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Post by John Robinson on Apr 7, 2019 15:22:07 GMT -5
Thanks for the advice. It doesn't really help solve the problem at hand. When I start a new template and sacrifice Priority-A to get 8 contacts, I want 8 I can use turn 1. You always start in home system with Prince Faen in need of money and influence. Here is an example of the detailed planning that goes into creating a new Captain Template and the supporting team. Team Vagabond +
CAPTAIN | Merchant(16) | Diplomat(16) | Doctor(12) |
| Tac(5), Com(7), Neg(11)
| Neg(14), Intim(9) | Tac(2), Doc(12), Com(4)
| Bonus | +10 Negotiate, +5 Com | Charisma(32), +1 Wis | $ +10% all trades |
XP | LVL | Rank | TP | Talent | Req | wks | Startup |
| 0 | 1 | Merch 1 | 1 | __Bank |
| | 1. Fixer | Steel | 50 | 2 | Dip 1 | 0 | x__Winning Comp | dip 1 | 3 | 2. Intel-Officer | Steel | 150 | 3 | Mer 2 | 1 | __Market Confid | mer 1 | 9 | 3. Gestalt Explorer | Steel | 275 | 4 | mer 3 | 0 | x |
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| 4. Politician | D-Val enemy | 400 | 5 | mer 4 | 0 | x |
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| 5. Ex Bounty-H | Steel | 600 | 6 | mer 5 | 1 | __Cordial Invitation | mer 5 | 3 | 6. Salvage Broker | Steel | 800 | 7 | mer 6 | 0 | x |
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| 7. Ex Mercenary | D-Val enemy | 1,000 | 8 | mer 7 | 1 | __Generosity | mer 5 |
| 8. Princess | D-Val enemy | 1,200 | 9 | mer 8 | 0 | x |
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| 3 of starting 8 contacts | worthless | 1,500 | 10 | mer 9 | 0 | x |
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| Paladin Cruiser |
| 1,900 | 11 | mer 10 | 0 | x |
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| A - Contacts(8) |
| 2,350 | 12 | mer 11 | 1 | __Lucrative Whole | mer 11 | 9 | B - Skills |
| 2,800 | 13 | Dip 2 | 0 | x |
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| C - Ship |
| -------> | ---> | dip 3 | 0 | x |
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| D - Attributes |
| 3,300 | 14 | dip 4 | 1 | __Bank for dip 5 |
| | E - Merchant 1 |
| 3,800 | 15 | dip 5 | 0 | x__Upstaged-S | dip 5 | 9 | Max Crew 30 |
| -------> | ---> | Doc 1 | 0 | x |
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| Upgrade to Barrack 4 |
| 4,440 | 16 | doc 2 | 0 | x |
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| Max Officers 5 |
| 5,000 | 17 | doc 3 | 1 | __Righteous Profits | mer 11 |
| Add 1 Off quarters |
| 5,700 | 18 | doc 4 | 0 | x |
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| 6,400 | 19 | doc 5 | 0 | x |
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| -------> | ---> | doc 6 | 0 | x |
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| 7,200 | 20 | doc 7 | 0 | x |
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| -------> | ---> | doc 8 | 0 | x |
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| 8,000 | 21 | Dip 6 | 1 | __Gener-Service | doc 8 | 9 | medrate > econ =+rep |
| 9,000 | 22 | dip 7 | 0 | x |
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| 10,000 | 23 | dip 8 | 0 | x |
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| 12,000 | 24 | dip 9 | 0 | x |
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| 13,000 | 25 | dip 10 | 1 | __Bank Dip 11 | bank | |
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| 14,000 | 26 | dip 11 | 0 | x__Political Hooks | dip 11 | 3 | Conflict bonus |
| 15,000 | 27 | dip 12 | 0 | x |
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| 16,000 | 28 | dip 13 | 1 | __Hand that Feeds | dip 5 | 3 | Morale bonus paid |
| 18,000 | 29 | dip 14 | 0 | x |
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| 20,000 | 30 | dip 15 | 1 | __Life Saver | doc 5 | 9wk | life saver |
| 22,000 | 31 | dip 16 | 1 | __Bold Statement | mer 11 | 9wk | bonus rep trade ban |
| 16,000 | 32 | Doc 9 | 1 | __Friendly Banter | mer 1 | 13wk | Char% = new contact |
| 28,000 | 33 | doc 10 | 0 | x |
