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Post by resistor on Jun 6, 2019 22:32:54 GMT -5
Ok, so I've got a captain doing well on Impossible now. He's through those rough early stages and proved his prowess by dispatching Aerlus Char. One question though. Do Xeno kill missions count as a legitimate winning mission? I'm not up to max rank/edict yet, but I'm still having a hard time getting missions for 200k. A condition is the mission requiring an Edict, and I don't think xeno kill missions need Edicts
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toni
Honored Guest
Posts: 1
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Post by toni on Jun 8, 2019 16:54:26 GMT -5
I guess I will enter, any form I need to fill out?
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Post by fallen on Jun 8, 2019 21:22:02 GMT -5
I guess I will enter, any form I need to fill out? Nope, just post some screenshots of start, progress and whatever end you come to!
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Post by daveal on Jun 8, 2019 22:25:12 GMT -5
How do you even get edict level 9? I have an ex-bounty hunter with erep 520 and influence 54, but she can only qualify for level 5. The largest mission she has offered is 140K, but that was a wilderness tombstone, not even a bounty. Are other contact types required?
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Post by fallen on Jun 8, 2019 22:33:21 GMT -5
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Post by daveal on Jun 8, 2019 23:35:06 GMT -5
Thanks for the page ref. There are a lot more contact types than the last time I looked. I guess I'll get those e-techs busy listening for more contacts.
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Post by daveal on Jun 9, 2019 12:20:18 GMT -5
I'm having a lot of trouble getting to my faction high prince (princess in my case). I have >20 contacts in my faction. By looking at all their supports, I can see the princess is supported by one of my contacts. That contact won't do introductions and anyway introductions only go the other way. I have 3-4 e-techs listening, and 3-4 navigators getting contacts from spice halls. My ship is mostly combat oriented by now and I don't have enough cargo space to have merchants getting contacts on over 5k.
Is anybody else having trouble getting to their edict 9 contact? Are there any other ways to get there?
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Post by resistor on Jun 9, 2019 12:23:35 GMT -5
If you do the Prime Pilgrimage mission for Calagan Faen it will grant you a free introduction to his High Prince/Princess
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Post by daveal on Jun 9, 2019 13:56:20 GMT -5
Thanks. But oh no! I blew off Faen a long time ago. Now his influence is -10 and he only gives passenger missions like wilderness tombstone. I guess this playthrough won't work unless listening turns up the princess pretty soon.
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Post by grävling on Jun 9, 2019 17:21:21 GMT -5
If Estelle Brokström still wants you to garner support for her coalition, you can usually get an intro to the Mok High Prince from the Prince of Memories if you talk to him and go visit the Augur.
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Post by resistor on Jun 10, 2019 1:41:44 GMT -5
Good news and bad news for my Cautela Heavylift ship combat current run. Good news: Got tier 9 Edict with Steel Song. Fear the Bloodbadge. I'm not actually using the Cautela Heavylift anymore. I'm captaining a Cautela Titan now. The Titan is a monster in ship combat. It uses the 10 RP generated by its Warhammer engine to move forwards while deploying three bomber craft. With two Nav Assist Module 4s and a Peak Velocity Matrix, the forwards movement is nearly guaranteed, especially if using Forwards Thrusters talent. Once in range 4, I can open fire with two Radiant Railguns while moving even closer to fire even more guns at once. I love this ship. Bad news: Lyrria Casvick was a soldier I recruited with the help of a an Ex-BH contact with military connections in 212.05 AE. Lyrria had good Attributes all around, but what made her stand out at the moment of recruitment was her Initiative, as she was Fleet-footed granting, +4 Init on top of an already good Wisdom+Quickness. I soon discovered Lyrria had the Device Freak trait, making her a very great candidate for promotion, but the only cabin with room for a combat officer was already taken. Nevertheless, Lyrria served on my ship with great efficiency and competence, gunning down hundreds of foes on the ground or in boarding actions. About five years after recruitment, Lyrria became Inspiring, making her an even better candidate for promotion. About ten years after recruitment, she surprised me by becoming a Peacemaker; her violent life contrasted strangely with her belief in restraint when killing wasn't necessary. In 233.06 AE, Lyrria quit my crew after a bad accident in a radiation storm. I never would have expected Lyrria to just leave after some poor shiphandling in a rad storm after everything we've been through. Lyrria will be missed, but what makes it even worse is that I could have easily taken steps to prevent her from deserting. I could have made room on my new Cautela Titan to promote her to officer as I was planning on doing eventually, I should have recruited one or two more crew dogs to better manage the risks of travelling in a ship as large as a Titan, or I simply should have taken a crew desertion prevention talent on my QM. Although many crew have perished or deserted before, it rarely ever bothers me, but I feel bad about this one. My combat crew is certainly struggling without her. Maybe she deserved better than serving on my ship anyway. May whatever star trader she signs up with next have the wisdom to promote her to an officer.
