good idea. An alternative middle-of-the-road option would be to make the damage to the hyperwarp doubled. This would basically limit you to 1 SotV before repairing but wouldn't make a massive difference to Flash Charge. Flash Charge's damage could be triple? Maybe just triple them both, making Flash Charge incur moderate damage but SotV would always result in 100% damage.
|
|
|
Post by fallen on Feb 24, 2019 17:02:15 GMT -5
Cool suggestion, thanks for posting! We'll consider it.
|
|
|
Post by Cory Trese on Feb 25, 2019 12:33:22 GMT -5
That is a cool rule!
|
|
|
Post by John Robinson on Feb 27, 2019 8:22:08 GMT -5
During 2018 I've noticed a trend to make Skip Off the Void more difficult to use. The latest being an odious suggestion to harm crew traits even using a hyper warp. There is an undercurrent that Sotv gives an unfair advantage to players. It's time to replace Sotv with some other talent the Navigators can use. This suggestion comes from a devoted, Skip off the Void fan. But it's time to deal with the elephant in the room. If Sotv is to be preserved restrict it to a specific Captain's starting trait or talent. Remove it as a crew talent. Unique to a specific starting Captain type. The bonus trait, should make it easier to use SoV with less engine damage and threat to crew safety. (Obviously the Captain's bonus starting trait would not be named Sotv) Edit----------------------------------------- Notes: 1.) Take another look at the icon for Sotv.At the bottom it says "Encounter". I think the spirit of the law has always implied ship encounters. Not the presence or absence of storms. For the sake of clarity lets get rid of this Navigator talent. 2.) Doubling and tripling damage from flash & sotv undermines these concepts; Storm Navigator | Nav 1 | protects the ship and crew from damage when flying through Radiation Storms (quadrant) ...
| Storm Shielding | Etech 1 | Protects the ship and crew from damage when flying through Radiation Storms (quadrant) " "
| Boosted Shields
| Etech 11 | Buffs Ship with +10% Shield, +50 Radiation Resist,
| Stormhunter
| Engineer 8 |
|
Nav linkEtech link 3.) Absence of Mitigating factors. - No help from ships with high medical rating and advanced med facility components? - No help from ship's damage control parties. Ships with high repair displayed in stats? - No help from Doctor or Engineer default starting officers? If you make a talent too damaging to use. The risk to ship, and crew, is too high, with no consideration for doctor abilities, or crew damage control parties, then get rid of it. Edit---------------------- 4.) -New Trait mutation? "Guild Pilot". If a Navigator already has the spice addict trait. Then there is a very small chance they can turn into one of those Dune pilot worms in a box things. Guild pilot trait would increase protection from any type of space related damage. A face only a mother could love but everybody would want one. 5.) - Bounty hunter Blood Game talent Smells allot like an attack version of Sotv with no penalties.
|
|
|
Post by resistor on Feb 27, 2019 15:44:22 GMT -5
I don't see what the point is in restricting SotV to a captain-only talent. ...Notes:... ...3.) Absence of Mitigating factors. - No help from ships with high medical rating and advanced med facility components? - No help from ship's damage control parties. Ships with high repair displayed in stats? - No help from Doctor or Engineer default starting officers? If you make a talent too damaging to use. The risk to ship, and crew, is too high, with no consideration for doctor abilities, or crew damage control parties, then get rid of it... ...5.) - Bounty hunter Blood Game talent Smells allot like an attack version of Sotv with no penalties. 3) Having so many mitigating factors for SotV seems needlessly complex to me.
5) I disagree about Blood Game being an inverse of SotV. Unlike SotV, Blood Game can fail if the enemy wins boarding roll, and it is restricted to mission battles.
|
|
|
Post by fallen on Feb 27, 2019 16:24:49 GMT -5
I think at this point we have to be happy that Skip off the Void is still in the game and not even worse It may eventually be removed and replaced by a few different, less OP options. However, at this time as we have whacked it a few times recently it is in a happy place and no immediate plans to make changes. Other Talents are being added around it to help it sit in a more comfortable in the overall ecosystem (Flash Charge, other better preamble Talents).
|
|
|
Post by John Robinson on Feb 27, 2019 16:56:30 GMT -5
I don't see what the point is in restricting SotV to a captain-only talent. I would like to replace this unpopular talent with something that is fun to use. Sotv has never had an approved request to improve it, but many requests to make it more punitive. In fact the only changes ever made to Sotv have been negative ones. To continue diminishing the reasons to use Sotv is just beating a dead horse. There have been so many cool fun changes in character talents lately. Let's dump Sotv over the side and replace it with something uniquely positive, imaginative, helps the crew, and makes the Navigator more fun to play. Why the Captain? Captain's templates starting traits don't give penalties, they only provide positive effects. It's a way for players who really want it, to make it a priority in the Captains they choose. In the end, it's unimportant. The Captain's not holding a gun to my head, and forcing me to make the poor choice to use Skip off the Void.
|
|
|
Post by John Robinson on Feb 27, 2019 16:59:32 GMT -5
fallen I was still keying my last post, while you posted. I agree 100% with what you said.
|
|
|
Post by resistor on Feb 27, 2019 17:56:56 GMT -5
I don't see what the point is in restricting SotV to a captain-only talent. I would like to replace this unpopular talent with something that is fun to use. Sotv has never had an approved request to improve it, but many requests to make it more punitive. In fact the only changes ever made to Sotv have been negative ones. To continue diminishing the reasons to use Sotv is just beating a dead horse. There have been so many cool fun changes in character talents lately. Let's dump Sotv over the side and replace it with something uniquely positive, imaginative, helps the crew, and makes the Navigator more fun to play. Why the Captain? Captain's templates starting traits don't give penalties, they only provide positive effects. It's a way for players who really want it, to make it a priority in the Captains they choose. In the end, it's unimportant. The Captain's not holding a gun to my head, and forcing me to make the poor choice to use Skip off the Void. Unpopular? I don't think people suggesting nerfs for SotV means it is unpopular or disliked. A lot of people like the talent while at the same time want it to be a little less powerful.
|
|
|
Post by fallen on Feb 28, 2019 14:32:30 GMT -5
All that said, there are a lot of "get out of combat free" Talents like "Stiff Salute" which end a combat with a Military Officer with no penalty except Reputation in any circumstance. So, it is important to keep that in mind when thinking about changes to Skip. Skip is wildly popular by the way Recently, been talking to too many players who just try to race to level 11 Nav while ignoring other things they should be doing (upgrading their ship defenses) and then pay the price for it.
|
|