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| 31,000 | 34 | doc 11 | 0 | x |
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| 34,000 | 35 | doc 12 | 1 | __Wise Counsel | mer 1 | 3wk | autopass Neg test |
| 38,000 | 36 | Mer 12 | 0 | x |
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| 42,000 | 37 | mer 13 | 1 | __Known Trader | mer 1 | 3wk | Discount trade lic |
| 47,000 | 38 | mer 14 | 0 | x |
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| 52,000 | 39 | mer 15 | 0 | x |
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| 60,000 | 40 | mer 16 | 1 | __Silver Tongue | dip 1 | 3wk | Rank Discount |
| Total | 40 | 44 | 16 |
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+
OFFICER-1 | Doctor(12) | Soldier(20) | Exo-Scout(8) | Slot 1 |
| Tac(2), Doc(12), Com(4) | Rifle(17), Evade(10) | Rifle(5), Evade(3), Explr(5) | Init (11-21) +2 | Bonus | +5 Doc, +2 Init | Extra Gear slot |
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XP | LVL | Rank | TP | Talent | Req | x x x x | x x x x | Init | 0 | 1 | Doc 1 | 1 | __Bank |
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| 50 | 2 | Sol 1 | 0 | x__Roaring Barrels | sol 1 | x x o o | o o x x | wep | 150 | 3 | Exo 1 | 1 | __Aggressive Advance | exo 1 | A A A x | x o o o | wep | 275 | 4 | sol 2 | 0 | x |
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| 400 | 5 | sol 3 | 0 | x |
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| 600 | 6 | sol 4 | 1 | __Field Surgery | doc 1 | D & Add HP | 10 | 800 | 7 | sol 5 | 0 | x |
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| 1,000 | 8 | sol 6 | 1 | __Bank for Sol 8 |
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| 1,200 | 9 | sol 7 | 0 | x |
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| 1,500 | 10 | sol 8 | 0 | x__Concussion Grenade | sol 8 | x x x o | T T x x | 16 | 1,900 | 11 | exo 2 | 0 | x |
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| 2,350 | 12 | exo 3 | 1 | __Frontline Brave | sol 8 | +2 Init Team | 12 | 2,,800 | 13 | exo 4 | 0 | x |
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| 3,300 | 14 | exo 5 | 1 | __Blowback | sol 5 | x x x o | K K o o | wep | 3,800 | 15 | exo 6 | 0 | x |
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| 4,400 | 16 | exo 7 | 0 | x |
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| 5,000 | 17 | exo 8 | 1 | __E-Shock Grenade | exo 8 | x x o o | T T x x | 16 | 5,700 | 18 | Doc 2 | 0 | x |
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| 6,400 | 19 | doc 3 | 0 | x |
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| | 7,200 | 20 | doc 4 | 0 | x |
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| 8,000 | 21 | doc 5 | 1 | __Discipline | sol 1 | D&B | 6 | 9,000 | 22 | doc 6 | 0 | x |
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| 10,000 | 23 | doc 7 | 0 | x |
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| 12,000 | 24 | doc 8 | 0 | x |
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| 13,000 | 25 | Sol 9 | 1 | __Generous in Service | doc 8 | +rep > econ | 9wk | 14,000 | 26 | sol 10 | 0 | x |
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| 15,000 | 27 | sol 11 | 0 | x |
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| 16,000 | 28 | s 12 | 1 | __Know Thy E (Xeno) | exo 8 | o o o o | o o o o | wep | 18,000 | 29 | s 13 | 0 |
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| 20,000 | 30 | s 14 | 1 | __Burrowing Shot (Xeno) | exo 8 | o o o o | o o o x | 1.5w | 22,000 | 31 | s 15 | 0 | x |
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| 25,000 | 32 | s 16 | 1 | __Treat Wounded | doc 1 | Ship heal crew | 6wk | 28,000 | 33 | s 17 | 0 | x |
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| 31,000 | 34 | s 18 | 0 | x |
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| 34,000 | 35 | s 19 | 0 | x |
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| 38,000 | 36 | s 20 | 0 | x |
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| 42,000 | 37 | Doc 9 | 1 | __Life Saver | doc 5 | Obvious | 9wk | 47,000 | 38 | doc 10 | 0 | x |
