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Post by resistor on Feb 26, 2019 0:03:09 GMT -5
I think it would be cool if a hyperwarp jump skill test failure had a chance to cause negative traits. In particular, I'm thinking Hyperwarp Sickness, Paranoid, and Flashbacks.
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Post by Cory Trese on Feb 26, 2019 1:15:40 GMT -5
love it -- done
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Post by John Robinson on Feb 27, 2019 7:51:42 GMT -5
Some how related to the % safety rating on the ships engine?
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Post by Cory Trese on Feb 27, 2019 12:58:56 GMT -5
Hyperwarp drive, not engine.
I should clarify that I added equal number of tests for positive mutations on hyperwarp jump.
Most players fail them only rarely -- so I think as a net this will mean more balanced Traits and more variety.
I will monitor and see how it performs.
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Post by John Robinson on Feb 27, 2019 17:10:28 GMT -5
I think flashbacks is a combat trait mutation? "Vivid and disturbing memories of past trauma cause paralysis, always 25% Stunned in Crew Combat, causes 25% Stun" Traits list
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Post by resistor on Feb 27, 2019 17:40:30 GMT -5
I think flashbacks is a combat trait mutation? "Vivid and disturbing memories of past trauma cause paralysis, always 25% Stunned in Crew Combat, causes 25% Stun" Traits listI assume a hyperwarp jump gone wrong would be a traumatic experience based on its potential to cause morale loss.
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