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Post by grävling on Jun 10, 2019 4:22:37 GMT -5
re: Lyrria Casvick
I would have long since fired an existing officer in order to make Casvick an officer. Did you already have combat officers who are even better than she? For a BH challenge, if I ever manage to survive long enough to get so large a contract, (curses, 3 dead captains in the last 24 hours already! Getting greedy salvaging x2, should have bought some rad resist x 1) I will ideally have 4 officers in my combat team. Combat officers are just that much better than combat crew. I don't really need engineering or quartermastery as an officer trait, especially now when they are more readily available as crew hires.
more bad news, me: things were going very well, and I had upgraded my juror to a midsize fighting ship, and I was happily doing Brokströms coalition quests to raise cash for better than A5 weapons, armour and gear for my away team when on a trip to visit the Prince of Memories in a very dangerous zone the accursed planet I intended to buy fuel at had an orbital disaster just as I went into orbit. I didn't do it! Honest! Result: out of waterfuel -> mutiny -> dead captain. And I had 2 anti-mutiny talents as well, but they ran out before I found waterfuel.
Back to the drawingboard.
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Post by resistor on Jun 10, 2019 16:16:59 GMT -5
re: Lyrria Casvick I would have long since fired an existing officer in order to make Casvick an officer. Did you already have combat officers who are even better than she? For a BH challenge, if I ever manage to survive long enough to get so large a contract, (curses, 3 dead captains in the last 24 hours already! Getting greedy salvaging x2, should have bought some rad resist x 1) I will ideally have 4 officers in my combat team. Combat officers are just that much better than combat crew. I don't really need engineering or quartermastery as an officer trait, especially now when they are more readily available as crew hires... The combat officer I had was a Pistoleer/MO/Commander. The Pistoleer's stats weren't quite as good as Lyrria Casvick's, but I thought I would get more use out of my Pistoleer having extra jobs then my Soldier. My combat strategy is to have a Soldier in the back, Pistoleer officer in slot 3, and two Swordsmen in the front. That team is adept at defense, stripping buffs, pushing the enemy into slots they have to waste initiative moving out of, and sapping initiative with Pistoleer and MO talents Tricky Gunplay and Damning Aim. I tend not to use Combat Medics, I just heal after the fight. I was in the process of phasing out most of my starting officers, and probably would have promoted Lyrria Casvick in about a year.
...more bad news, me: things were going very well, and I had upgraded my juror to a midsize fighting ship, and I was happily doing Brokströms coalition quests to raise cash for better than A5 weapons, armour and gear for my away team when on a trip to visit the Prince of Memories in a very dangerous zone the accursed planet I intended to buy fuel at had an orbital disaster just as I went into orbit. I didn't do it! Honest! Result: out of waterfuel -> mutiny -> dead captain. And I had 2 anti-mutiny talents as well, but they ran out before I found waterfuel. Back to the drawingboard. Ouch. Good luck on your next run.
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Post by daveal on Jun 15, 2019 2:08:47 GMT -5
Is there something I am missing in terms of getting missions anywhere near 500k? I have a BH level 20 with edict 9 and military rank 12. Normal difficulty, year 15. The ex-BH contact has 100 personal rep, 490 effective, 75 influence; the high princess has 200 personal, 700 effective, 100 influence. They are giving out 9-jump trader in chains missions for 150-200k. Some other contact just gave me two duplicate 3-jump missions for 200k each, which almost reaches the 500k goal, byt clearly doesn't count. Also I am not clear exactly which missions require the edict. I have it, so now I can't get any message telling me whether a mission requires an edict.
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Post by grävling on Jun 15, 2019 10:06:20 GMT -5
I am not sure that Normal Difficulty is difficult enough to get 500K missions. You will also want talents that increase the payout you get from missions.
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