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| 52,000 | 39 | doc 11 | 0 | x |
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| 60,000 | 40 | doc 12 | 1 | __Fearsome Charge | sol 11 | o o o x | o o o x | wep | Total | 40 | 40 | 14 |
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OFFICER-2 | Swordsman(18) | Pistoleer(11) | Military Officer(11) | Slot 2 | Stats | Blades(16), Evade(9) | Pistols(11), Evade(6) | Pist(5), Tac(3), Com(9) | Init (13-24) +0 | Bonus | +5 Evade, Ex-Military | +5% Acc/Armor | +10% all dmg | Highbrow |
XP | LVL | Rank | TP | Talent | Req | x x x x | x x x x | Init | 0 | 1 | Swd 1 | 1 | __Bravery Line | swd 1 | On Init +3 I |
| 50 | 2 | Pist 1 | 0 | x |
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| 150 | 3 | pist 2 | 1 | __Slashing Retreat | swd 1 | x x R R | o x x x | wep | 275 | 4 | pist 3 | 0 | x |
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| 400 | 5 | pist 4 | 0 | x |
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| 600 | 6 | pist 5 | 1 | __Tricky Gunplay | pist 5 | x o o o | o o o x | 2xw | 800 | 7 | Mil 1 | 0 | x |
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| 1,000 | 8 | Swd 2 | 1 | __Tactical Edge | mil 1 | targ +4 I, Push | 6 | 1,200 | 9 | swd 3 | 0 | x |
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| 1,500 | 10 | swd 4 | 0 | x |
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| 1,900 | 11 | swd 5 | 0 | x |
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| 2,350 | 12 | Mil 2 | 1 | __Flash Fury | swd 5 | x x o o | K K x x | wep | 2,,800 | 13 | mil 3 | 0 | x |
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| 3,300 | 14 | mil 4 | 1 | __Bank Mil 5 |
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| 3,800 | 15 | mil 5 | 0 | x__Leader in the Ranks | mil 5 | D & B Team | 12 | 4,400 | 16 | Pist 6 | 0 | x |
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| 5,000 | 17 | pist 7 | 1 | __Damning Aim | mil 5 | x o o o | o o x x | wep | 5,700 | 18 | mil 6 | 0 | x |
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| 6,400 | 19 | mil 7 | 0 | x |
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| | 7,200 | 20 | mil 8 | 0 | x |
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| 8,000 | 21 | mil 9 | 1 | __Steely Authority | mil 8 | 2 targ super buf | 12 | 9,000 | 22 | mil 10 | 0 | x |
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| 10,000 | 23 | mil 11 | 0 | x |
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| 12,000 | 24 | pist 8 | 0 | x |
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| 13,000 | 25 | Swd 6 | 1 | __Boarding Rush | mil 11 | On init +4 Init |
| 14,000 | 26 | swd 7 | 0 | x |
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| 15,000 | 27 | swd 8 | 0 | x |
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| 16,000 | 28 | swd 9 | 1 | __Advancing Front | pist 8 | x A A x | o o x x | wep | 18,000 | 29 | swd 10 | 0 |
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| 20,000 | 30 | swd 11 | 1 | __Terrifying Accuracy | pist 8 | x x o o | o o x x | wep | 22,000 | 31 | Pist 9 | 0 | x |
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| 25,000 | 32 | pist 10 | 1 | __Raining Steel | pist 1 | On Init +3I & C |
| 28,000 | 33 | pist 11 | 0 | x |
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| 31,000 | 34 | swd 12 | 0 | x |
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| 34,000 | 35 | swd 13 | 0 | x |
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| 38,000 | 36 | swd 14 | 0 | x |
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| 42,000 | 37 | swd 15 | 1 | __Sharp Counter | swd 1 | x x o o | o o x x | 1.5w | 47,000 | 38 | swd 16 | 0 | x |
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| 52,000 | 39 | swd 17 | 0 | x |
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| 60,000 | 40 | swd 18 | 1 | __Bladesman Rally | swd 8 | D & B + Morale | 6 | Total | 40 | 40 | 14 |
