When I made my first specialist spy-ship I was excited to get the armors that protected against crew and ship damage from the card game, a fuel scoop, and a +Intel scanner.
Once I had them, the Scanner seemed worth it - the reward component - but I quickly realized how seldom I failed the rolls the armors protected against, and how minor that damage generally was. I’d say the damage mitigating components were making an insignificant contribution. (The same thing goes for all the ops.)
The fuel scoop was better, but I think I was better off with a fuel tank, which also extended travel range. Before the scoop could really pay-off I was ready to move on.
So: I suggest boosting the non-reward Ops components in some way. I’d prefer making the Ops rolls tougher and more damaging when failed - making the components effectively more useful.
Another (less punishing) route would be making those components quite a bit lighter. They’d still take up slots, but they’d offer the possibility of freeing up mass for heavier components or buying-off a Mass component.
Very true - I guess I’d generally like to see more, since I think the primary purposes are so infrequently called on due to successfull saving throws. OTOH, I see the Ir. weave, while not giving nearly as much Armor as an Armor-component, is already lighter and doesn’t have a jump penalty. Perhaps I think of it more as light armor with a bonus ability.
(Edit: Thulen Fuel Scoop 4 vs Fuel tank 4 - A 10 Op run, at 3.x fuel saved each, would see you as well supplied with fuel as the tank, plus save $ and some mass. That’s pretty good!)
Maybe my suggestion should really focus on, “Make the rolls more difficult and punishing when failed.” I want to say, “Dang, I should have got the armor.” Hmm ... and could tougher rolls lead to more fuels use per “card hand”? (“Dang, I should have got the scoop.”)
Where aim coming from: Ops-wise, IME the only concern is combat - the incidental damages/costs can be shrugged off. At least for Patrol, Blockade, and Spy. Black Market has some nasty non-combat out comes, and I’m not sure about salvage - compared to Xenos chewing thier way on board nothing seems bad.
Last Edit: Jun 5, 2019 10:38:57 GMT -5 by tarquelne
And a good thing too -- yowie, I just went exploring in a brand new starter ship galtak, and ow ow ow did we get hurt! Problem playing on a friend's device set up for automatic updating. Apply caffeine, go read releasenotes ... so that's what happened ...
Last Edit: Aug 4, 2019 11:31:36 GMT -5 by grävling
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