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Post by Cory Trese on Jan 26, 2012 22:05:24 GMT -5
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Post by Cory Trese on Jan 26, 2012 22:44:39 GMT -5
this should fix any levels with loading issues
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Post by Cory Trese on Jan 26, 2012 22:44:55 GMT -5
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Post by Rico's Roughnecks on Jan 27, 2012 0:24:42 GMT -5
this should fix any levels with loading issues Works!
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Post by Cory Trese on Jan 27, 2012 0:25:59 GMT -5
this should fix any levels with loading issues Works! Rico -- Thanks for the FAST response! You're the Templar King
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 27, 2012 1:59:49 GMT -5
Me likey... ;D
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Post by Rico's Roughnecks on Jan 27, 2012 2:13:51 GMT -5
Thank you,but really I just have weird hours. Mission 2 was good, quite hectic. So many bugs they put out the fires with their blood. Mission 3 ends as soon as I move in any direction, which is a bit anticlimactic but on the bright side, allows me to run amuck with my hydra through the standalone missions
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blackgauntlet
Templar
[ Star Traders 2 & Heroes of Steel Supporter ]
Jack in... Jack off!
Posts: 1,841
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Post by blackgauntlet on Jan 27, 2012 3:29:15 GMT -5
Thank you,but really I just have weird hours. Seeing that both Cory and I are also here at this time, do I detect sarcasm? ;D
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Post by Rico's Roughnecks on Jan 27, 2012 5:40:40 GMT -5
I'm 3 hours weirder cause I'm east coast.
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Post by fallen on Jan 27, 2012 15:12:09 GMT -5
rico - how many templars survived to mission 3? If this was a squad started before this release, then you probably have a bug in the number of marines... you should really have 8 marines in this squad (when you finish the campaign, if none die). Interesting... I think there is an issue in there. On level 3, you should pull as many marines as you can out of "In Reserve" before you start the level.
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Post by Rico's Roughnecks on Jan 27, 2012 20:24:35 GMT -5
The first time was a Hard squad from before the update. I didn't really look at squad control before mission 3.
I started a new squad today on easy and ran them through quickly. For squad control before mission3, there were 8 templar instead of 6 but I could still only bring 4 on the mission. they all started together in the same place and I restarted a few times to try new and old guys and they always started in the same place, and it was always victory when any one of them took one step.
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Post by fallen on Jan 28, 2012 12:05:31 GMT -5
@ricos - thanks for the feedback. Sounds like there is something still wrong! I will work on it. Glad you can get your flamer into the main skirmish maps! More Vestmarch goods coming soon (the East Gatehouse)
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