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OFFICER-3 | Pistoleer(18) | Spy(11) | Explorer(11) | Slot 3 | Stats | Pistol(16), Evade(9) | Pist(3), Stl(7), Elect(6) | Tac(3), Com(5), Neg(9) | Init (13-25) +0 | Attrb & bonus | +6 Pistols, +5 Tac | Char(20), Wis(24) |
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XP | LVL | Rank | TP | Talent | Req | x x x x | x x x x | Init | 0 | 1 | Pist 1 | 1 | __Bank |
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| 50 | 2 | Spy 1 | 0 | x__Disappearing Act | spy 1 | +2 I & stl on | 8 | 150 | 3 | spy 2 | 1 | __Shadowed Fire | spy 1 | o o o x | o o o o | wep | 275 | 4 | spy 3 | 0 | x |
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| 400 | 5 | spy 4 | 0 | x |
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| 600 | 6 | spy 5 | 1 | __Distracting Shots |
| x R R x | o o o x | wep | 800 | 7 | spy 6 | 0 | x |
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| 1,000 | 8 | spy 7 | 1 | __Bank for spy 8 |
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| 1,200 | 9 | spy 8 | 0 | x__Sneak Attack | spy 8 | o o o x | o o o o | wep | 1,500 | 10 | Pist 2 | 0 | x |
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| 1,900 | 11 | pist 3 | 0 | x |
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| 2,350 | 12 | pist 4 | 1 | __Bank for pist 5 |
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| 2,,800 | 13 | pist 5 | 0 | x__Tricky Gunplay | pist 5 | x o o o | o o o x | 2xw | 3,300 | 14 | pist 6 | 1 | __Raining Steel | pist 1 | On Init +2, 15C |
| 3,800 | 15 | Spy 9 | 0 | x |
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| 4,400 | 16 | spy 10 | 0 | x |
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| 5,000 | 17 | spy 11 | 1 | __Killer's Aim | spy 11 | +2 I, 35% C | 6 | 5,700 | 18 | Pist 7 | 0 | x |
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| 6,400 | 19 | pist 8 | 0 | x |
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| | 7,200 | 20 | pist 9 | 0 | x |
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| 8,000 | 21 | Expl 1 | 1 | __Fading Shot | pist 1 | x x R R | o o x x | wep | 9,000 | 22 | expl 2 | 0 | x |
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| 10,000 | 23 | expl 3 | 0 | x |
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| 12,000 | 24 | expl 4 | 0 | x |
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| 13,000 | 25 | expl 5 | 1 | __Reduced Exposure | exp 5 | remove card | 3wk | 14,000 | 26 | expl 6 | 0 | x |
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| 15,000 | 27 | expl 7 | 0 | x |
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| 16,000 | 28 | expl 8 | 1 | __Legacy Seeker | exp 8 | repl & reward | 3wk | 18,000 | 29 | expl 9 | 0 |
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| 20,000 | 30 | expl 10 | 1 | __Bank for Expl 11 | bank |
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| 22,000 | 31 | expl 11 | 0 | x__Driven Prospector | exp 11 | rep with success | 3wk | 25,000 | 32 | Pist 10 | 1 | __Rarest Find | exp 11 | rep w reward | 9wk | 28,000 | 33 | pist 11 | 0 | x |
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| 31,000 | 34 | pist 12 | 0 | x |
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| 34,000 | 35 | pist 13 | 0 | x |
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| 38,000 | 36 | pist 14 | 0 | x |
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| 42,000 | 37 | pist 15 | 1 | __Digging Deeper | exp 11 | 30% + find | 6wk | 47,000 | 38 | pist 16 | 0 | x |
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| 52,000 | 39 | pist 17 | 0 | x |
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| 60,000 | 40 | Pist 18 | 1 | __Dueler's Stance |
| D & B | 6 | Total | 40 | 40 | 14 |
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OFFICER-4 | Soldier(14) | Spy(11) | Sniper(15) | Slot 4 | Stats | Rifle(13), Evade(7) | Pist(3), Stl(7), Elect(6)
| Rifle(10), Evade(5), Stl(7) | Init (14-27) +0 | Bonus | Berserk +15% Dmg / Crit | Spice Addict | Use Only one On Init talent | Trick of the Eye
