Post by John Robinson on Mar 12, 2019 12:50:22 GMT -5
"Hit hard, hit fast, hit often." William "Bull" Halsey, Admiral, USN
I'm currently convinced the single most important weapon in crew combat is initiative.
Talents that add Initiative |
All buffs stack but not 2 of the same name at the same time |
Name | Req | Effect | x x x x | x x x x | Init |
Hitman Rush | Assn 1 | Buff self +2 Initiative, 3T | On Init | |
Lifeline | C-Med 8 | +2 Initiative, 3T | o o o o | o o o o | 12 |
Aggressive Advance | Exo 1 | buff self +2 Initiative, 3T | o o o x | x o o o | wep |
Tactical Edge | Mil 1 | +4 Initiative & Push | o o o x | o o o x | 6 |
Boarding Rush | Mil 11 | +4 Initiative, 2T | On Init | |
Raining Steel | Pist 1 | +3 Initiative, 3T | On Init | |
Frontline Brave | Sol 8 | Entire team +2 Initiative 3T | x x o o | o o o o | 12 |
Vanishing Act | Snip 1 | +2 Initiative, 2T | o o o x | Buff | 8 |
Eagle Eye | Snip 5 | +2 Initiative, 3T | o o x x | Buff | 8 |
Disappearing Act | Spy 1 | +2 Initiative, 3T | o o o x | Buff | 8 |
Killer's Aim | Spy 11 | +2 Initiative, 3T | o o o x | Buff | 6 |
Bravery Line | Swrd 1 | +3 Initiative, 3T | On Init | |
Irid-Laced Resolve | XenoH 1 | Xeno Only +2 Team 3T | On Init | |
Fervor | Zeal 8 | +2 Initiative for 3 Turns | x x o o | x o o o | 6 |
Infliction Rage | Zeal 11 | +3 Initiative, 3T | On Init |
Captain Starting Traits | |
Assassin | On Edge: +1 Strength, +1 Fortitude, +3 Initiative. (unlock required) |
Bounty Hunter | Born Hunter: +2 Resilience, +10% Accuracy, +2 Initiative |
Commander | Motivating: +2 Charisma, +2 Wisdom, +1 Initiative, |
Xeno Hunter | Inner Flame: +2 Resilience, +1 Fortitude, +2 Initiative |
Zealot | Single-Minded: +2 Resilience, +2 Initiative |
Equipment: You can purchase from contacts , or salvage equipment that adds
+Initiative bonus to the wearer. Heavy armor will always subtract initiative from the wearer.
Talents that Debuff subtract Initiative |
Name | Req | Effect | x x x x | x x x x | Init |
Smoke Bomb | Assn 1 | 2 Targ causes -2 Initiative, 2T | x x x o | T T x x | 12 |
First Blood | Assn 1 | front line enemy -3 Initiative, 3T | On Init | |
Arterial Slash | Assn 8 | causes -3 Initiative, 3T | x x o o | o o x x | |
Frag Grenade | Bhunt 11 | 2 Targ, -2 Initiative 3T | x x x o | T T x x | 16 |
Toxin Terror | C-Med 5 | 2 Targ causes -2 Initiative 3T | x o o o | T T x x | 12 |
Poison Grenade | C-Med 5 | 2 Targ -2 Initiative 3T | x x x o | T T x x | 16 |
Damning Aim | Mil 5 | -2 Initiative, 3T | x o o o | o o x x | wep |
Scorn | Com 11 | 2 Targ, -4 Initiative, 2T | x o o o | T T x x | 8 |
Burrowing Shots | Exo 5 | Xeno Only -4 Initiative 3T | o o o o | o o o x | 1.5w |
Tricky Gunplay | Pist 5 | -6 Initiative, 2T | x o o o | o o o x | 2xW |
Concussion Grenade | Sol 8 | 2 Targ, -4 Initiative, 3T | x x x o | T T x x | 16 |
Target Acquired | Snip 1 | -2 Initiative, 3T | On Init | |
Unseen Fear | Snip 8 | 2 Targ, -2 Initiative, 2T | o o x x | T T x x | 12 |
Sneak Attack | Spy 8 | -4 Initiative for 3 T | o o o x | o o o o | wep |
Devastating Charge | Swrd 5 | -2 Initiative 2T | x x o x | o o x x | 1.5w |
Xeno Beetle
Radiation Swarm | Xeno Lvl? | +2 Initiative, +26 Radiation dmg, +15% Critical. Turns unknown. |
Scittering Rush | Xeno Lvl ? | +4 Initiative, +10% Melee Acc, +10% dmg/ Critical Turns unknown |
Void Endurance | Xeno Lvl ? | +3 Initiative, +25% Deflect, +20% Armor, +25% Resist, Remove Debuffs. Turns unknown |
Scorn | " " | Same as Commander? -4 Initiative 2 Targets, 2 Turns |
Note: The above talents are ones I've seen so far. Used by the beetle Xenos.
The beetle buffs are overpowered, and in bad need of rebalancing.
They remind me of Vurnak's lair in HoS before some much needed balance was applied.
I remember bypassing that part of the story line because it was just too frustrating until
changes to monster speed and damage were made. In STF the equivalent of speed is Initiative.
I'm still studying this, but just one beetle killed my entire combat team in two battles playing on basic level.
I don't know what the xeno beetle starting initiative range is but suspect its fairly high, and the buff costs low.
The beetle was able to debuff and attack multiple times in a single round. My best fighter was
killed with 2 attacks in the same round before the entire team could get off more than 1 attack, that being a concussion grenade.
The grenade might have been immediately debuffed, or missed. Currently there is no way to tell in the combat log.
Exo-Scout has, Burrowing Shots, Xeno only -4 initiative target attack.
Xeno Hunter has no Xeno only attacks that debuff initiative.
The hunter is supposed to be a Xeno combat specialist!
I recommend one low cost 2 target, Xeno only, initiative curse attack.
The character is seriously flawed without some kind of Xeno only initiative debuff talent.
The hunter is supposed to be a Xeno combat specialist!
I recommend one low cost 2 target, Xeno only, initiative curse attack.
The character is seriously flawed without some kind of Xeno only initiative debuff talent.