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XP | LVL | Rank | TP | Talent | Req | x x x x | x x x x | Init | 0 | 1 | Sol 1 | 1 | __ Bank Spy 1 |
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| 50 | 2 | Spy 1 | 0 | x__Disappearing Act | spy 1 | o o o x | Stl on | 8 | 150 | 3 | Snip 1 | 1 | __Bullet Trace | snip 1 | o o x x | o o x x | wep | 275 | 4 | snip 2 | 0 | x |
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| 400 | 5 | snip 3 | 0 | x |
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| 600 | 6 | snip 4 | 1 | __Bank Snip 5 |
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| 800 | 7 | snip 5 | 0 | x__Staggering Hit | snip 5 | o o x x | K K K K | 1.5 w | 1,000 | 8 | Spy 2 | 1 | __Vanishing Act | snip 1 | R R R x| Stl on | 8 | 1,200 | 9 | spy 3 | 0 | x |
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| 1,500 | 10 | spy 4 | 0 | x |
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| 1,900 | 11 | spy 5 | 0 | x |
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| 2,350 | 12 | spy 6 | 1 | __Close Observation | spy 1 | = C trait 29% | 18wk | 2,,800 | 13 | spy 7 | 0 | x |
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| 3,300 | 14 | spy 8 | 1 | __Discipline | sol 1 | D & B | 6 | 3,800 | 15 | spy 9 | 0 | x |
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| 4,400 | 16 | spy 10 | 0 | x |
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| 5,000 | 17 | spy 11 | 1 | __Killer's Aim | spy 11 | o o o | Attk Buff | 6 | 5,700 | 18 | Snip 6 | 0 | x |
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| 6,400 | 19 | snip 7 | 0 | x |
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| | 7,200 | 20 | snip 8 | 0 | x |
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| 8,000 | 21 | snip 9 | 1 | __Bank Snip 11 |
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| 9,000 | 22 | snip 10 | 0 | x |
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| 10,000 | 23 | snip 11 | 0 | x__One-Shot | snip11 | o x x x | o o o o | 2xw | 12,000 | 24 | snip 12 | 0 | x |
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| 13,000 | 25 | snip 13 | 1 | __Bank for Snip 15 |
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| 14,000 | 26 | snip 14 | 0 | x |
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| 15,000 | 27 | snip 15 | 0 | x__Trick of the Eye | snip 15 | On Init stl on |
| 16,000 | 28 | Sol 2 | 1 | __Data Haul | spy 8 | I & C-Inf bonus | 3wk | 18,000 | 29 | sol 3 | 0 |
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| 20,000 | 30 | sol 4 | 1 | __Cloak and Dagger | spy 11 | mission success | 3wk | 22,000 | 31 | sol 5 | 0 | x |
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| 25,000 | 32 | sol 6 | 1 | __High Stakes | spy 11 | 30% intel bons | 6wk | 28,000 | 33 | sol 7 | 0 | x |
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| 31,000 | 34 | sol 8 | 0 | x |
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| 34,000 | 35 | sol 9 | 0 | x |
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| 38,000 | 36 | sol 10 | 0 | x |
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| 42,000 | 37 | sol 11 | 1 | __Backline Leader | sol 5 | Team Buff | 10 | 47,000 | 38 | sol 12 | 0 | x |
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| 52,000 | 39 | sol 13 | 0 | x |
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| 60,000 | 40 | sol 14 | 1 | __Scouring Search | spy 5 | card intel | 3wk | Total | 40 | 40 | 14 |
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1.) Spy Disappearing Act stealth mode lasts 3T. Snip vanishing act lasts 2 turns and retreats. To really get a good setup, the sniper needs 3T stealth, notice how long Snip(15) until you get On Init Trick of the eye which lasts 3T.
2.) Spy 11, Killer's Aim adds 3 turns with +2 Init, +35% Crit, & 20% AP. (preq stl mode) When officer-4 hits lvl(17) keep this on all the time.
3.)Officer-4 has berserk trait adding 15% damage & crit to all attacks. (One shot maybe very effective)
4.) Officer-4 has 3, +2 initiative talents, if all 3 are on at the same time get +6 init for 2 rounds?
5.) Staggering Hit is sniper''s main attack until lvl(23) when one shot comes online. + After purchasing Vegence class ship
OFFICER-5 | Doctor(8) | Scavenger(17) | Explorer(15) | Stats | Tac(1), Doc(8) Com(3) | Rep(9), Doc(5), Expl(10) | Tac(5), Elect(7), Expl(10) | Promoted Doctor | lvl(5) |
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XP | LVL | Rank | TP | Talent | Req | wk | 0 | 1 | Doc 1 | 1 | __Medical Staff | doc 1 | 3 | 50 | 2 | Scav 1 | 0 | x |
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| 150 | 3 | Expl 1 | 1 | __Gut Instinct | expl 1 | 3 | 275 | 4 | Doc 2 | 0 | x |
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| 400 | 5 | doc 3 | 0 | x |
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| 600 | 6 | doc 4 | 1 | __Bank Doc 5 | bank |
| 800 | 7 | doc 5 | 0 | x__Life Saver | doc 5 | 9 | 1,000 | 8 | doc 6 | 1 | __Bank for Doc 8 |
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| 1,200 | 9 | doc 7 | 0 | x |
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| 1,500 | 10 | doc 8 | 0 | x__ Generous in Serv | doc 8 | 9 | 1,900 | 11 | Expl 2 | 0 | x |
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| 2,350 | 12 | expl 3 | 1 | __Bank Expl 5 | bank |
| 2,,800 | 13 | expl 4 | 0 | x |
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| 3,300 | 14 | expl 5 | 1 | __Reduced Exposure | expl 5 | 3 | 3,800 | 15 | Salv 2 | 0 | x__Unseen Traces | expl 5 | 18 | 4,400 | 16 | salv 3 | 0 | x |
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| 5,000 | 17 | salv 4 | 1 | __Bank for salv 5 |
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| 5,700 | 18 | salv 5 | 0 | x__Light-Foot Tracker | salv 5 | 3 | 6,400 | 19 | Expl 6 | 0 | x |
| | 7,200 | 20 | expl 7 | 0 | x |
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| 8,000 | 21 | expl 8 | 1 | __Legacy Seeker | expl 8 | 3 | 9,000 | 22 | Salv 6 | 0 | x |
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| 10,000 | 23 | salv 7 | 0 | x |
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| 12,000 | 24 | salv 8 | 0 | x |
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| 13,000 | 25 | Expl 9 | 1 | __Bank for Expl 11 |
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| 14,000 | 26 | expl 10 | 0 | x |
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| 15,000 | 27 | expl 11 | 0 | x__Driven Prospector | expl 11 | 3 | 16,000 | 28 | Salv 9 | 1 | __Patchwork | salv 8 | 6 | 18,000 | 29 | salv 10 | 0 |
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| 20,000 | 30 | salv 11 | 1 | __Scrappy Recovery | salv 11 | 3 | 22,000 | 31 | Expl 12 | 0 | x |
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| 25,000 | 32 | Expl 13 | 1 | __Rarest Find | expl 11 | 11 | 28,000 | 33 | Expl 14 | 0 | x |
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| 31,000 | 34 | Expl 15 | 0 | x |
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| 34,000 | 35 | Salv 12 | 0 | x |
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| 38,000 | 36 | salv 13 | 0 | x |
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| 42,000 | 37 | salv 14 | 1 | __Digging Deeper | expl 11 | 6 | 47,000 | 38 | salv 15 | 0 | x |
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| 52,000 | 39 | salv 16 | 0 | x |
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| 60,000 | 40 | salv 17 | 1 | __Rescue Mission | salv 11 | 3 | Total | 40 | 40 | 14 |
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A.) In this case selecting 8 contacts with De Valtos resulting in enemy. One of the D.V. contacts would have allowed me to recruit doctors. One to recruit Diplomats. I really needed to recruit diplomats to control intimidation tests. Diplomats have High Intimidation skills. I really wanted to recruit more doctors early in the game because of constant multiple medical failures during flight. It took along time to generate a contact that provided either service, got hammered with costly failures. B.) Failing Intimidation tests while traveling: Big impact on crew morale, more time in spice dens, increased desertion, damage to ship. Pretty much every time you fly, you get multiple intimidation failures. So I found myself paying for spice and repairs almost every time I landed on a planet.
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